Blackwidow wrote: »
To you.
He was speaking for himself. If you kept reading, you might understand another person's point of view.
I envy your dedication to try educate the obtuse and imperceptive! That deserves an "awesome" I say. so here you go! Keep up the good work!
Blackwidow wrote: »
Of course, even though this is really difficult for a lot of People to understand, it is still possible to like the game, but still see a lot of Things that need to be improved With it.
Of course, even though this is really difficult for a lot of People to understand, it is still possible to like the game, but still see a lot of Things that need to be improved With it.
Exactly. I see those of us who post criticism about the game as being passionate gamers who genuinely love the elder scrolls. We want the game to be successful. The counter though is to try and shut us down due largely in part to being misunderstood.
Like I said in another thread, apologist are hurting the game worse now. With the good, glad you are leaving replies and the learn to play jargon and do not see that as a group of people being misunderstood.
Of course, even though this is really difficult for a lot of People to understand, it is still possible to like the game, but still see a lot of Things that need to be improved With it.
Exactly. I see those of us who post criticism about the game as being passionate gamers who genuinely love the elder scrolls. We want the game to be successful. The counter though is to try and shut us down due largely in part to being misunderstood.
Like I said in another thread, apologist are hurting the game worse now. With the good, glad you are leaving replies and the learn to play jargon and do not see that as a group of people being misunderstood.
Why not something in between?
I say: This is good about the game (A feature in the game)
You say: This is not good/not working in the game (A feature in the game)
I can tell you right away, if we did THAT, we have Zenimax back right away, taking a player idea, like crafting ...whatever item it was, create it, deploy it and add to patch.
Instead of personal bickering and discussions that ends so far out of the topics, that they give up and go elsewhere.
Thank you for your comments. Yes, I might have personal preconceptions about what I like in games. The thing is, and what diferenciates this game from other ES, is that ESO has classes on it. I think the idea of having classes is to give a unique playstyle to a character, which then you can combine with your other skill lines to create unique characters. If you are a "Nightblade" character, a rouge-style class, you are supposed to have more movility than, say, a Templar or a Sorcerer, it's just common sense. At least, that's what I'd expect from that class: a more dodge/trickster oriented playstyle.dr_zed wrote:The skills in this game are so damned average. Sure, there are lots of them -which is great!-, but they all have quiet similar effects, there are not awesome or high skill capped skills for you to master. There are almost no casting spells, not even in the sorc class which is supposed to be based on this kind of spells. Who wouldn't like to channel for like 7 seconds to unleash an epic huge lightning storm or blizzard at enemies? Also, mobility skills. The nightblade, which is supposed to be all about mobility, only has 1 mobility skill: teleport strike, which is just a regular targeted gap closer. No jumps or leaps or things to dodge or to trick your opponents like false images of you.. It would also be nice to see some sinergies between weapon and class skills, like if certain class skill do a different effect acording to which weapon type you have equiped. All that kind of stuff, that WAS done on mmropgs before, feels like missing here.
For the most part TL;DR.. but I chose this particular block to read and offer my criticism on your criticism.
Basically you seem to have the same problem a lot of players do, misplaced preconceptions.dr_zed wrote:There are almost no casting spells, not even in the sorc class which is supposed to be based on this kind of spells.
I'm sorry.. who said this? When? In what Elder Scrolls game does fireball have a cast time?dr_zed wrote:Who wouldn't like to channel for like 7 seconds to unleash an epic huge lightning storm or blizzard at enemies?
I wouldnt.dr_zed wrote:The nightblade, which is supposed to be all about mobility, only has 1 mobility skill
Again? Where are you getting this from? Every class has roughly 1 "mobility" skill except for Dragonknight who get the opposite, a pull.. (which fits their theme of defensive/tanks)
Not that everything you said was wrong.. but it sounds like your still playing WoW or some other game and carrying over preconceived notions of what-should-be-what and how things should work. Which however amateurish you disclaim your review to be invalidates any merit your review might have had.
Edit: Edited for spelling mistakes, grammer, punctuation, lofty ideals, higher learning, and any other reason I deemed unfit for your viewing.
I think that's the top 3 most useless Nightblade skills ever haha! Well, Shadow Image is ok against bosses because of the damage reductionKalann_Pander wrote: »- NB have Blur to dodge, Path of Darkness to run faster, and Shadow Image which creates a false image of you. Sorry, you just have it wrong here.
Far from ALL the ES fans asked for this, if you look at the official Bethesda forum, a lot of the hardcore ES fans hate ESO With a passion.
Excelent post! I liked it, and agree on many things. I am aware of the limitations the MMO genre has, I know that, but still, there are certain things that could have been done differently IMO.Lord_of_the_Poodles wrote: »You make some good points, and I think you express them pretty well. I do think, though, that as much as we'd love an MMO to offer the same sort of freedom and exploration--and uncertainty--that an Elder Scrolls game usually does, such an achievement may well be beyond the ability of any massively multiplayer game to deliver.
In MMOs, everyone has to be the hero. Everyone has to have the same chance, essentially, to do everything everyone else does. In a single player game, you are the great savior of the world, the hero (or anti-hero I suppose, if you play it that way), and the world bends around your will. In an MMO, you're a Groundhog Day schmuck, where everything cycles over and over and nothing changes. You kill that werewolf lord? So does every else, and if you wait two minutes, he's back!
In the age of the Internet, too, it's impossible to have any surprises really. Back when EQ was new, circa the late nineties, there was a fair amount of uncertainty and surprise. But what happened? People formed guilds and pooled their info. People set up web pages with this collected wisdom. People made maps of zones and began to chart out where things were, and how to get them. We say we want mystery, but our behavior says we want certainty. It's a short leap from that to breadcrumbs and hand holding. Even if you try and design a game for an audience that wants a challenge in this regard, in about three nanoseconds it's all gonna be up in a Wiki anyhow.
How do you get around that? I am not sure you can. There's simply no way, right now, to replicate Skyrim in an MMO environment. You might be able to make a Skyrim-type game with, say, four players or something, but any game that supports a bajillion people at once means you're going to have a lot more generic, same-o, same-o stuff sadly enough. Goes with the territory.