Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Any news about Alchemy fixes?

jdandrews108b14_ESO
Why is Alchemy so utterly broken right now?
I love Alchemy in every Elder Scrolls game so far, but why did they settle on the crappy watered down Skyrim version. Autonaming of crafted potions, small table of effects to choose from, and completely pointless herbs (Luminous Russula has only negative effects)
Every single skill point you spend in this skill line is worthless and unnecessary to the craft.

There is no differences in a level 1 Potion of Invisibility and a Veteran Rank 5 Potion of Invisibility.
As it stands now a crafted potion of Invisibility will grant invis for 3 seconds, which is exactly the same as a Veteran Rank 5 Potion of Invisibility.
Only restorative potions (restore stamina, magicka, or health) grow in potency by level to any kind of a reasonable effect, but these things drop like candy off everything I kill. I don't even care that they can restore all 3 of my resources at once, all I ever NEED is one resource at a time.
So I would say that the Solvent Proficiency is actually an optional skill point, as if you want just secondary effects, level 1 potions will do you just fine.
We are off to a good start.

I suggest increasing the effect of ALL potions and not just restorative ones. This is a joke and slap in the face to those who wanted to take the time to level alchemy only to find that their potions are not getting any more potent.

Medicinal Use
Works on certain potions and not all the time. Of course, I have also used a potion and not gained the effect at all (weapon crit, weapon damage, restore stamina will sometimes only restore stamina). None of the restorative potions seem to gain this effect unless its only on the HoT portion and I am unaware of this, which then the tool tip needs to at the very least be reworded.
I have never had my Increase Armor potions last for longer than they should have.

This should be removed. This is another wasted skill point, especially for those who plan to try and sell the potions instead of using them.
Instead I would like to see an increase to the amount of materials we harvest from a node.
"Grants a 25/50/75% chance of gathering a second plant."
It makes sense I should know how to handle the plants I study better than the next guy.

Chemistry
This is working as it says it should, and nothing to really say.
The biggest downfall to this perks usefulness is how useless the potions are.
How easy it is to hit soft cap on nearly 4 stats by just standing around. A friend of mine plays a Dragonknight who he choose to make into a tank. As it stands, unbuffed he is sitting with armor, health, health regen, and stam hitting soft cap.
His skill set up is set to include ways to push his stamina regen, magicka regen, and armor even further if he needs too. Why pick up a potion that does this to dismal diminishing returns? There are no effects that are worth even wanting to pick up as each class already has there own way of doing it to better results.

I think this should in addition also increase the effect of the potion (regardless of positive/negative).
Not only would this in turn be giving you an additional 1/2/3 potions, but they would also be 10/20/30% stronger in effect to anyone who uses them. Now not only am I making higher level potions, which a simple student of the craft can do, but mine are actually more potent since I took the time to study more.

Laboratory Use
Also, working as it should and the only reason anyone could actually be considered to be better than another alchemist who neglected to grab this perk.
Allows the player to use 3 reagents and not just 2, opening up the possibility to make some of the best potions in the game.

Snakeblood
"Reduces negative effects in potions by 50/80/100%"
That is what the tooltip says on the perk. However, I was sad to discover that even once the 100% reduction (or theoretically all of it, if I know my percentages) is obtained, negative effects will still show up in my potion. I even gave it the benefit of the doubt and tried to drink a poison. Nope it still hurts me.
Guess what, they negative effects STILL OVERRIDE positive effects as well.
Meaning if you go to craft a potion with say Stamina Regen, Weapon Power, and Weapon Crit, but they also possess a negative effect, say, ravage health.
Ravage health is still showing up on the potion and kicking off a positive effect (as 3 is the maximum effects on a potion it seems)
What is this skill meant to do anyway, as if the rumored poisons make it into the game, this is very much unwanted for the poison crafters.

This stumped me, as poisons have always been big in Elder Scrolls games, and rumor has it they will be coming when some of the darker guilds make it in to the game. I can't help but assume that poisons were supposed to be in the game at launch which would render this skill perk completely worthless.

Whoever designed this system also had the bright idea to give potions with different effects the same name.
It has restore health on there? Ok thats what its called, even though it also increase stamina and weapon crit.
Oh and lets also make them the same quality as the ones you find in the open world and dungeons, so it will be annoying trying to sort through which ones are which and why they have the same name but are not stacking.

Any word from ZOS about fixing alchemy and removing these utterly useless skills.
  • Lupinemw
    Lupinemw
    ✭✭✭
    Okay not to sound rude or be rude. But this subject has come up loads and there are a few on this page alone.

    Why not add to them instead of adding yet another post covering the same subject?
    Elysium
    EU Casual Mature Daggerfall Covenant Guild

    Would you like to know more?! Check us out below
    elysium-eso.guildlaunch.com
  • jdandrews108b14_ESO
    I only found one post which neglected to point out many of of the overall alchemy faults, rather mostly pertained to Snakeblood not working correctly, which then turned into an argument over profit margins for the potions.

    Also the discussion did not receive a post from a moderator telling us whether or not the perks are working as intended and worded incorrectly or if they are bugged. I could easily gain 10 skill points back if I know that my Invisibility potions are not going to get stronger, or that Snakeblood is not actually going to remove the negative effects.

    Would still love to get some kind of a ruling on this for ZOS so I can work on mastering a different craft if this is not going to get reworked.
  • Tarukmockto
    Tarukmockto
    ✭✭✭
    It's pretty clear that ZOS doesn't respond (let alone read) anything in these forums. They are simply a place for players to vent frustrations. ZOS devs only seem to post in the announcement threads. Good luck waiting for confirmation on anything from ZOS, positive or negative.
    NA - DC - DK - PC
  • Lupinemw
    Lupinemw
    ✭✭✭
    It's pretty clear that ZOS doesn't respond (let alone read) anything in these forums. They are simply a place for players to vent frustrations. ZOS devs only seem to post in the announcement threads. Good luck waiting for confirmation on anything from ZOS, positive or negative.

    Actually thats incorrect if you look through the forum they ahve responded to elements at times.

    Often any forum will ignore anything that is nothing more than a rant.

    I would hope though that players bug report elements in game as well, as they are looked at.

    Elysium
    EU Casual Mature Daggerfall Covenant Guild

    Would you like to know more?! Check us out below
    elysium-eso.guildlaunch.com
  • jdandrews108b14_ESO
    I have seen a few in the New Player Questions where a moderator will post about something either
    A. working as intended and feedback will be passed to devs
    or
    B. bugged out and will be fixed soon

    I know it sounds like a rant, but as I said, if things are working as intended and just misinterpreted by me (and other Alchemists for that matter) I personally might want to rethink my choice in profession in game.
  • ThePonzzz
    ThePonzzz
    ✭✭✭✭✭
    Pretty sure it's glaringly obvious that alchemy is in dire need of some updates. I'd wait till the next series of big patches to hammer on some of them.
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    Is the detection potion even working?
    I swear i cant find *** when i use it and the enemy is there! :\
  • Zebug
    Zebug
    ✭✭✭
    Just want to say I agree with the OP...would love SOME word on the future of Alchemy. I love being an alchemist, and I load my guild up with plenty of potions that restore stamina, health, and magicka (or might drop one of those 3 and add in a weapon/spell crit), but there seems to be many other options of potions that COULD be used if the negative effects weren't there like the Snakeblood skill says.
  • Animus84
    Animus84
    Soul Shriven
    I have similar thoughts on some things but i like the potions u can craft and the way alchemie works (without the bugs^^). In pvp is the short push in ur mainstat, power and crit a sure domination over ur enemies and most of the time the fight dont lasts longer then the potion.
  • Sihnfahl
    Sihnfahl
    ✭✭✭✭
    completely pointless herbs (Luminous Russula has only negative effects)
    For later content. Presumably they're going to add poisons with the Dark Brotherhood patch, so in goes the negative effects...
  • Yasha
    Yasha
    ✭✭✭✭
    Yeah I was surprised when some of my potions had the same effect even as I levelled up alchemy- extremely strange. Maybe it was just overlooked and/or missed by the beta testers?
    Edited by Yasha on 21 May 2014 00:56
  • roflcopter
    roflcopter
    ✭✭✭
    I am patiently waiting until Alchemy is fully released and see its full potential until then I am hoarding all my ingredients. Even buying on the N/A server...hint hint... Rofl Copter <--- IGN
    Xbox One | NA | AD
    GM - OK LOL
    Warden Stuff
    Ex - Trials Core 1 Runner - Left and couldn't be happier
  • jdandrews108b14_ESO
    Sihnfahl wrote: »
    completely pointless herbs (Luminous Russula has only negative effects)
    For later content. Presumably they're going to add poisons with the Dark Brotherhood patch, so in goes the negative effects...

    and then when Snakeblood starts to work as intended theres a skill poison makers don't take? More filler skills with no thought put into the skill itself.

    I am quickly losing interest in this game I tried so hard to adore.
  • ThePonzzz
    ThePonzzz
    ✭✭✭✭✭
    I don't think Snakeblood is suppose to take away the negative aspects on the physical potion. I think it's intended to just not affect you when you use them on yourself. So someone who doesn't have it will always have the issue. I could be wrong though, that's how I read into it.
    Edited by ThePonzzz on 21 May 2014 16:41
  • Bleakraven
    Bleakraven
    ✭✭✭✭
    Wish they'd fix it too, yes...
  • Animus84
    Animus84
    Soul Shriven
    ThePonzzz wrote: »
    I don't think Snakeblood is suppose to take away the negative aspects on the physical potion. I think it's intended to just not affect you when you use them on yourself. So someone who doesn't have it will always have the issue. I could be wrong though, that's how I read into it.

    That's how it apearently meant to be, but it doesn't work the one or other way unfortunately.
  • Sihnfahl
    Sihnfahl
    ✭✭✭✭
    and then when Snakeblood starts to work as intended theres a skill poison makers don't take? More filler skills with no thought put into the skill itself.
    Snakeblood is pretty much for time-limited potion makers, where you end up with using components that not only have overlapping bonuses, but also overlapping harmful effects.

    Now, if you actually have time to farm, snakeblood's irrelevant, as you'll never use components that'll have overlapping harmfuls....
  • Synfaer
    Synfaer
    ✭✭✭✭✭
    For later content. Presumably they're going to add poisons with the Dark Brotherhood patch, so in goes the negative effects...

    ^
    This

    I'd bet my Dunmer Sorcerer's ears that alchemy will have full functionality with the introduction of the Thieves guild, Dark Brotherhood and justice system.
  • Animus84
    Animus84
    Soul Shriven
    Sihnfahl wrote: »
    Now, if you actually have time to farm, snakeblood's irrelevant, as you'll never use components that'll have overlapping harmfuls....

    Not 100% right, as Armor and Spellresistance is only obtainable with lower weapon or spellpower.

    But this are the only 2 Potions with negative effects which could be usefull based on my researches. :)

    So its ur choice if u put points in snakeblodd even when its not bugged.

  • Zebug
    Zebug
    ✭✭✭
    the sounds of crickets from ZOS is deafening on this issue....do you think anyone there even knows Alchemy is in the game?
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
    ✭✭✭
    Its called Dark brotherhood and poisons... just you wait for when you can actualy do 4 effect lethal poison from alchemy 8D
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • twev
    twev
    ✭✭✭✭✭
    ✭✭
    Its called Dark brotherhood and poisons... just you wait for when you can actualy do 4 effect lethal poison from alchemy 8D

    What are you gonna do?
    Invite a badguy for a drink, and slip him a micky?
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    ...and completely pointless herbs (Luminous Russula has only negative effects)

    Emetic Russula ;-)

    But this is actually good. They would not put a completely useless herb in the game. Which means it's use just isn't implemented yet. I bet on dark brotherhood skill line providing a way to craft poisons that can be applied to weapons.

  • mickd
    mickd
    Soul Shriven
    Amy word yet on when poisons for weapons will be added into the game?
  • Natjur
    Natjur
    ✭✭✭✭✭
    In the mean time make (Emetic Russula,Violet Coprinus, Stinkhorn) potions and hand them out to newbies

    Ravage Health
    Ravage Stamina
    Ravage Magicka

    And when they use it, it kills them. Once its used to 'grief', the dev's will then fix it.
    Edited by Natjur on 21 July 2014 23:39
  • Srugzal
    Srugzal
    ✭✭✭✭✭
    Zebug wrote: »
    Just want to say I agree with the OP...would love SOME word on the future of Alchemy. I love being an alchemist, and I load my guild up with plenty of potions that restore stamina, health, and magicka (or might drop one of those 3 and add in a weapon/spell crit), but there seems to be many other options of potions that COULD be used if the negative effects weren't there like the Snakeblood skill says.

    Snakeblood actually does remove DoT effects if you max the passive, but only for the Alchemist who has the passives. It doesn't remove it from the potion itself.

    It also doesn't remove immediate damage. I use this potion frequently, and it works as advertised:

    Imp Stool + Mountain Flower

    which produces lowered weapon power (a DoT) and increased armor (for a level 40 potion, that's +861 for 10 seconds, which will put just about anyone over the soft cap. The lowered weapon power is cancelled by Snakeblood.

    Many of the OPs complaints are based on a lack of understanding of how the passives work and how to combine potions. There are Health potions that add Unstoppable. There are health + stamina potions that add weapons crit. There are Magicka potions that add spell power and spell crit. There's a health potion that adds invisibility and unstoppable. You just need to look at more combinations. There's a lot of software out there that you can use to derive potion formulae.
  • Srugzal
    Srugzal
    ✭✭✭✭✭
    Luminous Russula has only negative effects

    You've been misinformed, or you've never made these potions:

    Blue Entoloma + Luminous Russula
    Blue Entoloma + Luminous Russula + Namira's Rot
    Bugloss + Luminous Russula
    Columbine + Luminous Russula
    Columbine + Luminous Russula + Namira's Rot
    Dragonthorn + Luminous Russula + Water Hyacinth

    I could go on, but you, @jdandrews108b14_ESO, have clearly not done enough homework yet. Go find out what these potions do.

    EDIT: Or maybe you just meant Emetic rather than Luminous, as @Sharee pointed out.
    Edited by Srugzal on 22 July 2014 03:05
  • Srugzal
    Srugzal
    ✭✭✭✭✭
    Sharee wrote: »
    ...and completely pointless herbs (Luminous Russula has only negative effects)

    Emetic Russula ;-)

    But this is actually good. They would not put a completely useless herb in the game. Which means it's use just isn't implemented yet. I bet on dark brotherhood skill line providing a way to craft poisons that can be applied to weapons.

    Agreed. Emetic Russula will be the basis of many poisons that have a stun component.
Sign In or Register to comment.