Siege Shield: This ability now gives you an armor and resistance bonus instead of reducing all damage taken.
Would it be possible to get some more information on what this change will be?
Right now most players in PVP are close to if not at the soft-cap for armour and resistance and will still suffer excessive damage from a siege weapon. The only viable way to lower this damage is to use the Siege Shield skill. Even with the use of this skill an organised group using focused fire will drop a player instantly (as it should be) with the merge of the campaigns and the increase in populations across the campaigns it the above situations will become much more likely.
Q: Will the morph Siege Weapon Shield's 90% damage reduction also become armour and spell resistance.Q: Will armour and Resistance have a bigger (if any) impact on defence vs siege weapons?
To use some actual numbers.
Add-ons used: FTC, Soft-Info
I'm playing a Dunmer Nightblade using Heavy Pact Armour (legendary), Lover Mundas Stone and a 600 Resistance enchant on my necklace.
Final stats are
Spell Resistance 1990+396/1660
Armour 1924+306/1660
Fire Resistance: 1575
20% Reduced Damage from Siege Weapons (Bastion of the Heartland)
Fire Ballista Damage received was 300 no matter on my armour/resistance ratings
Using both Ring of Preservation and Unstoppable adding 1650 additional armour and resistance (subject to soft-cap diminished returns) I was still taking 300 damage.
Siege Weapon Shield and base stats reduced the damage to 220
@Turelus - EU PC Megaserver"Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."