Anyone else feel like they should be removed from the game or completely re-imagined? While I enjoy the ability to instantly get to the action, I feel it is a bit of a double edged sword, with the other edge being perhaps a bit too sharp.
With forward camps there are essentially no penalties for death. If I die, I can get back to the action often within seconds, with full hp/magicka/stamina and whatever ultimate I have accumulated. No action where you are? No problem; my PvP partner and I will routinely die on keeps or towers, and jump to the most promising forward camp.
They have too much of an effect on the outcome of battles. In large group vs group battles, I sometimes kill the same guy over and over and over. It's just too easy to continually recycle camps in certain defended positions. It has gotten to the point where victory in some of these battles is defined solely by the side that drops the most forward camps.
It changes the flow of combat. Like picking off reinforcements as they trickle from the nearest enemy keep? Too bad! There's a forward camp right outside your gate. Nobody will be running from that keep. In DAoC RvR, the transit system between keeps became strategically important. You took that tower between two keeps because it prevented the enemy from porting directly inside the keep and amassing a defense too quickly. In this game, the forward camps almost completely negate the strategy.
Anyway, I noticed there was
another thread similar to this from a week ago, but the responses seemed too focused on detracting from the OP's post, and less about general thoughts.