JeffKnight wrote: »Regardless, we need to know what is going on game-wise. It is said (rumored) that the campaign changes won't be until update 3. If that's true, then we as a community have to make sure that we populate campaigns more evenly this time, or else we'll all be trying to play on Wabba 24/7 and PvP will die because of queues.
@Halrloprillalar regarding the lag I take it you're NA server?
And from my understanding NA still suffers with major lag?
I'm literally about to start a new thread about lag in Cyrodiil, it's getting beyond a joke now and the clowns / cowboys that are Zenimax are full of s@*t. They keep telling the Europeans that when the server is moved to Europe it should reduce the lag I find that very hard to believe seeing as NA are getting lag so it's nothing to do with ping times? It clearly comes down to their s@*t coding, the proof is in the pudding everyone states that the game was more reliable and smoother in beta. ZOS what the f@@K have you people done!!!!!!!!!!!!!!!!!!!!!!
Halrloprillalar wrote: »@Halrloprillalar regarding the lag I take it you're NA server?
And from my understanding NA still suffers with major lag?
I'm literally about to start a new thread about lag in Cyrodiil, it's getting beyond a joke now and the clowns / cowboys that are Zenimax are full of s@*t. They keep telling the Europeans that when the server is moved to Europe it should reduce the lag I find that very hard to believe seeing as NA are getting lag so it's nothing to do with ping times? It clearly comes down to their s@*t coding, the proof is in the pudding everyone states that the game was more reliable and smoother in beta. ZOS what the f@@K have you people done!!!!!!!!!!!!!!!!!!!!!!
Yea NA Wabba (which is pop locked at all but the really weird hours) gets frequent lag spikes that turn the game into a powerpoint /skating rink, and last anywhere from 30s to minutes.
To @ZOS credit, they have gotten less frequent than just after Craglorn (when it was essentially unplayable), but they have not really 'fixed it' whatever is the root cause - which seems to have been introduced (or re-introduced?) since that patch.
And I'm also not talking about the large group player dc related lag, just standard group combat action delay that seems to be server-wide.
The reality is we really only have the pop for maybe two servers. So pick two, any two and declare them the unofficial PvP servers. Leave the rest to be dominated by a single faction for PVE buffs and questing.
Halrloprillalar wrote: »If they don't think their megaserver can handle the pop, then lower the pop cap, it's that simple. I'd rather wait in queue and not lag. I don't wanna hear about 'Cyrodiil performance fixes' if they have nothing to do with performance but rather server capacity. Nothing worse than being lied to.
They could realllly easily fix the population problem by having AP gains scale inversely with total population of your faction, that way if you are literally alone on the campaign and gank someone you could score 20k AP