Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)
Specialty Nightmare Campaign Idea
Nightmare Campaign:
Rule 1: A player can only die 10 times while on the campaign before being kicked from campaign. Player will still be rewarded at end of campaign for points earned even if already kicked.
Rule 2: General Campaign changes: All NPCs not guarding Keeps and Resources are removed from Cyrodil. No roaming dear or monsters. No solo dungeons or dolmens. The player population cap is lowered. Campaign Resets every 7 days. This has the shortest campaign duration.
Rule 3: Once a player dies it will spawn a VR12 Elite Zombie. Preferably with players name. Spawn will occur 5 minutes after players death. Zombies have no tethers and will attempt to destroy any living player or NPCs. Zombies can scale keep walls but not enter towers. Zombies try to gather in hordes and move as a group.
Rule 4: NPC Keep and Resource guards have a random chance to all turn into Zombies at which point the Keep/Resource becomes abandoned. When this occurs the new NPC zombies numbers in the Keep/Resource greatly increases so it will be a challenge for players. (Higher chance if population becomes unbalanced)
Rule 5: Try to stay alive and not get eaten. Bonuses for taking enemy keeps/resources are increases.
Edited by madangrypally on 26 June 2014 13:57