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Specialty Nightmare Campaign Idea

madangrypally
madangrypally
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Nightmare Campaign:

Rule 1: A player can only die 10 times while on the campaign before being kicked from campaign. Player will still be rewarded at end of campaign for points earned even if already kicked.

Rule 2: General Campaign changes: All NPCs not guarding Keeps and Resources are removed from Cyrodil. No roaming dear or monsters. No solo dungeons or dolmens. The player population cap is lowered. Campaign Resets every 7 days. This has the shortest campaign duration.

Rule 3: Once a player dies it will spawn a VR12 Elite Zombie. Preferably with players name. Spawn will occur 5 minutes after players death. Zombies have no tethers and will attempt to destroy any living player or NPCs. Zombies can scale keep walls but not enter towers. Zombies try to gather in hordes and move as a group.

Rule 4: NPC Keep and Resource guards have a random chance to all turn into Zombies at which point the Keep/Resource becomes abandoned. When this occurs the new NPC zombies numbers in the Keep/Resource greatly increases so it will be a challenge for players. (Higher chance if population becomes unbalanced)

Rule 5: Try to stay alive and not get eaten. Bonuses for taking enemy keeps/resources are increases.
Edited by madangrypally on 26 June 2014 13:57
  • Gisgo
    Gisgo
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    Because it isnt sinking fast enough...
  • KBKB
    KBKB
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    Great idea should be implemented without a home or guest lock and a zombie cap 10/10
    Edited by KBKB on 26 June 2014 14:04
  • Armitas
    Armitas
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    I thought it was a cool server idea even before the zombies.
    Retired.
    Nord mDK
  • KBKB
    KBKB
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    Zombies would tie in with the whole Molag Bal thing. remember I think it was like the second trailer to this game, where they were all risen up with the turned Breton marching on the imperial city?
  • Jaxom
    Jaxom
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    I would play this.,
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