The debate whether this or that is overpowered aside, the opportunity to siege the keep until it is a pile of stones is not a bad idea.
The debate whether this or that is overpowered aside, the opportunity to siege the keep until it is a pile of stones is not a bad idea.
I would like to say for the record, this is "almost" possible. One night my guild took down every wall, door, and roof in a keep one night and left it in utter ruins to troll the other side. It looked quite awesome actually and appeared to be near rubble (we have a youtube of it running around somewhere). The event was so awesome that just a little over half-way through us tearing down the last wall, we turn around and look and notice we have a huge audience watching, both AD and DC, just watching in awe. This was the first time I had ever seen all three factions within feet of each other not swinging.
The debate whether this or that is overpowered aside, the opportunity to siege the keep until it is a pile of stones is not a bad idea.
I would like to say for the record, this is "almost" possible. One night my guild took down every wall, door, and roof in a keep one night and left it in utter ruins to troll the other side. It looked quite awesome actually and appeared to be near rubble (we have a youtube of it running around somewhere). The event was so awesome that just a little over half-way through us tearing down the last wall, we turn around and look and notice we have a huge audience watching, both AD and DC, just watching in awe. This was the first time I had ever seen all three factions within feet of each other not swinging.
Interesting, i thought on inner keep only the main door and the two postern walls can be destroyed.
SwampRaider wrote: »8 people can take a keep with NO deaths.
4 people can take a keep with many deaths, but it is still possible.
Assaulting keeps shouldn't be easy, but Cyrodiil wasn't designed to be a PvE area so including any kind of OP mobs that can hit three times harder then average player was in one simple word stupid. Even groups of 20 or more players fail because any of those guards could one shot Molag Bal.
SwampRaider wrote: »if 20 people can't take a keep. they aren't synergizing and using ultimates in tandem and communicating
5. Allow only one siege per player to be deployed - deploying another siege weapon destroys the previously deployed one. This would stop oil spamming and help reduce lag.
Halrloprillalar wrote: »
and will further encourage big zergs... meh
I wish they'd relax the aoe cap tbh. PVP should be about strategy, not who can get more people to blob together
jakec1481b14_ESO wrote: »Damage for Oil/Mage/Archers should SCALE ON POPULATION.
Cyrodiil should be about PvP combat. If someone wants to do challenging missions against mobs they can have a lot of fun doing quests, dungeons or trials.