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NPC Guards in Cyrodiil PvP

GaldorP
GaldorP
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How do you feel about the difficulty level of fighting NPC guards at keeps and keep ressources in Cyrodiil right now (patch 1.2.4.). In your opinion, are the NPC guards on an average...
Edited by GaldorP on 2 July 2014 22:47

NPC Guards in Cyrodiil PvP 65 votes

Far too strong
27%
FENGRUSHEthariank1llorbek1lledfrwinters_ESOSyndylimbaughb14_ESOrileynotzb14_ESOHiPGrim13scorpo46b16_ESOInvictoNZGravordTomLukmanArconSeptimtexugo1337Halrloprillalarbeanorulessssamelagent 18 votes
Too strong
12%
dennis.schmelzleb16_ESOThistlegoatThyIronFistZodgrodSoloeusAgrippa_InvisusPermafrostashmoore 8 votes
A bit too strong
20%
Nyxxdeadface60_ESOMitharusGaldorPKirito144bekacamaanCodyMarius87xanikk999SahrotReinJuraigrCynnalia 13 votes
A tiny bit too strong
6%
JaxomArkathSpawnrtc07 4 votes
Just about right
21%
IcyDeadPeopleRana1014SaetSwampRaiderzulikab14_ESOAnimusMaximillianDiEFelldirmar42freeLord_DraevanArcanusMagusSlpyPersephoniusShiftControl 14 votes
A tiny bit too weak
1%
Bloody.Iblish 1 vote
A bit too weak
0%
Too weak
4%
ElendorJeffKnightZunaRoath 3 votes
Far too weak
4%
KyphoVraneonKeverettusps 3 votes
I don't know/I haven't encountered them yet
1%
DCGoth_OTG 1 vote
  • Halrloprillalar
    Halrloprillalar
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    Far too strong
    1k light attacks herpaderp
  • rileynotzb14_ESO
    rileynotzb14_ESO
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    Far too strong
    The Elder Scrolls of NPCs
  • Keverettusps
    Far too weak
    Lmao these Npc's are easy to kill
    "War....War never changes"
  • SwampRaider
    SwampRaider
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    Just about right
    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_MichaelM on 4 July 2014 13:43
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • Soloeus
    Soloeus
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    Too strong
    1-2k light attacks =/= L2P.

    Within; Without.
  • Kypho
    Kypho
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    Far too weak
    its a L2P issue..L2P..or at least.. LEARN TO FIND A DECENT GROUP AND USE TACTICS.

    L2P lol. I wont tell you what you are, because i get banned, but i bet you know it.
  • Jaxom
    Jaxom
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    A tiny bit too strong
    I feel they are a tad too strong. The archers and mages in the top floor give smaller groups a fighting chance to actually win but with large numbers, it's not too bad. 800-1000dps light attacks are a bit much but taking the resources so reduce their damage a little. A little tweaking is what I think is needed.
  • Turelus
    Turelus
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    They're fine for large groups and full raids but if you're anything eight or under and people don't play smart they can be a PITA.
    The archers really need some attention, with overcharged armour I still take 1k+ damage from some archer skills. It could be that I just can't play but every raid I am in screams for them to die first so I would guess they're an issue for many.

    Although my main problem lies with the odd agro behaviour which seems to happen, sometimes I can take a keep with guards standing oblivious to our being on a flag others I can touch the first flag and watch every mobile NPC in the keep charge me.
    Should the archers from the top of the keeps really be running all the way down the stairs into the back room just because I stood on the flag?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • CoUsT
    CoUsT
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    How about option...

    far too stupid?

    NPCs AI need improvement. NPCs just keep watching around keep while someone is sieging. Or - workers keep working while you capture flag. What the hell is this?

    Just fix AI and it won't need higher stats.
  • SwampRaider
    SwampRaider
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    Just about right
    Kypho wrote: »
    its a L2P issue..L2P..or at least.. LEARN TO FIND A DECENT GROUP AND USE TACTICS.

    L2P lol. I wont tell you what you are, because i get banned, but i bet you know it.

    took an outpost with 2 other people. I fail to see how they are so strong. In keeps there may be more of them, but with the right use of ultimate's and abilities..they don't hit like trucks
    Edited by SwampRaider on 3 July 2014 18:32
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • JeffKnight
    JeffKnight
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    Too weak
    I voted "Too Weak" with a qualification - I think NPC difficulty should ramp up with the fewer keeps/resources a faction has. Likewise, if a single color owns the entire map, their troops are stretched far too thin and therefore NPCs should be weaker. By the time you are pushing an alliance back to its final 2 keeps, the NPCs should be as strong as VR12s and hit extremely hard. It should take an extremely coordinated and geared/skilled group of players to take scroll keeps and to run scrolls.

    This would also help to mitigate campaign imbalance.
    Edited by JeffKnight on 4 July 2014 07:13
    Officer of Exceptional Legion
    http://www.exceptionallegion.com
    Auriel's Bow - NA
  • InvictoNZ
    InvictoNZ
    ✭✭✭
    Far too strong
    The archer is far too OP. I can tank an enemy group, but I can be 1 volleyed by a single NPC.

    They should despawn based on how many players are defending.
  • Elendor
    Elendor
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    Too weak
    L2P, L2GetGear, L2UseTheRightSkillz.

    Oh they hit for 1k. So sad. Nobody should be in pvp with less than 2.7-3k health anyway, so it's more than manageable with some decent heal.

    It was terribly easy before. Now that they've been upgraded it's a little more reasonable... but too hard?
    If you die on these guys without defenders around, it's that you're under geared, not reflecting spells you should, standing in AOEs and volleys, disregarding defensive abilities and heals, etc.

    Many decent DKs I know can solo level5 resource points. You can't never have a DK in your group.
    I'm not a DK and I can do it too. Any group of 2-3 players no matter the classes should theoretically be able to do it.

    I've 2-manned outposts. I've 3-manned keeps. All that since they've been up. And they should be made easier? Because as it is, any small group that could be arsed, at night / off-peak hours, could just paint the map any color.

    If they don't always do, it's probably because they know, any other similar very small group can later on do the same and take it all back.
    The easier they get, the more meaningless all these outposts and keeps and resources are! If anything they should always get harder, to compensate for players getting better geared and playing better.
  • Cody
    Cody
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    A bit too strong
    Iv managed to solo the melee guards with my VR4 NB archer but the mages are just outright ridiculous. Your spell resistance may as well be at zero due to the damage they sometimes put out.
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