Nox_Aeterna wrote: »Can you please give more information about where the player uses such build?
In this case it seems this is a PvP build , since he says "I pity the poor vamps that I pull off those keep walls."
Still , it would REALLY help to know the gear the player is using , the lvl of the char...
I had to laugh when I read this write up on the Templar. I find it interesting that the two classes highlighted in the Battlemaster's Corner (Nightblade & Templar) are currently the two weakest classes in the game.
Last night watched as a Vet 7 DK Vampire pulled half the dungeon hall (about 20 Npc's) then he simply drop a flag and wiped them all out in about 5 seconds. But their balanced ? I dare any Dev to do that with a Templar in any kind of build.
While I play the Templar and feel it is currently under-powered, hopefully the Dev team will put more effort in balancing the classes and stop trying to give us false hype about sub par classes.
Until then Cheers.
Strontium-Dog wrote: »Hes a templar, doesnt mention pulling as thats DK thing. Where are you reading?
As VR10 templar, i tryed this build during my leveling and honnestly, it is not very good
In PvP, well... You can be a good assassin, when playing solo in a large group of zerg and have a decent survivability, but you won't be supportive as a templar with a restoration staff in second bar (with exactly the same abilities...).
In Veteran PvE content, you just get riped off : you can't deal enough damage before getting killed when encouter a 3 mobs pack.
Overall, 2H is not strong enough and builds based on stamina to deal damages are not as good as those based on magika (e.g. Puncturing strike is a lot more reliable and regular source of domage than executioneer)
At the moment, stamina is good for blocking, dodging and trigger crowd control abilities or gap closers. Therefore using a 2H for a templar doesn't seem relevant. 1H and shield is a lot stronger in my opinion (more tanking, more cc).
Also, I suppose this build is based on heavy armor, which is also a mistake from my point of view : Regarding armor, templar has the tools to be caped with abilities such as channeled focus in PvE (or circle of protection, immovable, etc.). In PvP, damages from magical sources are a lot more annoying than physical attack. Except if you want to make pve tank, light armor (mixed with some heavy parts) is overall a lot better (regen magika, cost of spell reduction, critical chance, spell penetration, etc.)