I don't know if this has been mentioned, but simply put, there's very little reason to wear anything but Light Armor. Medium Armor's passives that grant Stamina regen bonuses is largely worthless. Heavy Armor's health regen passives are also worthless. However, Light Armor's regen bonuses are massive.
Due to actives available, there's very little reason to wear heavy or medium. Ever.
Here's a suggestion:
Move Light Armor's overall maximum damage reduction down to cap at 40%. Make Medium's cap at 50%. And for Heavy move it up to 65%. Then make things one shot people so that tanks wearing defensive loadouts are required for bosses.
I see VR1 Sorcs soloing Craglorn bosses in bathrobes............
Elmojito1000eb17_ESO wrote: »I don't know if this has been mentioned, but simply put, there's very little reason to wear anything but Light Armor. Medium Armor's passives that grant Stamina regen bonuses is largely worthless. Heavy Armor's health regen passives are also worthless. However, Light Armor's regen bonuses are massive.
Due to actives available, there's very little reason to wear heavy or medium. Ever.
Here's a suggestion:
Move Light Armor's overall maximum damage reduction down to cap at 40%. Make Medium's cap at 50%. And for Heavy move it up to 65%. Then make things one shot people so that tanks wearing defensive loadouts are required for bosses.
I see VR1 Sorcs soloing Craglorn bosses in bathrobes............
since all the tanking skills use stamina, in theory tanks should wear medium and gain more benifits over heavy.
You will not notice the health regen bonus, and 3% more melee damage (as tank? you want to deal more damage?), yeah some blocking here or there...
But veteran bosses require quiet a bit of dodging and rolling, even for tanks.....
Makes me think, how viable would medium armour be in veteran tanking.....
Lol imagine just sneaking with a raised shield to a boss
I don't know, buffing incoming healing would simply yield more overhealing than anything worthwhile. Which in turn would yield more binary damage income when tanks are needed.
Essentially, holding a mobs aggro should be necessary on at least some bosses. But the tank should have more CD's and have a smoother overall damage input than say, a clothy. That's why I think DR caps should be scaled up based upon how many pieces of heavy you are wearing.
Heavy should be able to hit DR caps of 65% against both spells and physical.
Medium should be able to hit DR caps of 50%
Light should hit DR caps of 40%.
Medium should passively gain dodge in conjunction with what it currently has.
jesterstear wrote: »4) Longbows had several different arrow heads. The famous "Bodkin" (needle) performed best against metal armour and was able to penetrate plate on their tests. However it was poor against cloth, barely penetrating 15 layers and being turned by anything thicker.
5) There was another version of the arrow with a bladed head - think -> which most people think of when you talk about an arrow. It was much better at cutting layers of cloth, but was ineffective against plate.