I was uncertain where I should post this, but I hope this is the right spot. These are changes that I think would improve the game.
UI
- Buffs & Debuffs Information: An option to have visible icons of the buffs & debuffs with their duration on yourself, party and your target.
- Single Point Respec: You currently only have the option to reset all your skill points, which is both way too expensive when you're only looking to respec one or a couple skill points (e.g. change morphs) and a huge bother, since you have to redo your entire build.
- Multiple Chat Windows: An option to create multiple chat windows, as it's hard to keep track of everything (especially with 5 guild chats) and while you can create more tabs, you can still only see one tab at a time currently.
- Guild Store search function: The filters introduced recently went a long way to make Guild Store more usable, but the ability to search for a specific item is still missing.
- Quest Tracker: Make it possibly to remove one or several quests from tracking: removing the icons in the world, compass and world map (while still being able to track the quests you want to show).
Weapon Skill Lines: Give them an Ultimate each.
- Dual Wield & Two Handed: Their abilities, Two Handed to a lesser extent than Dual Wield, are dull and unattractive. Would be nice they could be remade or replaced with interesting abilities that make a stamina-based build feel more complete and viable.
Armor Skill Lines: Their current focus of Light Armor for Magicka users and so on forces players into niches and archetypes. Either revamp the focus or make it less pronounced, to open up more play styles.
Fighters Guild Skill Line: Replace the skill line for Fighters Guild with skills suited for Fighters that are an consistent option for stamina-based characters, instead of their current focus toward supernatural creatures.
- Dawnguard: If you want to keep the skills in-game, then re-introduce the current skill line for Fighters Guild under a new banner: Dawnguard. Which is what they appear to be designed for anyway.
- Silver Bolts & Expert Hunter: Remove the proc chance and instead give them a flat bonus toward supernatural creatures.
Werewolf Skill Line: Introduce more abilities for werewolves (preferably so werewolves have a full skill bar in their transformation). Abilities to help with AoE and survivability would be nice, and quite needed (especially the latter).
- Werewolf Transformation: Drastically lessen the Ultimate cost and make it a toggle similarly to Sorcerer's Overload, making it drain Ultimate over time when it's active (and scale down the bonuses of Werewolf Transformation if needed). Also, Ultimate shouldn't be wiped when you transform out of the form.
- "Experienced Werewolf": Replace Devour with another passive that diminishes the self-inflicted stun when you transform.
Edited by wisshardb16_ESO on 1 July 2014 09:58