Your comment would make sense if Soul Trap did not have a damage component to it, saying it has a secondary effect does not justify it being unable to critical hit like every other ability in the game. Most of which also have COMBAT useful effects like degeneration's weapon heal. There is already a feat that fills soul gems with a 10% chance off of weapon kills.
WhitePawPrints wrote: »Your comment would make sense if Soul Trap did not have a damage component to it, saying it has a secondary effect does not justify it being unable to critical hit like every other ability in the game. Most of which also have COMBAT useful effects like degeneration's weapon heal. There is already a feat that fills soul gems with a 10% chance off of weapon kills.
So... because Soul Trap deals damage, it should critical. Then I'd have to bring Soul Strike up again: Because it has high base damage, it doesn't justify it not being able to critical hit like every other ability in the game. On the other hand, if Soul Trap didn't do damage, then this discussion would have never come up? Because having Soul Trap do no damage is better than having it do a little?
Degeneration is not an ability available to every player whereas Soul Trap is. If Soul Trap is able to critical, do more damage and have true combat effectiveness, then most everyone would use it.
A 10% chance to fill a soul gem is not sufficient enough to negate the soul trapping ability of Soul Trap; many players will often buy Empty Soul Gems in large quantities and go fill them up. Imagine how much longer it'd take to fill them up if only one out of every 10 NPC's you killed filled them.
I'm not saying I disagree with allowing Soul Trap having more damage. That'd make filling soul gems much easier. I just don't see it being justified to increase the power of Soul Trap. I seriously doubt Soul Trap was intended to use in PVP.
Exactly what this post is meant for, perhaps you should read your own signature at this point with even further emphasis on the no real content part.WhitePawPrints wrote: »I simply don't see any reason that critical should be added to the ability. Consequently, I don't see any reason why it should not be added. I am simply mentioning the possibilities of why it might have been left out intentionally.
If you think it's a bug, then submit a bug report.