Brasseurfb16_ESO wrote: »While it looks good on paper,
Resto staff Dps works only at lower levels, but when you start getting into the VR levels your class abilities become weaker and weaker because they do not scale at all with your weapon dmg attribute and you barely get any extra spellpower to suplement the damage from those abilities with gear making them clearly inferior to the destruction staff and alternative options wich scales with weapon power.
Solar barrage works out to be about the same damage as impulse with the same cost. In fact, if you are using solar barrage with the resto staff, then the damage is higher. But no magicka return on kills so less efficient when running from mob pack to mob pack or when grinding.
Moonchilde wrote: »hangs head in sadness.
This is only slightly less comical than it is depressing - a healing staff outperforming all other weapons.
I will never do it. I would rather be locked in a standstill in whatever zone I play in, than stoop to a light armor resto staff build. F that.
Brasseurfb16_ESO wrote: »While it looks good on paper,
Resto staff Dps works only at lower levels, but when you start getting into the VR levels your class abilities become weaker and weaker because they do not scale at all with your weapon dmg attribute and you barely get any extra spellpower to suplement the damage from those abilities with gear making them clearly inferior to the destruction staff and alternative options wich scales with weapon power.
Solar barrage works out to be about the same damage as impulse with the same cost. In fact, if you are using solar barrage with the resto staff, then the damage is higher. But no magicka return on kills so less efficient when running from mob pack to mob pack or when grinding.
jesterstear wrote: »I'm the OP. My Templar is actually a heavy armour tanking build, but I rolled an alt to go full cloth and resto staff from day one, see how she gets on. So far she does decently actually. Kite, DoT, HoT and heal.
I'm going to hog Health like crazy all the same. Healers get plenty agro in dungeons and since i'm in light armour and don't have a shield, I need something to protect me. Healers got to keep themselves alive first. One jewellery with regen is likely to cap magika regen, with passives, so the other two can go to cost reduction.
If I run out of mana I can just blame the people for not getting out of the red stuff.
demonlkojipub19_ESO wrote: »Resto staff heavy attacks start dealing their damage when you start holding the button, but the other staves you need to charge completely before it does any damage.
All of this is rather silly, as they are bound to nerf the Resto 10% passive at some point. Nightblades and Templars should not have their optimal dps builds use a Resto staff.
jcfreakyob14_ESO wrote: »Templars have no other alternative to regenerating Magicka outside of the Resto Staff or Equilibrium (<---no, not ever). The day ZOS removes the 10% Magicka gain from a Resto Staff Heavy Attack without giving Templars an alternative means for Magicka regeneration is the day not only I unsub, but the day you will be hard pressed to ever find a Templar at the ESO endgame.
audabon2013 wrote: »lol @brasseur said class skills don't scale into VR. that's rich.
how then to explain crystal frags/fury and funnel health/impale mage-types?
you better believe that my ghetto dawns wrath Templar wields a resto staff too. and not just cuz I main a healer. haha.
Removing the bonus will only result in decreasing the available number of viable builds, which is not something any mmorpg should ever be doing.
The devs have already said that they will be significantly upgrading many stamina weapon skills such as Cleave and Uppercut, as well as several dual wielding and bow skills.
CapuchinSeven wrote: »Citation required, they said they wouldn't be heavily buffing weapon skills.