I can see the reasoning for PvP where Talons are quite powerful but for PvE these nerfs were unnecessary. Just another argument for finally dividing PvE and PvP skill mechanics.
Shadowhorn wrote: »The spell itself just breaks the whole PvP experience. If a DK has it slotted you have little chances of beating him. He just pops flag a keeps spamming Talons. Yeah so pro.
Shadowhorn wrote: »The spell itself just breaks the whole PvP experience. If a DK has it slotted you have little chances of beating him. He just pops flag a keeps spamming Talons. Yeah so pro.
Edit : DK tanks cry and I understand but look at us Templar tanks... mobs are always all over the place since we have nothing to get them where we want them. Only vulcanic rune comes to mind as our only available AoE CC but that only makes even bigger mess. I would be happy just to have a version of talons with no damage at all just the root.
Murmeltier wrote: »Hi,
i have read in the new Patch 1.2.3 that the Morph Burning Talons have a decreased Duration. Does this means that...
1. The decreased Duration shortens the Damageoutput from this Morph?
2. That the Damage from this Morph hits faster in addition to the Basedamage from this Skill?
Is this decreased Duration positive or negative for a DK now?
MFG Murmeltier.
No it does not, i fight just as many DK's as anyone else, if they want to spam Talons unless they have their standard ready it usually ends in their death.
Shadowhorn wrote: »No it does not, i fight just as many DK's as anyone else, if they want to spam Talons unless they have their standard ready it usually ends in their death.
Tell me then. How does a close combat character get out of talon spam to actually damage the caster? All I see is Talon + Impulse + Flag and the DK saying : ,,GG, thank you for coming please pick up your missing body parts as you leave".