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what is animation-cancelling?

tintin_milou
Hello, I read many posts about animation-cancelling, but don't know what it really is. So could the friendly helpful folks tell me about

*) how do you go about animation-cancelling (move during animation?)
*) how does it help your DPS? (one or a few examples involving weapon/class skills please?)

Thanks for your help! :D
  • Ser Lobo
    Ser Lobo
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    Use a special ability, then either block or light attack immediately after (even though the animation is still technically going) in order to increase dps. Then after the light attack, use another special.

    Certain skill animations in particular are very long and drawn out. You can spam the button all you want, but that animation is only doing one attack every second or two. A second can be a long time, especially when you can cut that attack length in half (or more, for some abilities) and attack again in the meantime.



    While I don't advocate intentional animation cancelling, I will state this: smart players use light attacks between special attacks, often one after another. Doing nothing but using specials is very inefficient. Light attacks don't cost stamina or magicka, give you a moment to recoup spent resources, and can have fairly decent overall damage.

    As a nightblade archer, I can usually cut the animation for poison arrow off about half a second before it actually finishes, allowing me to 'weave' light attacks with poison arrow attacks. You can hear it when it hits 'bam bam', and the dps increase can be significant.

    But certain animations cannot be cancelled. Like Snipe, making it overall inefficient for most fights.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • I55UE5
    I55UE5
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    Use a light attack, immediately followed by a weapon skill or class skill that has a quick-ish animation. Your light attack animation will cancel in order to perform the skill, though the damage of the light attack still goes through.

    Since the light attack cooldown is reset after a skill usage, you can proceed to do the same thing again, and again. Thus making attack speed useless in this game, unless you are out of resources. Enjoy.
  • Circuitous
    Circuitous
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    So, the game actually tracks attack speed in two ways. Attacks and abilities have a Cast Time and an Animation Time. It's very rare that these two times are the same.

    Say you have an ability with a cast time of 1.0s and an animation time of 1.5s. After 1.0s, you can cancel the animation of the attack into something else (sometimes a light, always a block, shield bash, or roll) and the effect will still occur.

    So you could, for example, do the following:

    Charge a Power Attack > use an Ability with Instant cast time while charging > shield-bash.

    If you input it correctly, the power attack charge will cut short, the skill will animate briefly, and the shield bash will occur, having all three hit almost simultaneously.

    Attack speed is still relevant, since it alters the cast time of light and power attacks, allowing you to cancel even sooner.

    This is good for things besides DPS. When using a channeled ability, it allows you to perform a shield bash to interrupt a casting enemy without completing the entire animation, or to dodge out of the way.

    As much as people complain about it, there's no getting around the fact that it seems to be an intentional design choice, and it has a number of benefits. Coming from a fighting game background, I love it to pieces, and it's saved my hide on a few occasions.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • tintin_milou
    Wow thanks everyone for helping me understand animation cancelling! :D Now I know how to increase my DPS a bit. And thanks to Circuitous, I could also do interrupts even with a channelled ability. :#
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