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https://forums.elderscrollsonline.com/en/discussion/668861

ESO rewards Imbalance in PVP which is why you won't get Balance

Soliss
Soliss
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The unfortunate result of the current reward structure of pvp in ESO is that it rewards one alliance dominating over the others.

This is reflected in the end of campaign gold rewards as well as the pvp buff system which carries over into pve.

Players that want to maintain the pvp (scroll/emperor) buffs pick the path of least resistance by Home campaigning where their alliance has a very strong advantage.

This creates imbalanced campaigns where one side is much stronger than the others.

Zenimax doesn't seem to understand the the population doesn't really "self-police" themselves. Instead the population follows, like the zerg, the reward path. It isn't as rewarding to be in a balanced campaign.

The reward and incentive system (game-wide and not just pvp) needs a real revamp.

One of the first ways to fix this is to remove the population meters. People have less ability to "flock" when they don't know where to flock to. Also there's a natural disinclination to "join the losing side". This might help (in a small way) by encouraging people to simply play and not to just "join the zerg".

  • Vampiresbane
    Vampiresbane
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    You've said something in a different way that I've been talking about for awhile.

    Thesis:
    It's the GW2 problem that somehow made its way to ESO. Rank #2 and #3 factions are fighting each other instead of ganging up on Rank #1 like they should.

    Why?
    1. There's a leaderboard. Because of the leaderboard, #3 would rather move up to #2 slot than help bring #1 down to #2 or #3.
    2. There's awards factionwise based one what rank you are on that leaderboard, further propagating the problem stated in my thesis.

    How do you get 2 underdog factions to fight the superior force a la Dark Age of Camelot? Remove the ranking system. Remove the rewards based on the ranking system. Make it so when one side is dominating the map, only THAT is the motivation to fight. Example, AD has painted the majority of the map yellow. EP and DC then by natural circumstance, start attacking AD. B/c there's no other incentives, all they care about is "AD has maor keeps, we want moar keeps. AD bad." Not what is happening which is..."AD might have more keeps, but they're #1, we're #3 so we need to make #2 lose more points so we can be #2. So let's attack DC's 3 remaining keeps instead of AD's 8 keeps."
    Edited by Vampiresbane on 2 July 2014 20:12
  • psychoman88ub17_ESO
    Ya i haven't been able to understand why EP is always attacking DC and vise versa on wabbajack.
  • Permafrost
    DAoC had leaderboards that were incredibly important to competitive PvPers & guilds. I don't know what you're smoking.

    The difference, is that there was not an "end of campaign" reward based on whether you were the #2 or #3 faction. Reward should be based purely on your individual accomplishments. That's all that needs to change.
    Permafrost
    Guild Leader of Ganked Again
    http://www.gankedagain.com
    • Pioneer of the Tempchanter & Sturdy Dirty Healer Builds
  • Agrippa_Invisus
    Agrippa_Invisus
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    Permafrost wrote: »
    DAoC had leaderboards that were incredibly important to competitive PvPers & guilds. I don't know what you're smoking.

    The difference, is that there was not an "end of campaign" reward based on whether you were the #2 or #3 faction. Reward should be based purely on your individual accomplishments. That's all that needs to change.

    Yup. On Percival, whenever one faction got too full of itself (and full of relics) the other two would pound on it mercilessly until a new top dog emerged and then the cycle continued.

    All the leaderboards gave were ego stroking rights, as it was the ultimate expenditure of realm points on skills that really got you anything.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • dennis.schmelzleb16_ESO
    Community changed.

    People above me said the truth imo.

    But how can you change that?

    I see only one.solution:
    Rewards for 2 & 3 have to be way more higher than they used to be in every other 3way pvp game in the past.
    Campaign change must hurt much more to prevent people from going to easier campaigns.
    Leading faction must be rewarded when fighting the other two factions at the same time
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