Therefore, if you like to hear it or not, it is one of the top weapons for gankers in Cyrodiil. I get hit for 1500 by Lethal Arrow alone in 2Heavy5Light. Significantly increasing its damage, like you suggest, will end up with people getting one shotted all over the place.
A bow is the best weapon for short burst periods, utility and CC, all of it in safe distance. If you want long term sustained dps, pick another weapon. Other weapons dont offer the benefits of a bow. And vice versa. Having to pick different weapons for different occasions makes the game so much more interesting.
khele23eb17_ESO wrote: »CapuchinSeven wrote: »Therefore, if you like to hear it or not, it is one of the top weapons for gankers in Cyrodiil. I get hit for 1500 by Lethal Arrow alone in 2Heavy5Light. Significantly increasing its damage, like you suggest, will end up with people getting one shotted all over the place.
You dont need to buff burst in order to increase sustained. You can have dot stacking, proc buffs, weapon power stacking over time, etc. For example have a passive that increases bow weapon dmg by 1 with every heavy attack against one target... stacking to 20. Have poison dots stack 3-4 times. Things like that.A bow is the best weapon for short burst periods, utility and CC, all of it in safe distance. If you want long term sustained dps, pick another weapon. Other weapons dont offer the benefits of a bow. And vice versa. Having to pick different weapons for different occasions makes the game so much more interesting.
So which weapon should I pick for 1k+ sustained? Let me guess ... a staff?
CapuchinSeven wrote: »I have no idea why you're mis-quoting me dragging me back into a thread where the same 3 people who don't know how to play or actually understand where the balance issues are (reminder, the argument is lost ZOS have stated no large scale weapon buffs, instead they are focusing on stamina and other armours outside of light), pat each other on the back by clicking "awesome" on each others posts.
Hint, you're quoting someone else with my name.
Bow does not need a large scale Weapon Buff, it just need adjustments. The DoT Effect of Venom Arrow f.e. should stack up to 4 if used frequently. The second morph of Poison Arrow should be changed that the Arrow does more DMG the lower health the Target has. The current More DMG out of the DoT Effect if the target has low health is not useful cause more DMG from as good as no DMG ist still as good as no DMG.CapuchinSeven wrote: »reminder, the argument is lost ZOS have stated no large scale weapon buffs,
CapuchinSeven wrote: »Kinda finding a lot of this crap about bow "needing a fighting chance" to be a little strange to be honest. It could use a spammer but frankly it is THE weapon to take if you want to ruin a casters day.
On the contrary of what you people believe, this game DOES have actual PvE part, you know. We don't all go to cyrondil on lvl 10 and never come back. And Venom Arrows only work on spells with actual cast time, which are like what, 3 total? Or less?
dylanjaygrobbelaarb16_ESO wrote: »CapuchinSeven wrote: »Kinda finding a lot of this crap about bow "needing a fighting chance" to be a little strange to be honest. It could use a spammer but frankly it is THE weapon to take if you want to ruin a casters day.
On the contrary of what you people believe, this game DOES have actual PvE part, you know. We don't all go to cyrondil on lvl 10 and never come back. And Venom Arrows only work on spells with actual cast time, which are like what, 3 total? Or less?
contrary to what some believe this game does have class skill you can throw in there for your pve and you dont need to get every single thing you want from a single weapon.
- NB lacks skills that can be used with a bow. All skills are either too weak, or melee-range only. Not to mention we can cast like 3 of them till we completely run out of magicka
CapuchinSeven wrote: »- NB lacks skills that can be used with a bow. All skills are either too weak, or melee-range only. Not to mention we can cast like 3 of them till we completely run out of magicka
L O L
http://www.esohead.com/skills/36935-siphoning-attacks
http://esohead.com/skills/34851-impale
http://esohead.com/skills/33357-mark-target
http://www.esohead.com/skills/37001-incapacitate
http://www.esohead.com/skills/25380-shadowy-disguise
http://www.esohead.com/skills/37475-manifestation-of-terror
http://www.esohead.com/skills/34835-swallow-soul
http://www.esohead.com/skills/36957-crippling-grasp
Siphoning Attacks - reduce your damage by 23% (when at max rank), no thanks
Impale - scales with spell power, therefore really bad damage.
Incapacitate - Ranged weapons don't benefit from attack speed at all (still hasn't been fixed since betas). Not worth a slot (and magicka) just for heavy attack increase.
Swallow Soul - is a way to say... yadda yadda yadda.
Crippling Grasp - another spell that spends ages inactive on your bar
(and we can agree that Impale has terrible damage as pure stamina character - about as high as my Heavy Attack lol)
I took dual wield for my second bar..
CapuchinSeven wrote: »
Siphoning Attacks - reduce your damage by 23% (when at max rank), no thanks
Impale will anyway only used if the Target hits 25% HP and than you can spam it right away with your 60% Weapon Crit Chance.Impale - scales with spell power, therefore really bad damage. Currently contemplating if it's worth at least on 2nd bar which would be used under 25%.
Here I'm with you. that spell is in it's current state just useless.Mark Target - entirely useless in PvE, makes you vulnerable as hell (literally can be one-shot) while providing almost no dps increase (as PvE mobs have almost no armor/resistance). The only good part is the 50% HP heal on kill, which again, is just worth in PvP, not boss fights.
How about the other Morph Focussed Attack that raises you Stamina Regen in Combat for another 40%?Incapacitate - Ranged weapons don't benefit from attack speed at all (still hasn't been fixed since betas). Not worth a slot (and magicka) just for heavy attack increase.
Shadowy Disguise - if you were reading the first post (I assume you didn't), you'd know that EVERYTHING bow-related pulls you out of stealth in a blink of your eye. Again practically only usable while runnning away from someone in PvP, while you're not shooting and have no DoT on anyone.
Manifestation of Terror - a trap that fears enemies for 4 seconds. Again, might be okay for PvP, in PvE, not so much. Especially since you're running stamina and this would eat away half your magicka.. and I bet fear breaks on first damage dealt
Swallow Soul - is a way to say "I'm a lone wolf" (or in less nice way: ""F you all, I only take care of myself"). Most of us use Funnel Health to help others as well. Then again, Funnel Health is one of the very few usable RANGED NB spells, because it provides instant (more or less) damage (low though) while also healing you for a bit.
Crippling Grasp - another spell that spends ages inactive on your bar (if you have the nerve) to become somewhat better later. Since it won't heal you, and you need other slots for weapon abilities, it's still worse than Funnel Health. And as pure stamina, you can't afford 2 magicka abilities - you don't have enough magicka to cast them..
It does twice as much dmg than heavy attack, cause you can't spam Heavy Attacks. Until you made one, I already did 2-3 Impales.and since bow doesn't provide a finisher (and we can agree that Impale has terrible damage as pure stamina character - about as high as my Heavy Attack lol)
Best DPS for Low HP Mobs is 2H cause you can Impale and Execute depending on your Ressources.I took dual wield for my second bar.. since it gets very high bonuses vs low HP. Though I still have time to switch it for 2handed if I wanted, but that would mean sacrificing 1 set item for just Reverse Slash (which is the only good skill in 2handed), and that doesn't sound exactly good..
Melee class skills benefit from Spell DMG and Weapon Crit. Means Magicka Builds get higher base DMG and Weapon Builds more Crits.
In my Bow/Shield build I use 3 Class Skills:
- Mass Hysteria - CC against Melee Attacker
- Cripling Grasp - 1.5 Sec Stun, nice DoT DMG and Snare/Speed Buff
- Impale - Finisher
- Shadowy Disguise - 100% Crit Chance (would like Dark Cloak more but as long as it is bugged...)
- Focussed Attacks - 40% Stamina Regen, Haste still bugged but since the new Softcap of Stamina Regen it is quit nice.
- Leeching Strike - Don't have to explain, right?
Stamina Skills are:
- Venom Arrow
- Lethal Arrow
- Shielded Assault
- Absorb Magic
Ofc. I talk about PvP, cause PvE sucks anyway.
/throw peas on a wall
people, you are missing my point..
1) I've made this topic to discuss BOW, not to get shouted at by PvP players (which seem to be omnipresent on forums, even in sections clearly marked as "PvE discussion")
2) I'm playing an ARCHER, that is NOT a Nightblade that happens to use bow, that's a BOWMAN that happens to be of nightblade class.
That means I use mainly BOW skills. Therefore I have exactly TWO empty places on my bar (since we can all agree volley is not worth using) - one for normal ability and one for ultimate.
nikolaj.lemcheb16_ESO wrote: »I wonder about sustained dps vs. short fight dps.
nikolaj.lemcheb16_ESO wrote: »If you increase the raw damage of bows things become silly, but some kind of stamina recovery like all the many magicka recoveries in the game would help to balance things out.
nikolaj.lemcheb16_ESO wrote: »I wonder about sustained dps vs. short fight dps. In the short fight say against a small boss mob or a group of v9 to 12 mobs the bow can really get up there with the right rotation, passives and items, I personally run between 1150 and 1450 dps with my bow in that situation.
Against real bosses thing are very different, then you are happy with 700 dps and often it drops to around 600.
So the issue is not so much whether or not a stamina bow build can do damage, it is more an issue of being able to stay in the fight. The medium armor upgrades in update 2 helped a lot.
If you increase the raw damage of bows things become silly, but some kind of stamina recovery like all the many magicka recoveries in the game would help to balance things out.
nikolaj.lemcheb16_ESO wrote: »I wonder about sustained dps vs. short fight dps. In the short fight say against a small boss mob or a group of v9 to 12 mobs the bow can really get up there with the right rotation, passives and items, I personally run between 1150 and 1450 dps with my bow in that situation.
Against real bosses thing are very different, then you are happy with 700 dps and often it drops to around 600.
So the issue is not so much whether or not a stamina bow build can do damage, it is more an issue of being able to stay in the fight. The medium armor upgrades in update 2 helped a lot.
If you increase the raw damage of bows things become silly, but some kind of stamina recovery like all the many magicka recoveries in the game would help to balance things out.
Completely agree. Increasing bow damage would make the bow unbalanced in PvP. You can already burst someone down with Snipe (mine hit's on average for 1350 with a 50% healing debuff). Before the snipe hits, I've already fired off a Venom Arrow and Light Attack. It's certainly a thin line between underpowered PvE and Overpowered PvP. Glad I'm not a dev.
khele23eb17_ESO wrote: »nikolaj.lemcheb16_ESO wrote: »I wonder about sustained dps vs. short fight dps. In the short fight say against a small boss mob or a group of v9 to 12 mobs the bow can really get up there with the right rotation, passives and items, I personally run between 1150 and 1450 dps with my bow in that situation.
Against real bosses thing are very different, then you are happy with 700 dps and often it drops to around 600.
So the issue is not so much whether or not a stamina bow build can do damage, it is more an issue of being able to stay in the fight. The medium armor upgrades in update 2 helped a lot.
If you increase the raw damage of bows things become silly, but some kind of stamina recovery like all the many magicka recoveries in the game would help to balance things out.
Completely agree. Increasing bow damage would make the bow unbalanced in PvP. You can already burst someone down with Snipe (mine hit's on average for 1350 with a 50% healing debuff). Before the snipe hits, I've already fired off a Venom Arrow and Light Attack. It's certainly a thin line between underpowered PvE and Overpowered PvP. Glad I'm not a dev.
There are ways of buffing sustained damage without buffing burst.
khele23eb17_ESO wrote: »nikolaj.lemcheb16_ESO wrote: »I wonder about sustained dps vs. short fight dps. In the short fight say against a small boss mob or a group of v9 to 12 mobs the bow can really get up there with the right rotation, passives and items, I personally run between 1150 and 1450 dps with my bow in that situation.
Against real bosses thing are very different, then you are happy with 700 dps and often it drops to around 600.
So the issue is not so much whether or not a stamina bow build can do damage, it is more an issue of being able to stay in the fight. The medium armor upgrades in update 2 helped a lot.
If you increase the raw damage of bows things become silly, but some kind of stamina recovery like all the many magicka recoveries in the game would help to balance things out.
Completely agree. Increasing bow damage would make the bow unbalanced in PvP. You can already burst someone down with Snipe (mine hit's on average for 1350 with a 50% healing debuff). Before the snipe hits, I've already fired off a Venom Arrow and Light Attack. It's certainly a thin line between underpowered PvE and Overpowered PvP. Glad I'm not a dev.
There are ways of buffing sustained damage without buffing burst.
In regards to the bow, how would you accomplish this?
khele23eb17_ESO wrote: »nikolaj.lemcheb16_ESO wrote: »I wonder about sustained dps vs. short fight dps. In the short fight say against a small boss mob or a group of v9 to 12 mobs the bow can really get up there with the right rotation, passives and items, I personally run between 1150 and 1450 dps with my bow in that situation.
Against real bosses thing are very different, then you are happy with 700 dps and often it drops to around 600.
So the issue is not so much whether or not a stamina bow build can do damage, it is more an issue of being able to stay in the fight. The medium armor upgrades in update 2 helped a lot.
If you increase the raw damage of bows things become silly, but some kind of stamina recovery like all the many magicka recoveries in the game would help to balance things out.
Completely agree. Increasing bow damage would make the bow unbalanced in PvP. You can already burst someone down with Snipe (mine hit's on average for 1350 with a 50% healing debuff). Before the snipe hits, I've already fired off a Venom Arrow and Light Attack. It's certainly a thin line between underpowered PvE and Overpowered PvP. Glad I'm not a dev.
There are ways of buffing sustained damage without buffing burst.
In regards to the bow, how would you accomplish this?