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might of the guild passive broken in a weird way (mages guild) (video)

rotatorkuf
rotatorkuf
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so yes, it does give damage buff

i've tested with volcanic rune, and damage goes from about 319 to about 350....if i don't do anything after casting volcanic rune and target is hit by it

but i'm thinking the tooltip wording is a little misleading i suppose ("increases spell power of next attack")....which leads to the following:

however, what is extremely annoying and i hope not intentional, is that weapon attacks eat up the buff...while not even increasing weapon damage

i tested with resto staff / destro staff and a 2 handed sword

i cast volcanic rune

before target is hit by volcanic rune, i hit with weapon attack and it hits for normal damage.....while eating up the buff and thus causing volcanic rune to deal normal damage

is this intentional? cause that's pretty worthless if a weapon attack is going to eat up a spell power buff and return absolutely no damage increase (not even the enchant proc gets the damage buff)....and even if the spell power bonus is applied to weapon attack/enchant proc....that's pretty worthless imo

test this for yourselves to see what i mean

video demo:

first i show normal resto staff light attack damage 142 (31 enchant proc) or 140 + 30 (casue of cycle of life)

then i show buffed volcanic rune damage (304)

followed by volcanic rune damage going back to normal (277) after normal light attack eats up the damage buff (notice damage is the same as in first go, 142 + 31 or 140 + 30)

https://www.youtube.com/watch?v=Epsptisoh5E&feature=youtu.be
Edited by rotatorkuf on 21 May 2014 17:31
  • rotatorkuf
    rotatorkuf
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    still broken after craglorn patch

    where does one report these things?

    in-game doesn't seem to lead anywhere
  • Axewaffle
    Axewaffle
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    consider yourself lucky, my might of the guild passive seems to actually be decreasing my damage by 10/20% rather than increasing it...I'd be happy if I could use an auto attack to get rid of the lower damage...
  • rotatorkuf
    rotatorkuf
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    love that there's no response or acknowledgement tho...even with a bug report
  • rotatorkuf
    rotatorkuf
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    more ppl need to be upset about this being wasted on light/heavy attacks with zero benefit
  • Fnoptik
    Fnoptik
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    I send /bug about it today. So upset :disappointed:
  • olsborg
    olsborg
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    Very annoying bug, signed.

    PC EU
    PvP only
  • Sharee
    Sharee
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    Well, technically it is not a bug. It says it increases the spellpower of next attack. It does not say it increases the spellpower of next attack that is spellpower-based.

    So if the next attack happens to be one that does not benefit from spellpower, it's spellpower bonus is increased(which does nothing) and uses up the buff. It's up to the player to account for this, and make sure their next attack is spellpower-based.

    Other abilities in the game also work like that. Heated Blades for instance increases the weapon power of the next attack - so better make sure the next attack is something that can benefit from the buff.
  • olsborg
    olsborg
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    Thing is, a light attack hits for about 200dmg (for me), its a weapon attack not a spell. It shouldnt, imo eat up the might of the guild bonus. If it does then might of the guild is largely wasted because not weaving in a light attack between spells is actually worse even if my next spell does 20% extra dmg (wich usually dont mean it does 200 more dmg, like light attack hits for)

    PC EU
    PvP only
  • HeroOfEvbof
    HeroOfEvbof
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    Make no mistake: Might of the Guild is an utter waste of points.
    If you want it to buff Volcanic Rune and just Volcanic Rune, you need to make sure to throw the rune and then not do anything else until it goes boom.
    On the other hand if you want to create a constant stream of buffing another spell like say Mage Fury, you can throw a rune and then throw Mage Fury. The rune itself doesn't get buffed but at least during the two and a half seconds the rune is arming you get off one boosted spell. BFD,
    Forget about Structured Entropy. Its first DoT tick at the one second mark will blow the buff without any damage improvement. Besides, you will never waste the mana to recast Entropy every two or three seconds.
    Are you really going to sacrifice health with the last ability just to get a small boost even on a power spell like Velocious Curse?
    I have sliced it this way and that. I simply cannot find a power rotation that you can so consistently get the damage boost into play with. You can get the boost in play, but never with any real efficiency. It is the last DPS passive you should look at and you should probably consider almost every Survivabilty passive before this one. I would rather take the Fighter's Guild passives that only come into play with Deadra/Undead/Werewolves because I can get those into play in every major quest line. The Fighter's Guild passives help in farming as well because undead and daedra drop gear very nicely.
    apud me omnia fiunt Mathematicè in Natura - Rene Descartes
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