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A cool change to fighter's guild and mage's guild skill lines.

Cainthelongshot
Cainthelongshot
Soul Shriven
I personally like when people have to make choices for their character that can differentiate their builds and skills from others. For example the choice between a vamp a werewolf or neither. I think a cool addition the to mage's guild and fighter's guild skill line would be how you level up and perhaps just add a few more passives or even activated abilities for people to level up to. Anyway the skill lines would level up depending on how you play, the more abilities you use that cost mana, the higher your mage's guild skill gets, and vice-versa, the more stamina based abilities you cast the higher your fighters guild skill level gets. And makeit take a while to level up so you have to make a conscious decision as to which skill line you want to level up. Just a cool idea I think.
  • The_Sadist
    The_Sadist
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    There's nothing wrong with the current levelling system, so I'm inclined to disagree.
    More skills and passives would be cool if the guild lines were expanded upon, but as it stands I don't see that happening any time soon.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • ghengis_dhan
    ghengis_dhan
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    I don't know if I agree with your leveling ideas, but I would like to see a couple more abilities added to both skill lines.

    My first suggestion: add an ability to the Fighter's Guild skill line that unlocks at level 10. It converts magicka to stamina. One morph adds a little bit of health; the other morph converts magicka a little more efficiently for even more stamina.

    I hear a lot of players say they want to play a pure stamina build, and this would give it to them. It also seems that stamina builds are a bit weaker than magicka builds. Well, this would give them more stamina to even things out.

    My second suggestion: add an ability to the Mage's Guild skill line that unlocks at level 10. When toggled, blocking raises a magical shield that consumes magicka instead of stamina. All passives and enchantments that normally apply to regular blocking would apply to the magical shield. When slotted, one morph boosts spell power when the player does not have a weapon in their off hand. The other morph adds a small amount of spell absorption to the magickal shield.

    The toggle gives some love to the tank who can have a hard time managing their resources while trying to stay alive. Being able to switch between magicka and stamina costs for blocking is one more option to help. This ability will also appeal to the mage purists who want to use magicka for everything.

    The ESO trailers show a high elf mage fighting with a sword in one hand and casting spells with the other; you never see her with a shield. This was one of my favorite ways to play Skyrim, and from all the YouTube videos, it was pretty popular with others.
    Edited by ghengis_dhan on 16 August 2014 18:33
    "It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."

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