I agree, correct me if I am wrong but you can't use them if you die to NPCs so the group has to organize go out and find the players to kill them to teleport a zerg across the map. In my experience this doesnt happen as fast as OP makes out.Infraction wrote: »I don't see the problem with forward camps.
Infraction wrote: »I don't see the problem with forward camps.
They need to fix group queues and make it so everyone doesn't crash on zone in. When they fix that, I can't see any more reason to have "travel to" in the system. I agree that guesting needs to go buhbye.
- Campaign Guesting - First of, the "travel to player" option in PVP is already broken and doesn't makes much sense if you take a look at "Guest Campaign" option in Campaign information sheet. Is your faction leading on a specific campaign? Let me guest in (travel to player more exactly wich can be done to any of the 9 campaigns) with my group (enemy) and dethrone your emperor, just for the fun.
Endless hoards of zerg because one guy is spamming tents is a little ridiculous. If you kill 40 players, your team should indeed get some sort of stamina break there, else there is no reward except to die and get a fresh stamina/magikia pool as the zerg that just wipped keeps getting until they finally push your group out of a keep just from sheer exhaustion (I'm tired of fighting sort of attitude). I love massive zergs to wipe, but the zergs for days is exhausting after a few hours and 90 camps.
- Forward Camp Spamming - FC really needs a (zone) cooldown. Having the posibility to bring an entire enemy faction in one place in seconds is definitelly game breaking.
I don't see an issue with this. Caltrops cost a ton of stamina, so if you see someone cast it, they likely won't be able to defend themselves and the caltrops will instantly disappear when they die *hint, hint hint hint*
- Caltrops on Forward Camp - Enemy can't burn it / Friendly can't repair because they are intrerupted by the caltrops damage.
I don't even use soulstrike and this doesn't make sense. If a DK can drop a standard and that standard by itself can kill 6 players, why should a single-target ultimate not be able to stack up to an AOE ultimate?
- Soul Strike - does an insane amount of damage (it has to be nerfed as since 1.2.4 can no longer be purged so you're dead most of the time - should be nerfed to max 2k dmg or less).
See suggestion above.
- Nectrotic Orb - Synergy does tremendous amount of damage in 1 hit (max I took was 3,5k but it can be higher depending on the situation).
The whole emperor buff line needs a huge re-visiting. The devs had the right idea of making an emp worth two players, but by increasing health, damage, heals, and everything else by a factor of two, they have made them equate to the strength of 10 players.
- Emperor Siege Buff - Now, an oil does a total of 1800 damage split in 3 hits as burning. With the emperor buff it does 100% more, 3600 damage.
I think it should balance with the health it damages. For instance, if a spell is a high damage spell, it should first of all have a cast time, and secondly, it should consume, nearly item for item, the amount of mana it consumes in health. This would make plate armor actually useful.
- Any skill (not ultimate) that does over 1000 damage in one hit.
- Immovable mechanic - Bash should bypass immovable and intrerupt cast or whatever other actions like setting up siege weapons.
I agree, correct me if I am wrong but you can't use them if you die to NPCs so the group has to organize go out and find the players to kill them to teleport a zerg across the map. In my experience this doesnt happen as fast as OP makes out.Infraction wrote: »I don't see the problem with forward camps.
Lot of forward camp problems but I dont think this is one of them.
- Campaign Guesting - First of, the "travel to player" option in PVP is already broken and doesn't makes much sense if you take a look at "Guest Campaign" option in Campaign information sheet. Is your faction leading on a specific campaign? Let me guest in (travel to player more exactly wich can be done to any of the 9 campaigns) with my group (enemy) and dethrone your emperor, just for the fun.
[*] Forward Camp Spamming - FC really needs a (zone) cooldown. Having the posibility to bring an entire enemy faction in one place in seconds is definitelly game breaking.
[*] Nectrotic Orb - Synergy does tremendous amount of damage in 1 hit (max I took was 3,5k but it can be higher depending on the situation).