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This needs to be changed!

je25ffb14_ESO
je25ffb14_ESO
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Firstly, I think the actual mechanics of PVP is great. Siege engines, guards, the distance, etc. It's actually very, very cool. The map, the pieces of it..great. Frankly, I think it's even a bit care bear to let a level 10 toon potentially take out a vrX toon.


Here's the problem: There's no vanilla, in game client ability for everyone joining to be part of the fight!!!!! I think everyone joining the campaign should be auto added to the, 'raid'. At least then, the entire faction can know what it's doing!!!

I am fairly new to the game, I was in beta, but I've been in cyrodil a bit. It isn't the damage of x, y, z, that's been annoying, it isn't the distance from keep to keep, it isn't anything else other than the fact that my entire faction is fragmented.


WHY?
  • Domander
    Domander
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    I don't think a campaign raid would be the right solution. I do think it would be a great idea to be able to see where your own alliance members are on the map.
  • DeLindsay
    DeLindsay
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    This wouldn't work at all since there are often raid groups in Cyro that are doing their own thing. It's VERY easy to get into a raid group and get to XX location, although it might take some travel time. As for the comment that a level 10 can take out a VR level toon, if they did that VR toon was BAD. Most people right now are complaining that until you are VR that PvP is nearly impossible because the VR12's steamroll everyone else, for the most part. Granted a really good player that's lower level with just the right build can take out a bad VR player with a poor build for PvP.

    BTW, have you read that ZoS has upcoming changes to Cyro with new campaigns that are 10-49's only and VR-VR only.
  • quakedawg_ESO
    quakedawg_ESO
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    I wouldn't be mad at the implementation of a open raid system where someone can start an open group and people can join. Much like a Raid Finder. This allows those without a guild who want to group to search and join these open groups. The group leader can lock invites at any time to determine the group size he/she wants. They can also kick as needed.

    I think this 'could' help build an AvA community in each alliance.
    Pro Tip: Form a group of 4 and hang out with the zerg. Now you can claim you only run with 4. I'm l33t

    'I've never died in AvA. Undefeated!'
    'My group of 4 will often take on 100+ with no problem. I have videos to prove it'
    'All the abilities on my keyboard require real skill to spam'
  • Pancake-Tragedy
    Pancake-Tragedy
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    The map has some bugs, but really, it displays all of the information one could need/want to see where they should be headed.

    Look for swords on the map which displays fights and how big they are.
    Look for stars over keeps to see which keep needs help.
    Hover over a contested keep to see how many siege weapons are up.

    If you are unsure where to be, try using the map as a starting point, head to the area with action, then /yell for a group. I don't think that an "auto group maker" would help much, if at all.

    Half the time when I try getting a group together, the members head to completely opposite ends of the map instead of forming up on the crown.
    Edited by Pancake-Tragedy on 15 July 2014 02:07
    Pancake Tragedy - Sorcerer
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