ESO full game review and analysis

  • Blackwidow
    Blackwidow
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    Raash wrote: »
    Blackwidow wrote: »
    Hilgara wrote: »
    dr_zed wrote: »

    I think the main problem this game has is it's complete lack of immersion.

    Stopped reading there. This game has many faults but lack of immersion isn't one of them

    To you.

    He was speaking for himself. If you kept reading, you might understand another person's point of view.

    I envy your dedication to try educate the obtuse and imperceptive! That deserves an "awesome" I say. so here you go! Keep up the good work!

    Thank you, good Sir. And an awesome to you as well.

    Good day. :)
  • sevcik.miroslaveb17_ESO
    I bought ESO for PVP, yet I don't enjoy it much. Funny right?
    On the other hand questing and PvE content is brilliant. I have never seen better pve. Just because some of you saw better does not mean I did like it(if I played it). This is just my opinion.

    For PvP - I am disgusted by the insane number of AOE skills, which has NOTHING to do with Elder Scrolls games. It is solely MMO invention. I am seriously very unhappy that it is in this game. You just can not be ambushed by 4 lower leveled players and AOE them to death!

    Or even in those large fights... It's all about who has more AOE dmg and healers.

    The question is why? Why those huge fights could not break into smaller fights or even to 1v1 ? Why why why? This is what I was expecting from ESO mass PVP.

    Also what is bad is possibility to run through players.

    I am missing stuff like the wall is about to be breached so defenders of keep gather to that wall in full plate with shields and swords ready to form a line and hold attackers back.

    Archers, mages, healers behind them...

    But in ESO?

    Even if you manage to gather tactical players to form such effective defence you know what will happen.

    Zerg rush through blocking knights like they were invisible and by spamming their AOE skills they will kill first line of defence within few seconds (2-3)

    This is why ESO failed my expectations of large scale PvP.

    Smaller fights are fun on the other hand.

    I know I will keep playing for some time as there s still a lot of pve content to be done, but then what?
  • steveb16_ESO46
    steveb16_ESO46
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    Blackwidow wrote: »
    Cogo wrote: »
    Instead of a novel, which actually I reed, you could just have written: ESO was not for me.

    He was being constructive.

    Do you really want people just to post, "Me like game" "Me no like game"?

    No. Just "Me like game".
  • Blackwidow
    Blackwidow
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    Blackwidow wrote: »
    Cogo wrote: »
    Instead of a novel, which actually I reed, you could just have written: ESO was not for me.

    He was being constructive.

    Do you really want people just to post, "Me like game" "Me no like game"?

    No. Just "Me like game".

    ROFLMAO! :D

    QFT.
  • AngryNord
    AngryNord
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    Of course, even though this is really difficult for a lot of People to understand, it is still possible to like the game, but still see a lot of Things that need to be improved With it.
  • Cogo
    Cogo
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    Blackwidow wrote: »
    Cogo wrote: »
    Instead of a novel, which actually I reed, you could just have written: ESO was not for me.

    He was being constructive.

    Do you really want people just to post, "Me like game" "Me no like game"?

    Of course not. You've seen my posts and opinions shorty, and I respect you a hell a lot more then others atm. To be able to say what the hek you want....YOU of all must know I am for that.....because I back you ;-)

    OP had a lot so say. Right or wrong, can be discussed, but he completely lost me at the end when...."I like this game a lot but I am quitting because I do not like it."

    I took an advice from a dear friend on these forums, to shorten my answers.
    Edited by Cogo on 24 June 2014 09:20
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Mablung
    Mablung
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    AngryNord wrote: »
    Of course, even though this is really difficult for a lot of People to understand, it is still possible to like the game, but still see a lot of Things that need to be improved With it.

    Exactly. I see those of us who post criticism about the game as being passionate gamers who genuinely love the elder scrolls. We want the game to be successful. The counter though is to try and shut us down due largely in part to being misunderstood.

    Like I said in another thread, apologist are hurting the game worse now. With the good, glad you are leaving replies and the learn to play jargon; I do not see those posts made by a group of people being misunderstood.

    Edit: Wow. When its late my ability speak and type English goes out the window...
    Edited by Mablung on 24 June 2014 09:39
  • Cogo
    Cogo
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    Mablung wrote: »
    AngryNord wrote: »
    Of course, even though this is really difficult for a lot of People to understand, it is still possible to like the game, but still see a lot of Things that need to be improved With it.

    Exactly. I see those of us who post criticism about the game as being passionate gamers who genuinely love the elder scrolls. We want the game to be successful. The counter though is to try and shut us down due largely in part to being misunderstood.

    Like I said in another thread, apologist are hurting the game worse now. With the good, glad you are leaving replies and the learn to play jargon and do not see that as a group of people being misunderstood.

    Why not something in between?

    I say: This is good about the game (A feature in the game)
    You say: This is not good/not working in the game (A feature in the game)

    I can tell you right away, if we did THAT, we have Zenimax back right away, taking a player idea, like crafting ...whatever item it was, create it, deploy it and add to patch.

    Instead of personal bickering and discussions that ends so far out of the topics, that they give up and go elsewhere.
    Edited by Cogo on 24 June 2014 09:34
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Mablung
    Mablung
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    Cogo wrote: »
    Mablung wrote: »
    AngryNord wrote: »
    Of course, even though this is really difficult for a lot of People to understand, it is still possible to like the game, but still see a lot of Things that need to be improved With it.

    Exactly. I see those of us who post criticism about the game as being passionate gamers who genuinely love the elder scrolls. We want the game to be successful. The counter though is to try and shut us down due largely in part to being misunderstood.

    Like I said in another thread, apologist are hurting the game worse now. With the good, glad you are leaving replies and the learn to play jargon and do not see that as a group of people being misunderstood.

    Why not something in between?

    I say: This is good about the game (A feature in the game)
    You say: This is not good/not working in the game (A feature in the game)

    I can tell you right away, if we did THAT, we have Zenimax back right away, taking a player idea, like crafting ...whatever item it was, create it, deploy it and add to patch.

    Instead of personal bickering and discussions that ends so far out of the topics, that they give up and go elsewhere.

    You are right. I have seen a lot of constructive debate here, but sadly I see more of the bickering. There are two very emotional, very divided groups of people posting on these forums.

    Maybe this mornings Patch with have us all singing around an in-game campfire and group hugging. :)
  • grizzbi
    grizzbi
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    Thanks OP for this insightful feedback. I agree with many points. Especially about the lack of diversity for rewards during exploration. There should be more diverse random rare or unique items/skills reward during the exploration. I hate the fact that things are all predictable. The random aspect is almost non existent. And it somewhat kills immersion. Graphics, sounds, voices are great. But you're right: no randomness means less interest and immersion.

    There should be dozen of BoP unique items which would dramatically change your character visual aspect and gameplay. Path of Exile did it well. These items should be very rare, unique and Bind on Pickup.

    Some of them could have a permanent effect, other could give one active ability.

    To balance these items, they should have a huge bonus combined with a huge drawback. ex: +20% damage mitigation / -20% damage for 20sec on activation with a 1min cooldown.
    Edited by grizzbi on 24 June 2014 10:02
  • axxses17ub17_ESO
    axxses17ub17_ESO
    Soul Shriven
    I really have been enjoying the game so far and I feel this game has a lot of potential to be GREAT in the future sadly... when it comes to MMORPGS i feel that WoW... no Wildstar takes the cake cuz they follow a good formula which is boring to some but it is at least safe.

    and I play ESO cuz i find the formula in WoW to be boring for me now, mainly cuz I already know the whole game and what to expect from expansion to next expansion etc...

    anyways my BEEF! with this game is that combat is fun but its a little dull in the sense when it comes to animations I like the skills and for the most part they do feel different from other skills with in that class and the skills compared to other classes. but what disappoints me is that every race no matter if you are a kahjitt or a breton you melee attacks or destro staff attacks or resto staff or BOW! they all look the same... and that to me is boring cuz i mean I feel that a Kahjitt for example should have a diffrent pose and poster when he is rdy for combat and diffrent fighting style with all the weapons lines and casting animations cuz he is a feline race and should move and act like a cat... Samething with argonians they should be using that tail of theirs in combat or something >< whats the point of having such a long strong tail if its just their waiting to be chopped up? or so you can trip over it...

    I just feel that the races of tamriel have had very different upbringings in the course of history that they should have their own unique fighting style not to mention those pay attention to detial will be able to tell if the person they are fighting is a NORD even if he is in Breton light armor gear
  • dr_zed
    dr_zed
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    LordEcks wrote: »
    dr_zed wrote:
    The skills in this game are so damned average. Sure, there are lots of them -which is great!-, but they all have quiet similar effects, there are not awesome or high skill capped skills for you to master. There are almost no casting spells, not even in the sorc class which is supposed to be based on this kind of spells. Who wouldn't like to channel for like 7 seconds to unleash an epic huge lightning storm or blizzard at enemies? Also, mobility skills. The nightblade, which is supposed to be all about mobility, only has 1 mobility skill: teleport strike, which is just a regular targeted gap closer. No jumps or leaps or things to dodge or to trick your opponents like false images of you.. It would also be nice to see some sinergies between weapon and class skills, like if certain class skill do a different effect acording to which weapon type you have equiped. All that kind of stuff, that WAS done on mmropgs before, feels like missing here.

    For the most part TL;DR.. but I chose this particular block to read and offer my criticism on your criticism.

    Basically you seem to have the same problem a lot of players do, misplaced preconceptions.
    dr_zed wrote:
    There are almost no casting spells, not even in the sorc class which is supposed to be based on this kind of spells.

    I'm sorry.. who said this? When? In what Elder Scrolls game does fireball have a cast time?
    dr_zed wrote:
    Who wouldn't like to channel for like 7 seconds to unleash an epic huge lightning storm or blizzard at enemies?

    I wouldnt.
    dr_zed wrote:
    The nightblade, which is supposed to be all about mobility, only has 1 mobility skill

    Again? Where are you getting this from? Every class has roughly 1 "mobility" skill except for Dragonknight who get the opposite, a pull.. (which fits their theme of defensive/tanks)

    Not that everything you said was wrong.. but it sounds like your still playing WoW or some other game and carrying over preconceived notions of what-should-be-what and how things should work. Which however amateurish you disclaim your review to be invalidates any merit your review might have had.

    Edit: Edited for spelling mistakes, grammer, punctuation, lofty ideals, higher learning, and any other reason I deemed unfit for your viewing.
    Thank you for your comments. Yes, I might have personal preconceptions about what I like in games. The thing is, and what diferenciates this game from other ES, is that ESO has classes on it. I think the idea of having classes is to give a unique playstyle to a character, which then you can combine with your other skill lines to create unique characters. If you are a "Nightblade" character, a rouge-style class, you are supposed to have more movility than, say, a Templar or a Sorcerer, it's just common sense. At least, that's what I'd expect from that class: a more dodge/trickster oriented playstyle.

    - NB have Blur to dodge, Path of Darkness to run faster, and Shadow Image which creates a false image of you. Sorry, you just have it wrong here.
    I think that's the top 3 most useless Nightblade skills ever haha! Well, Shadow Image is ok against bosses because of the damage reduction :p
  • Elember
    Elember
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    Yes, even SWTOR is a better multiplayer game then ESO. It is pathetic how terrible the multiplayer aspects of ESO are and probably can't be fixed at this point...
  • Ecco
    Ecco
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    AngryNord wrote: »
    Far from ALL the ES fans asked for this, if you look at the official Bethesda forum, a lot of the hardcore ES fans hate ESO With a passion.

    The vast majority of players in any game, do NOT spend their time arguing points in the forums. Forums are heavily populated by the elites showing off their progress or participating in high bandwidth technical discussions, and the noobs asking where to find Foozle.

    While posters like you are asserting that "a lot of the hardcore ES fans hate ESO", it's also true that many, many ES players who love ESO are enjoying it right now and not bothering to come here and moan about imperfections in their experience.
    Edited by Ecco on 24 June 2014 19:44
  • dr_zed
    dr_zed
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    You make some good points, and I think you express them pretty well. I do think, though, that as much as we'd love an MMO to offer the same sort of freedom and exploration--and uncertainty--that an Elder Scrolls game usually does, such an achievement may well be beyond the ability of any massively multiplayer game to deliver.

    In MMOs, everyone has to be the hero. Everyone has to have the same chance, essentially, to do everything everyone else does. In a single player game, you are the great savior of the world, the hero (or anti-hero I suppose, if you play it that way), and the world bends around your will. In an MMO, you're a Groundhog Day schmuck, where everything cycles over and over and nothing changes. You kill that werewolf lord? So does every else, and if you wait two minutes, he's back!

    In the age of the Internet, too, it's impossible to have any surprises really. Back when EQ was new, circa the late nineties, there was a fair amount of uncertainty and surprise. But what happened? People formed guilds and pooled their info. People set up web pages with this collected wisdom. People made maps of zones and began to chart out where things were, and how to get them. We say we want mystery, but our behavior says we want certainty. It's a short leap from that to breadcrumbs and hand holding. Even if you try and design a game for an audience that wants a challenge in this regard, in about three nanoseconds it's all gonna be up in a Wiki anyhow.

    How do you get around that? I am not sure you can. There's simply no way, right now, to replicate Skyrim in an MMO environment. You might be able to make a Skyrim-type game with, say, four players or something, but any game that supports a bajillion people at once means you're going to have a lot more generic, same-o, same-o stuff sadly enough. Goes with the territory.
    Excelent post! I liked it, and agree on many things. I am aware of the limitations the MMO genre has, I know that, but still, there are certain things that could have been done differently IMO.

    I don't care if there is a wiki where I can search for with all the info the game has, every good game has it. What it bothers me is that it's the game itself who's handing me that information so easily...

    Also, I, personally would preffer if no one was the hero over everyone being it..
    Edited by dr_zed on 24 June 2014 20:00
  • Morbus2
    Morbus2
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    @‌dr_zed

    Que pena que se va. Yo tambien estoy aburrido con este juego.
  • JinShepard01
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    OP, I agree with everything you said. I often see people being amazed about the immersion of the game and then I wonder, what immersion?? It constantly gets beated up with a baseball bat! You explained it quite well and thats just one part of it, there ar emore things that breaks it!
    Why do people complain?
    ''Because players want to provide feedback and help shape a product they still see as having the potential to be great.''
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