Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
The more graphically and mechanically complex games get, the greater the impetus seems to be to reuse content. A lot of games do it, and it's fine in moderation. The less time a studio spends on making every instance of, say, a cave unique, the more time they have to put interesting things in those caves.Most games I've played would never even do that. It's "one and done". Dragon Age 2 is a great example. Awesome story, repetitive maps and areas recycled and re-used. I had a feeling of that with ESO early on, but I feel that ZOS is striving to fix that.
I'm just happy the delves are getting facelifts, even if it just starts in Coldharbor. Every single delve was pretty much "Walk in, there's a branch, door on the left you'll exit from later after you kill the boss." and they followed the same pathways.
Cyrodil's delves were actually very interesting, with unique layouts, themes and designs. I loved it. Even if it's just a delve here and there with each update the fact they're going back and putting shine onto them makes me rather happy.
Most games I've played would never even do that. It's "one and done". Dragon Age 2 is a great example. Awesome story, repetitive maps and areas recycled and re-used. I had a feeling of that with ESO early on, but I feel that ZOS is striving to fix that.
So long as there's a mix of new and old I'll be happy. More than happy. Games need to evolve and grow, even the starting areas/lands.
This is totally pointless. It's a total waste of resources. So they spend all this money and time to fix up places where all players will only visit it once. Once you go into a cave and beat the boss, or get the skyshard. That's it, you dont go in it again, ever. There are no exp and no drop on the 2nd time you go in. Unless are you are helping someone.
chimneyswift_ESO wrote: »I'm just happy the delves are getting facelifts, even if it just starts in Coldharbor. Every single delve was pretty much "Walk in, there's a branch, door on the left you'll exit from later after you kill the boss." and they followed the same pathways.
Cyrodil's delves were actually very interesting, with unique layouts, themes and designs. I loved it. Even if it's just a delve here and there with each update the fact they're going back and putting shine onto them makes me rather happy.
Most games I've played would never even do that. It's "one and done". Dragon Age 2 is a great example. Awesome story, repetitive maps and areas recycled and re-used. I had a feeling of that with ESO early on, but I feel that ZOS is striving to fix that.
So long as there's a mix of new and old I'll be happy. More than happy. Games need to evolve and grow, even the starting areas/lands.
Yeah, I agree with everything you said. I sometimes wish too you could have an option at the start of the Delve to just be able to go in solo. There are so many times where I wanna fully immerse myself into the Delve and solo the boss but can't. I feel stuff like this would go really well with the new Delve improvements, more bosses, layouts, etc. I'd also like to see more bosses with new mechanics too rather than just fighting a normal mob with just lots of health.
ShedsHisTail wrote: »chimneyswift_ESO wrote: »I'm just happy the delves are getting facelifts, even if it just starts in Coldharbor. Every single delve was pretty much "Walk in, there's a branch, door on the left you'll exit from later after you kill the boss." and they followed the same pathways.
Cyrodil's delves were actually very interesting, with unique layouts, themes and designs. I loved it. Even if it's just a delve here and there with each update the fact they're going back and putting shine onto them makes me rather happy.
Most games I've played would never even do that. It's "one and done". Dragon Age 2 is a great example. Awesome story, repetitive maps and areas recycled and re-used. I had a feeling of that with ESO early on, but I feel that ZOS is striving to fix that.
So long as there's a mix of new and old I'll be happy. More than happy. Games need to evolve and grow, even the starting areas/lands.
Yeah, I agree with everything you said. I sometimes wish too you could have an option at the start of the Delve to just be able to go in solo. There are so many times where I wanna fully immerse myself into the Delve and solo the boss but can't. I feel stuff like this would go really well with the new Delve improvements, more bosses, layouts, etc. I'd also like to see more bosses with new mechanics too rather than just fighting a normal mob with just lots of health.
I think you're confusing Delves with Dungeons (Instanced or Public). As far as I've seen, all Delves are soloable and only occasionally do I encounter a boss in one that's difficult enough to warrant needing a friend.
Delves are the little Torch icon on the map.
Public Dungeons are the Torch+
And Instanced Dungeons are the Crossed Torches.
This is totally pointless. It's a total waste of resources. So they spend all this money and time to fix up places where all players will only visit it once. Once you go into a cave and beat the boss, or get the skyshard. That's it, you dont go in it again, ever. There are no exp and no drop on the 2nd time you go in. Unless are you are helping someone.
I think it's a perfect place for newer team members to "cut their chops". They have developers at different skill levels. This way the rookies can get their feet wet, the whole team can test out new assets, etc. There is a whole lot of great reasons to put resources here.
This is totally pointless. It's a total waste of resources. So they spend all this money and time to fix up places where all players will only visit it once. Once you go into a cave and beat the boss, or get the skyshard. That's it, you dont go in it again, ever. There are no exp and no drop on the 2nd time you go in. Unless are you are helping someone.
arkansas_ESO wrote: »This is totally pointless. It's a total waste of resources. So they spend all this money and time to fix up places where all players will only visit it once. Once you go into a cave and beat the boss, or get the skyshard. That's it, you dont go in it again, ever. There are no exp and no drop on the 2nd time you go in. Unless are you are helping someone.
Honestly, you could say this for most every dungeon in the game, except for the end-tier veteran ones and Shada's Tear. You go in, grab the skyshard/quest that rewards a skill point, kill the boss(es), walk out. If you're lucky, you got a named drop that you can sell in zone chat for 1k or so.
The Undaunted dailies they're adding in later on will hopefully fix this. All in all, I'd say the resources spent doing this weren't wasted because they're not of much use to current players, instead I'd say it's a boost to newer players that will hopefully hook them in more and result in more positive reviews and will benefit older players when dungeon scaling and Undaunted dailies are added.