Hey fanboy! Go back to your cave...
How can't you see the issue?!
Training trait on end-gear items when every player has maxed out armor skill lines since mid-forties?
Exploration trait on end-gear item when player don't get exploration xp anymore since reaching VR1?
So, does it begin to dawn on you?
Instead of putting crap traits on those sets, they should put none on them and let the crafters do their job afterwards.
p_tsakirisb16_ESO wrote: »
It's fine that crafted gear is better, but that doesn't mean they should butcher drop-sets with useless trait bonus'. Seriously, don't need to see any training/exploration, etc... In my opinion players should have a way of customizing drop-sets once in their possession, such as recrafting to have new traits (requires you to be a crafter) or a different motif style. Right now I wouldn't consider a drop-set, period (not just because of the useless trait).
V12 items with
Training, Exploration and other useless traits
Still V10 jewelry...
One question: What are you guys smoking?
http://i.imgur.com/WXkHwJ6.jpg
do not want to make discussion with fanboys.5 out of 36 items in the picture have the "useless" traits you mentioned. Is this really something to get upset about? What are YOU smoking?
do not want to make discussion with fanboys.5 out of 36 items in the picture have the "useless" traits you mentioned. Is this really something to get upset about? What are YOU smoking?
fact is fact. most of this sets will never wear pvpers, especially vr12
btw there are only 3 out of 8 usefull armor traits in end game:
1) Divines (pve)
2) Impenetrable (pvp)
3) Infused (pvp/pve)
all other on any items make this item trashlike (for me at least)
2-3 items from set with such traits break whole set. better to craft. but I can't craft pvp sets. freedom of choice? not in the teso.
so, eat delirium from game designers, mr. fanboy.
Is that like a new feature in 1.3?p_tsakirisb16_ESO wrote: »