*Edit 2H = 2 heavy, not 2 hander, just for clarification*
I am reading a lot about how easy it is to get over capped on armor and that it's a broken system. In that case, is anyone running good tank builds in VR content with 5L and 2H set ups? I was thinking, The Templar gets some really nice armor morphs later in the game, so if I wanted a healer that could tank late game, it might be a cool option. I already have the points in both light and heavy, so it wouldn't be a bad thing to have to switch back.
Regardless, my other question is, with all of the armor skills and shields that templars get, are they good end game tanks as well? I hear people say "no", but then I hear of a random Templar tanking all the end game content and doing it really well, but are these exceptions to the rules because of some specific group set up?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
tankqullb16_ESO wrote: »*Edit 2H = 2 heavy, not 2 hander, just for clarification*
I am reading a lot about how easy it is to get over capped on armor and that it's a broken system. In that case, is anyone running good tank builds in VR content with 5L and 2H set ups? I was thinking, The Templar gets some really nice armor morphs later in the game, so if I wanted a healer that could tank late game, it might be a cool option. I already have the points in both light and heavy, so it wouldn't be a bad thing to have to switch back.
Regardless, my other question is, with all of the armor skills and shields that templars get, are they good end game tanks as well? I hear people say "no", but then I hear of a random Templar tanking all the end game content and doing it really well, but are these exceptions to the rules because of some specific group set up?
im having both vr 12 temp and DK from my personal subjective perspective templar can tank every content in this game(but that can be done by any class) if i can choose between a DK and a templar tank i would choose a dk the only advantage a templar has over a DK is his selfhealing wich does not rely on HP lost(or better beeing nearly dead) to be worthwhile(but that only matters if you healers are garbage). every other aspect the DK abilities are far better than the templar versions in regard of tanking.