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Two Handed Tree Skill "Heavy Weapons". Can we please look at this?

Paladin_echo1
Paladin_echo1
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The Two handed tree would be awesome if they fixed the skill Heavy Weapons. The Mace ignores less than 10% of the total amount that the armor piercing enchant does. The enchant ignores around 990 armor vs the mace which only goes through 80 armor at V12... I really hope this changes soon. Also the axe needs help and the Sword could use more damage. I know stamina may be getting upgrade, but please take another look at this skill.
Edited by Paladin_echo1 on 11 July 2014 23:04
  • Sunrock
    Sunrock
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    Even though I still dream of a (Oblivion) "Paladin" built Templar using two handed weapons I rather see they revamp the stamina as a resource first. As it's stupid that Sta also are used for dodge, sprint and block besides all the melee weapon abilities compared to magica that are only used for abilities. Before this happens any ability that use stamina that does damage will be unbalanced to an ability that use magica that does damage.
    Edited by Sunrock on 12 July 2014 00:04
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Yeah two handed weapons are fun but such a stamina drain in PvP. You should get a significant damage or CC boost for giving up the defensive passives and damage mitigation that the Sword and Board line provides.

    Here is the way I see the benefits of the main weapon lines.
    • Sword and Board. Maximum defense. Taunts for PvE, Mitigation and resist/reflect for PvP. Pretty good the way it is.
    • 2 Handed - Massive power. Should have the hardest hitting burst DPS and the best stuns, knockbacks, and armor penetration. Less block protection that S&B.
    • Duel Wield - Massive Damage. Should have the most sustainable DPS of melee abilities. Abilities should hit a little harder and the damage mitigation dodging skills need a bit of help. Also this is the only melee skill line with out a charge. Least amount of blocking protection.

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