Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

(Suggestion) Fighter's Gloves as a way to implement Hand-to-Hand combat as a skill line.

Samadhi
Samadhi
✭✭✭✭✭
✭✭✭
Previous Elder Scrolls games made really interesting and compelling use of hand-to-hand combat; whether it was the hand-to-hand skill lines of the earlier games or simply the outright brawls of Skyrim, this form of combat added great fun to the games.
Elder Scrolls Online has made a great MMO adaptation of the varied weapon styles of its predecessors, but hand-to-hand has kind of gone missing in action. The animations of light and heavy attacks look great for a hand-to-hand combatant, but there is unfortunately no method of increasing proficiency, developing new skills, or even using more than one bar worth of skills to fight with.

I would like to propose a method of rectifying the above issues without being too obtrusive to the game's existing combat system.
My vision is in the form of Fighter's Gloves. Fighter's Gloves would serve as two slots of equipable weapons.
Fighter's Gloves would come in two forms: Hand Wraps (crafted using appropriate leveled light armour cloth) and Reinforced Gloves (crafted using leveled medium armour leathers). Each style would provide a bonus based on a passive in the associated skill line.

This method of implementing hand-to-hand would allow it to exist within the current weapon equipment, damage and leveling system, while also preserving the flavour of a good fist fighter or monk.
Khajiit and Argonians crafting styles could have fingerless gloves that allow them to effectively fight with their claws.

I've taken the liberty of drafting up a basic skill outline as an example of potential skills and passives these gloves could unlock. None of these need be set in stone, and I am not dedicated to any of the numerical values -- I just inserted some to give a sense of how I would envision the skills scaling.


All skills cost Stamina unless noted.
Values in brackets represent values that scale with skill level.

Flurry of Blows
Deals 4 hits to a single target; damage increases per level

Morphs:
Martial Artist
Attack has 7%(8%/9%/10%) increased crit rate
Pugilist
Chance to reduce target attack speed by 5% for 5(6/7/8 ) seconds

Paralyzing Fist

Deals damage and immobilizes target for 3 seconds.
Damage increases each skill level

Morphs:
Stunning Fist
Stuns instead of immobilizes for 3 seconds
Debilitating Fist
also reduces target's weapon damage by 10% for 8 seconds.

Dirt Toss
Enemies in a conal area in front of the caster have 7%(8%/9%/10%) increased miss chance for 15
seconds

Morphs:
Sand Screen
Affected enemies are also disoriented for 5 (6/7/8 ) seconds
Smoke Screen
Affected enemies also take poison damage and are poisoned for 8 seconds (damage scales with skill level)

Inner Energy
costs magicka instead of stamina
Increases stamina regeneration by 27%(28%/29%/30%) for 20 seconds

Morphs:
Clear Mind
Caster is immune to CC for 1 (2/3/4) seconds after casting
(the synergy between this morph and Immovable may be too high; perhaps the immunity should be only for specific types of CC such as disorient, stun and off-balance)
Energy Master
Also increases Health regeneration by 7%(8%/9%/10%) for the duration

Go For the Throat

Deals physical damage, increases each level

Morphs:
Strangulation
Also deals physical damage over time for8 seconds after hit
Neck Snap
Damage increases based on target's missing health, up to 300%

Passives:
Drunken Boxer
With two fighter's gloves equipped
For 10 seconds after using a consumable (ie: a beverage or potion) caster has 25% increased hand-to-hand attack speed.

Blood Craze
With fighter's gloves equipped
Handwraps (cloth gloves) provide an additional 2.5%(5%) increased attack speed (2 gloves = 5%/10% increase).
Reinforced fists (leather gloves) provide an additional 1%(2%) damage (2 gloves = 2%/4%)
Player can equip one of each type of glove to receive one of each bonus if desired

Counter

With fighter's gloves equipped
Blocking has a 2.5% (5%) chance to reflect 50% of damage back at attacker

Shadow Boxer

With fighter's gloves equipped
-10% (-20%) reduced stamina and magicka costs for hand-to-hand skills.

Hand-to-Hand Master
With fighter's gloves equipped
+10% (+20%) damage in melee combat

Any and all feedback is welcome; I recognize that the developers may not put a lot of stake in the forums and I have been putting in /feedback through the game client, but I felt like this method of writing things up would really help my own head.

Right now I am playing an unarmed character with 5 class skills and 1 ultimate because I cannot swap weapon bars while unarmed. I'm having fun with it, but it feels like it could be made into a far more complete experience with a minor implementation such as this weapon/skill line.

Thank you to anyone and everyone who takes the time to read and/or provide feedback. =)
Edited by Samadhi on 19 May 2014 23:39
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
Wisdom is doing Now that which benefits you later.
  • Still_Mind
    Still_Mind
    ✭✭✭
    I'm all for the idea of implementing hand-to-hand combat into ESO. I was really disappointed when I found out there was no Unarmed skill in Skyrim (but at least you could stack jewellery, enchants, heavy gloves to get somewhat respectable hand to hand damage).

    So YES. I want hand to hand combat in ESO.
    Edited by Still_Mind on 20 May 2014 11:00
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • altrego9920_ESO
    I would love a system like this personally, the skills also seem to be very well thought out.
  • AlienPrimate
    AlienPrimate
    ✭✭
    Everything sounds great except paralyzing fist. either the cost would have to be very high, or have a visible channeling effect that if timed right, the skill can be blocked. If it wasn't, people would say that it is more op than shield bash.
    Edited by AlienPrimate on 22 May 2014 17:10
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
    ✭✭✭✭✭
    More than anything else in this already amazing game, I want a Hand-to-Hand skill line.

    I love your idea of a weapon type crafted with the Clothing skill line. If they wanted to go with a more "internal energy/Chi" type of feel, they could also use the Enchanting skill line for the weapons, and base the line itself on Magicka.

    And if they wanted to really simplify things, they could just add Fist Weapons to the Dual Wielding skill line. I WOULD want them to give us some varied animations, though, so we could get out punches and kicks in.

    In the end, I don't care how they do it. I just wanna PUNCH THAT DAEDRA IN THA FAAAAAAAAAAAAACE!!!

    :D
  • reagen_lionel
    reagen_lionel
    ✭✭✭✭
    Yes! Yes. put that in right now> IN RIGHT NOW!

    Devs! ZENIMAX! Here you go right here! Put it in!
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    More than anything else in this already amazing game, I want a Hand-to-Hand skill line.
    ...

    Yeah, out of all possible features I would really like to see this added.

    Dark Brotherhood and Thieves guild are a close second; however, all of these things really feel like they belong in the game in terms of representing the classic Elder Scrolls feel.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Tonturri
    Tonturri
    ✭✭✭✭✭
    I have a character I want fist fighting for so much q.q Don't make me post sad kitty pictures of my khajiit without an unarmed tree!
    Edited by Tonturri on 17 July 2014 18:59
Sign In or Register to comment.