Specifically, the ability currently to send one guy to the other side of the map and drop a camp to instantly spawn 20 other guys that just suicided somewhere.
It pretty much makes the entire transit strategy aspect of the PvP map obsolete, and it makes for some pretty silly unlimited respawn scenarios on defended keeps.
Isnt a siege of a keep a war of attrition where despite defenders having an advantage in terms of having high ground and being protected from most damage, losing people slowly over time was the intention to eventually take a keep.
Cut off the resources, cut off reinforcements, and it worked just fine until camps were fixed.
Now, you can instantly respawn all of your losses, and even get reinforcements from anywhere just by placing a camp inside of defended walls.
Does anyone else see the sheer stupidity in this? We might as well just be able to pay a couple thousand AP at the spawn area to instantly arrive anywhere on the map as it stands now.
Discuss
Also
@ZOS_JessicaFolsom - Any word from development regarding this issue? This cant be an intended thing, since the object of resources and transitus was to cut keeps off.
Edited by Rylana on 14 July 2014 08:25
@rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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