I want that more than anything, but i just want a temp. fix to impen or PvP gear before 1.3 drops. I know if they try to do anything else, 1.3 will end up dropping a month from now.I'd like to see the other armour traits be modified to become desirable enough that Impenetrable isn't stacked as being "the only good stat."
It is fine, like it is.
If you want a Gear that perfectly fits your wishes -> crafting.
Else, life with the Equipment like it is.
p_tsakirisb16_ESO wrote: »It was always said the best armour is the crafted on.
So let it be as is. If you want protection from critical, get a crafted one.
Loose_Cannon wrote: »Pixy, as much as I despise fighting you, especially with Perma in your group, I must agree with you on this topic.
I have waited over 3 weeks + for this update so I can remake my gear, because two months ago I made my set, and it has only one piece of impen on it.
And I feel the repercussions of that decision to go with infused/divines EVERY night. I made the gear back when impenetrable wasn't even a thought in any pvp topics.
Now my fear is the patch will hit, I update all my gear and then ZOS comes along and nerfs everything I just made. Thereby wasting all of my gold crafting mats yet again!!
-Loose'Cannon
It is fine, like it is.
If you want a Gear that perfectly fits your wishes -> crafting.
Else, life with the Equipment like it is.
Francescolg wrote: »It is right that crit chance in general is way too high, it should stay around 30% with max spec'd equipment. Many builds are running around with much more crit.
Remember the mage in warhammer nearly 100% crit with combustion.. AND ~300% spell dmg.. We'd 40-50% fire mages on some servers, especially shortly after release and in the first 3-6 months everbody rolled a fire mage, when people discovered that it's way op. We actually got tank-builds doing sth. similar in TESO while having max-armor and teso crit is out of control
For healers there is no valuable alternative to crit spec's because of the games ultimate-reggen design. Ultimates should reggen differently, IMO!
xsorusb14_ESO wrote: »Francescolg wrote: »It is right that crit chance in general is way too high, it should stay around 30% with max spec'd equipment. Many builds are running around with much more crit.
Remember the mage in warhammer nearly 100% crit with combustion.. AND ~300% spell dmg.. We'd 40-50% fire mages on some servers, especially shortly after release and in the first 3-6 months everbody rolled a fire mage, when people discovered that it's way op. We actually got tank-builds doing sth. similar in TESO while having max-armor and teso crit is out of control
For healers there is no valuable alternative to crit spec's because of the games ultimate-reggen design. Ultimates should reggen differently, IMO!
Combustion was 35% crit chance
but 100% Crit Damage increase...
Incredibly overpowered
You can not fix now impenetrable, otherwise you will regret it very much.
That is why
http://forums.elderscrollsonline.com/discussion/123531/spell-resistance-bhahaha
You can not fix now impenetrable, otherwise you will regret it very much.
That is why
http://forums.elderscrollsonline.com/discussion/123531/spell-resistance-bhahaha
well, just because spellpenetration is also kind of broken (and therefore in need of a balancing check / fix) is not really a reason not to look into impenetrable, is it?