ESO full game review and analysis

dr_zed
dr_zed
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Ok the objetive of this post is to give you guys my impressions on this game as an amateur reviewer, an Elder Scrolls fan and a mmorpg enthusiast. First of all, I'm not from an english speaking country so you may find some gramatical or spelling mistakes in this post. It's not that I'm stupid, I'm just learning english as a second language. Now, I won't be trashing on this game just because. I think, overall, this is a decent game, and that ZoS put great effort on it. The problem, IMHO, is precisely that, as many other reviewers put it: It's so painfully average! It just doesn't live up to the standards of an Elder Scrolls game -it's waaay far from them- or to the standards of a MMORPG of this era.

Whenever I enter the game, It makes me feel I want to go play Skyrim again -and I completed it 3 times already!-. Why would I play this game when Skyrim is everything ESO is but WAY MUCH better and interesting in every sense?

I think the main problem this game has is it's complete lack of immersion. Immersion is what makes you feel that you're in your character's boots, experiencing the adventure yourself. The kind of feeling you get when you play any other Elder Scrolls game. It is just not here. And it has nothing do with it being a mmoprg or an offline game -so many other mmorpgs achieved it-. Immersion is when you feel exited for exploring a cave because you don't know what you'll find there. I know EXACTLY what I'm going to find in EVERY SINGLE cave here: a skyshard, a vulnerable-to-CC-boss and a quest consisting in just talking to a guy outside the cave to get the reward. I also know exactly what to expect from chests and from bosses drop. Really, what's the point of exploring then? It's all so.. predictable, and linear, and easy. This game itself feels so linear and guided. It's like you are following a script all the time, just doing what you are supposed to do, which is the same everyone else does, in the same order... That's so anti-Elder Scrolls, which is a saga that became what it is precisely for the freedom it grants you. Not knowing certain things is actually fun. Taking risks is fun. Having something to lose is fun. There is no freedom here, no danger, no feeling of adventure, no meaningful choises, rather than "who to kill?" between 3 characters I couldn't care less about. Really, make me choose between killing Razum-Dar or Cadwell, that's a hard one actually.

ESO doesn't even feel like a multiplayer game, other than Cyrodiil, which is AWESOME, and dungeons, which are ok, but they are just maps that you can't even share with people from other alliances (can someone explain me WHY is it that I can't do dungeons with my guildies from other alliances EVEN IF the dungeon itself is in THEIR alliance??). The world itself doesn't feel like a real multiplayer game!! Group questing, which is one of the main aspects of any mmorpg, is so painful here, even in maps created for that purpose, like Craglorn. You will start doing a quest with a group, just for one of the members to log out for X reason. And then, guess what? You can't finish the quest, becuase if anyone else enters the party to take his place, he has to start the quest all over again to get to where the rest of the party is at. Quests objectives do not share in a group and that SUCKS. This is clear when most of the people will not even want to do it, but rather go to farm annomalies or burial sites, which is a **** chore!! Come on!! And it's a pity because the quests in Craglorn are actually good. Same with going into different instances for making different choises while group questing, why does the game even allow that to happen?? Can't the choise be put to a vote?? Or make the leader decide?? Haven't the developers thought that if I group up with someone is because I WANT TO PLAY WITH THAT PERSON??

But hey, not everything is bad in this game, there are some good things as well. The graphics are great for an mmorpg and the music is amazing, even if it wasn't composed by Jeremy Soule. The soundtracks are beautiful and I think it's the only aspect of this game that really resembles an Elder Scrolls game. Also, the NPC voice overs and how well executed and acted the are. Really, I don't know how many other MMOPGS you guys played, but this is not a normal thing in the genre. Most games will just make the NPCs display a silent piece of text, or just have the voice over some specific part of the dialogue. Here, in ESO, NPCs are fully and brilliantly voice acted, from the first word to the last, and that IS HUGE.

The combat system is ok... it is definitely an improvement over the classic mmorpg targeting system although it is still a targeting system in disguise, but more skill oriented, with the blocks and dodges (which should cost much less stamina btw). It is still not a 'tracers and hitboxes' based combat system, like in Age of Chivalry or the offline Elder Scrolls, but I don't know if that can be implemented in a mmorpg with the technology we currently have. I, overall, liked it though. What I didn't like, I must say, is the dullness of the skills.

The skills in this game are so damned average. Sure, there are lots of them -which is great!-, but they all have quiet similar effects, there are not awesome or high skill capped skills for you to master. There are almost no casting spells, not even in the sorc class which is supposed to be based on this kind of spells. Who wouldn't like to channel for like 7 seconds to unleash an epic huge lightning storm or blizzard at enemies? Also, mobility skills. The nightblade, which is supposed to be all about mobility, only has 1 mobility skill: teleport strike, which is just a regular targeted gap closer. No jumps or leaps or things to dodge or to trick your opponents like false images of you.. It would also be nice to see some sinergies between weapon and class skills, like if certain class skill do a different effect acording to which weapon type you have equiped. All that kind of stuff, that WAS done on mmropgs before, feels like missing here.

Now, Cyrodiil is great, it is the best this game has to offer hands down. The problem is that it is the only thing this game has to offer!! Also, why is the PvP limited to just a war map? Why no dueling system? Why no structured PvP? Those are basic mmorpg features that should be implemented in every single mmorpg. Now, for those who don't know the concepts, I'm not talking about an open pvp world, which is devatable because you may like it or not. I'm talking about things that are not debatable, because their existance has no drawbacks for anyone. Dueling only occurs if you accept to duel and structured PvP is a separated map from the world for small balanced skirmishes of teams of the same size with players having exactly the same level and choosing from standard equipment -skill is all that matters in sPvP-. As I said, there are no drawbacks for these features: if you don't like them, you don't use them and people who do can't bother you. They are simply missing here.

As I said, this is an ok game, IMO, but that in no way satisfies an experimented gamer, that knows what other things are out there, for more than a couple of months. My review was from that point of view, I completely understand if you are a casual player and don't agree with many things. I still would like to know what do you think about the things I said. Oh, and to answer the question the title question, why did I stopped playing ESO? Because why would I?

[Moderator Note: Edited thread title per our rules on Goodbye/Quitting threads]
Edited by ZOS_JasonI on 24 June 2014 02:02
  • Lord_of_the_Poodles
    Lord_of_the_Poodles
    Soul Shriven
    You make some good points, and I think you express them pretty well. I do think, though, that as much as we'd love an MMO to offer the same sort of freedom and exploration--and uncertainty--that an Elder Scrolls game usually does, such an achievement may well be beyond the ability of any massively multiplayer game to deliver.

    In MMOs, everyone has to be the hero. Everyone has to have the same chance, essentially, to do everything everyone else does. In a single player game, you are the great savior of the world, the hero (or anti-hero I suppose, if you play it that way), and the world bends around your will. In an MMO, you're a Groundhog Day schmuck, where everything cycles over and over and nothing changes. You kill that werewolf lord? So does every else, and if you wait two minutes, he's back!

    In the age of the Internet, too, it's impossible to have any surprises really. Back when EQ was new, circa the late nineties, there was a fair amount of uncertainty and surprise. But what happened? People formed guilds and pooled their info. People set up web pages with this collected wisdom. People made maps of zones and began to chart out where things were, and how to get them. We say we want mystery, but our behavior says we want certainty. It's a short leap from that to breadcrumbs and hand holding. Even if you try and design a game for an audience that wants a challenge in this regard, in about three nanoseconds it's all gonna be up in a Wiki anyhow.

    How do you get around that? I am not sure you can. There's simply no way, right now, to replicate Skyrim in an MMO environment. You might be able to make a Skyrim-type game with, say, four players or something, but any game that supports a bajillion people at once means you're going to have a lot more generic, same-o, same-o stuff sadly enough. Goes with the territory.
  • Soloeus
    Soloeus
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    This will be locked because it violates terms of service, which has rules against "Goodbye Threads."

    Your rant will probably not be considered because it is just a rant. You go on a tirade but don't have any substance. What do you want to make skills better? Better how, in what way? Which specific skill? What improvement? What changes would you make to PVP? See? This is just a tirade.

    kthxbye.

    Within; Without.
  • Armianlee
    Armianlee
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    Your stuff, can I have it?
    Basic circle of complaints on ESO Forums:
    1) Users: Fix game/class/bug
    2) Zenimax Online: Brings servers down and fixes issues and deploys patches.
    3) Users: OMG SERVERS ARE DOWN!!!!!
    4) Zenimax Online: Brings servers back up!
    5) See 1)

    VR10 Sword and Board Templar (Heavy Armour), Ebonheart Pact
    LVL 25 Sorcerer, Daggerfall Covenant
    LVL 28 DK, Ebonheart Pact
    LVL 15 Nightblade, Altmari Dominion
  • Cogo
    Cogo
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    Instead of a novel, which actually I reed, you could just have written: ESO was not for me.
    Edited by Cogo on 24 June 2014 01:23
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • dr_zed
    dr_zed
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    Soloeus wrote: »
    This will be locked because it violates terms of service, which has rules against "Goodbye Threads."

    Your rant will probably not be considered because it is just a rant. You go on a tirade but don't have any substance. What do you want to make skills better? Better how, in what way? Which specific skill? What improvement? What changes would you make to PVP? See? This is just a tirade.

    kthxbye.
    I actually answered to all that -in a very brief way-. Read.
    Edited by dr_zed on 24 June 2014 01:29
  • Mablung
    Mablung
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    Soloeus wrote: »
    This will be locked because it violates terms of service, which has rules against "Goodbye Threads."

    Your rant will probably not be considered because it is just a rant. You go on a tirade but don't have any substance. What do you want to make skills better? Better how, in what way? Which specific skill? What improvement? What changes would you make to PVP? See? This is just a tirade.

    kthxbye.

    If there was an exit survey he would not need to post here. There is not and any information a departing customer supplies should be looked at whether someone like you deems it a rant or not.

    He is stating why he is leaving and does not need to tell the game makers how to make it better, unless they ask. He does not answer to them and most definitely not a self promoted forum regulator such as yourself.
    Edited by Mablung on 24 June 2014 01:31
  • Mablung
    Mablung
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    Cogo wrote: »
    Instead of a novel, which actually I reed, you could just have written: ESO was not for me.

    Next time you decide to reply to one of the hundreds of topics you do a day, remember your own advice. Less is more.
  • Singular
    Singular
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    IBTL!

    woohooo!
    War, give me war, give me war.
  • Cogo
    Cogo
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    Mablung wrote: »
    Cogo wrote: »
    Instead of a novel, which actually I reed, you could just have written: ESO was not for me.

    Next time you decide to reply to one of the hundreds of topics you do a day, remember your own advice. Less is more.

    What was wrong with this one? Still to long? I took your advice for "#¤"#¤" sake!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Mablung
    Mablung
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    Cogo wrote: »
    Mablung wrote: »
    Cogo wrote: »
    Instead of a novel, which actually I reed, you could just have written: ESO was not for me.

    Next time you decide to reply to one of the hundreds of topics you do a day, remember your own advice. Less is more.

    What was wrong with this one? Still to long? I took your advice for "#¤"#¤" sake!

    It is you of all people telling someone to post less. Come on ffs. Do I have to spell it out for you?
  • Zakq
    Zakq
    tldr
  • Mablung
    Mablung
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    I am sorry to see you go OP. One less subscriber means one less person in game. I completely understand where you are coming from.
  • LordEcks
    LordEcks
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    dr_zed wrote:
    The skills in this game are so damned average. Sure, there are lots of them -which is great!-, but they all have quiet similar effects, there are not awesome or high skill capped skills for you to master. There are almost no casting spells, not even in the sorc class which is supposed to be based on this kind of spells. Who wouldn't like to channel for like 7 seconds to unleash an epic huge lightning storm or blizzard at enemies? Also, mobility skills. The nightblade, which is supposed to be all about mobility, only has 1 mobility skill: teleport strike, which is just a regular targeted gap closer. No jumps or leaps or things to dodge or to trick your opponents like false images of you.. It would also be nice to see some sinergies between weapon and class skills, like if certain class skill do a different effect acording to which weapon type you have equiped. All that kind of stuff, that WAS done on mmropgs before, feels like missing here.

    For the most part TL;DR.. but I chose this particular block to read and offer my criticism on your criticism.

    Basically you seem to have the same problem a lot of players do, misplaced preconceptions.
    dr_zed wrote:
    There are almost no casting spells, not even in the sorc class which is supposed to be based on this kind of spells.

    I'm sorry.. who said this? When? In what Elder Scrolls game does fireball have a cast time?
    dr_zed wrote:
    Who wouldn't like to channel for like 7 seconds to unleash an epic huge lightning storm or blizzard at enemies?

    I wouldnt.
    dr_zed wrote:
    The nightblade, which is supposed to be all about mobility, only has 1 mobility skill

    Again? Where are you getting this from? Every class has roughly 1 "mobility" skill except for Dragonknight who get the opposite, a pull.. (which fits their theme of defensive/tanks)

    Not that everything you said was wrong.. but it sounds like your still playing WoW or some other game and carrying over preconceived notions of what-should-be-what and how things should work. Which however amateurish you disclaim your review to be invalidates any merit your review might have had.

    Edit: Edited for spelling mistakes, grammer, punctuation, lofty ideals, higher learning, and any other reason I deemed unfit for your viewing.
    Edited by LordEcks on 24 June 2014 03:08
  • someuser
    someuser
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    Actually, I gave the OP an "awesome". I think it is crucial to have this kind of thought out and constructive feedback. And kudos for doing such a great job composing a review in a second language, I know some people with FAR less writing skills where English is their first language.

    I respect intelligence.
    To make ESO look and feel like a PC MMO check out the following:

    PhinixUI addon-powered interface for ESO
  • Blackwidow
    Blackwidow
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    Cogo wrote: »
    Instead of a novel, which actually I reed, you could just have written: ESO was not for me.

    He was being constructive.

    Do you really want people just to post, "Me like game" "Me no like game"?
  • reggielee
    reggielee
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    I thought his review was well thought out and not inflammatory, we need more like this instead of rage posts and total gripe fests.

    to the OP, take a break, see if things change to your liking or you miss the game. I think so many of us wanted this game to be our 'everything' but there is no way any game can cater to all the different gamestyles out there. for me I will concentrate on the parts that I like and ignore the rest and hope that things will get better with each update
    Mama always said the fastest way to a man's heart is through his chest.
  • Blackwidow
    Blackwidow
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    Soloeus wrote: »
    Your rant will probably not be considered because it is just a rant.

    Let me see if I understand the rules.

    If is a short post, you are not being constructive enough.

    If it is a long post, you are just ranting.

    No pleasing some people.
  • Mablung
    Mablung
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    What is really amazing is this was titled as a good bye post and has since been edited and unlocked.....
  • Blackwidow
    Blackwidow
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    Mablung wrote: »
    What is really amazing is this was titled as a good bye post and has since been edited and unlocked.....

    It was a nice post and I think it is a crap rule to lock a post strictly on the fact that someone says goodbye.

    The mods made the right call to edit it and leave it going.

    I have to give them credit.
  • Mablung
    Mablung
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    Blackwidow wrote: »
    Mablung wrote: »
    What is really amazing is this was titled as a good bye post and has since been edited and unlocked.....

    It was a nice post and I think it is a crap rule to lock a post strictly on the fact that someone says goodbye.

    The mods made the right call to edit it and leave it going.

    I have to give them credit.

    I agree with you completely just wish that the theme around here was consistency.
  • Blackwidow
    Blackwidow
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    Mablung wrote: »
    Blackwidow wrote: »
    Mablung wrote: »
    What is really amazing is this was titled as a good bye post and has since been edited and unlocked.....

    It was a nice post and I think it is a crap rule to lock a post strictly on the fact that someone says goodbye.

    The mods made the right call to edit it and leave it going.

    I have to give them credit.

    I agree with you completely just wish that the theme around here was consistency.

    True dat.
  • Kalann_Pander
    Kalann_Pander
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    dr_zed wrote: »
    It just doesn't live up to the standards of an Elder Scrolls game -it's waaay far from them- or to the standards of a MMORPG of this era.

    Whenever I enter the game, It makes me feel I want to go play Skyrim again -and I completed it 3 times already!-. Why would I play this game when Skyrim is everything ESO is but WAY MUCH better and interesting in every sense?

    Moving from single-player to MMORPG meant ZoS had to compromise, to adapt to new constraints.
    Whether they did the best job with that is indeed debatable, but I personally find the result satisfying.
    dr_zed wrote: »
    I think the main problem this game has is it's complete lack of immersion.

    Yeah, like when I'm trying to sneak-solo a dungeon, and then a herd runs by me, trampling everything in their rush to the boss, and leaving me to sneak amongst the smoldering aftermath.

    That and the invisible walls.
    dr_zed wrote: »
    they are just maps that you can't even share with people from other alliances [....] Group questing, which is one of the main aspects of any mmorpg, is so painful here, even in maps created for that purpose, like Craglorn [....] Haven't the developers thought that if I group up with someone is because I WANT TO PLAY WITH THAT PERSON??

    I don't group or PvP, but the behaviour reported about group questing does let me think it could be better managed. That's obviously a horrible break of immersion - quite sad that it ruins players trying to share an ES experience.
    dr_zed wrote: »
    But hey, not everything is bad in this game, there are some good things as well. The graphics are great for an mmorpg and the music is amazing [....] Also, the NPC voice overs and how well executed and acted the are [....] The combat system is ok [....] I, overall, liked it though.

    Yes. I found the elves, notably, to be much better-looking than Skyrim's.
    dr_zed wrote: »
    What I didn't like, I must say, is the dullness of the skills.

    The skills in this game are so damned average. Sure, there are lots of them -which is great!-, but they all have quiet similar effects, there are not awesome or high skill capped skills for you to master. There are almost no casting spells, not even in the sorc class which is supposed to be based on this kind of spells. Who wouldn't like to channel for like 7 seconds to unleash an epic huge lightning storm or blizzard at enemies? Also, mobility skills. The nightblade, which is supposed to be all about mobility, only has 1 mobility skill: teleport strike, which is just a regular targeted gap closer. No jumps or leaps or things to dodge or to trick your opponents like false images of you.

    I disagree. I don't feel the skills are too similar - they are different enough to warrant hard thinking about which ones to choose.

    Also :
    - Channelling for 7 seconds would subject you to CC death in PvE, making Immovable necessary just to have a chance of actually casting the spell. In PvP, everybody would soon recognize the signature movements, and either flee the zone or target you as first priority. I don't feel it would be useful, really.
    - NB have Blur to dodge, Path of Darkness to run faster, and Shadow Image which creates a false image of you. Sorry, you just have it wrong here.
    dr_zed wrote: »
    Why no dueling system? Why no structured PvP? [....] structured PvP is a separated map from the world for small balanced skirmishes of teams of the same size with players having exactly the same level and choosing from standard equipment -skill is all that matters in sPvP-.

    Indeed, duelling could be a nice addition, provided there's a setting to receive/auto-accept/auto-refuse duel offers.

    sPvP, on the other hand, as you present it, simply has no place in the game setting. You mentioned immersion earlier on ; I believe a sPvP setting would be seriously immersion breaking, as the whole point of it is totally artificial.
    Opinions are like buttholes : Everybody has one, and they usually stink.

    3 things to reduce stamina/magicka imbalance :
    - Use magicka to block abilities costing magicka, instead of stamina.
    - Add % damage reduction to heavy armor.
    - Add block penetration to 2H.
  • Raash
    Raash
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    Soloeus wrote: »
    This will be locked because it violates terms of service, which has rules against "Goodbye Threads."

    Your rant will probably not be considered because it is just a rant. You go on a tirade but don't have any substance. What do you want to make skills better? Better how, in what way? Which specific skill? What improvement? What changes would you make to PVP? See? This is just a tirade.

    kthxbye.

    Saying there is no validity for raising criticism wich you have no answer to how to make better or fix must be the most far off statement ive seen in years.
    If OP or anyone knew how to make it better then they would probably work with such stuff wouldnt they?
  • LordEcks
    LordEcks
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    Yeah, like when I'm trying to sneak-solo a dungeon, and then a herd runs by me, trampling everything in their rush to the boss, and leaving me to sneak amongst the smoldering aftermath.

    Ironic that the existance of this game came about from fans clamoring they wanted an Elder Scrolls multiplayer experience.

    Yet all you see is people complaining about every facet of the online experience. Sure they could've made all the dungeons instanced, but this game is already pushing the boundries of social ineptness as it is....

    People complain that Skyrim is better. Go raid a dungeon or participate in mass PVP in Skyrim. Like someone else said comprimises had to be made to make it an online game. Some of us should try enjoying that simple fact instead of bashing it at every turn.

    Otherwise you'd be playing Elder Scrolls 6 by yourself... which may suit many just fine, but remember the fans of Elder Scrolls wanted and asked for this. It's not perfect, no... but it is an online ES game.
  • AngryNord
    AngryNord
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    Far from ALL the ES fans asked for this, if you look at the official Bethesda forum, a lot of the hardcore ES fans hate ESO With a passion.
  • Hilgara
    Hilgara
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    dr_zed wrote: »

    I think the main problem this game has is it's complete lack of immersion.

    Stopped reading there. This game has many faults but lack of immersion isn't one of them
  • Makarion
    Makarion
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    I think it's fair to say that the reason ESO is around at all is not the abundance of clamouring Elder Scrolls fans but the lack of AAA competition in the western MMO market. It exists by the grace of the mediocrity of the competition. Some very nice touches overall, but it's not as good as DAoC or Vanguard were, for instance, and neither is very new.

    The single thing that could save it, though, is a complete change to the group questing mechanic, as the OP pointed out. It's really inexcusable that it's counter-productive to group up for quests. In a similar vein, the fact that random drops overland are at least as good as dungeon/quest rewards is baffling as well.

    Even with the changes I mentioned we still have the VR disaster, that virtually prevents any joy at playing alts (which especially hurts the roleplayers, but also those group/raid oriented players that enjoy a variety of roles). Solving that, though, would require so much new content that I doubt we'll see changes there.
  • Blackwidow
    Blackwidow
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    Hilgara wrote: »
    dr_zed wrote: »

    I think the main problem this game has is it's complete lack of immersion.

    Stopped reading there. This game has many faults but lack of immersion isn't one of them

    To you.

    He was speaking for himself. If you kept reading, you might understand another person's point of view.
  • AngryNord
    AngryNord
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    Bah, wrong thread
    Edited by AngryNord on 24 June 2014 08:15
  • Raash
    Raash
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    Blackwidow wrote: »
    Hilgara wrote: »
    dr_zed wrote: »

    I think the main problem this game has is it's complete lack of immersion.

    Stopped reading there. This game has many faults but lack of immersion isn't one of them

    To you.

    He was speaking for himself. If you kept reading, you might understand another person's point of view.

    I envy your dedication to try educate the obtuse and imperceptive! That deserves an "awesome" I say. so here you go! Keep up the good work!
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