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Materials in zones

Curragraigue
Curragraigue
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I'm currently finding a lot of materials that can be used for 3rd zone level crafting in the 4th zone and a lot of materials to be used for 4th zone level crafting in the 5th zone. So I'm picking up cotton and orsinium in Eastmarch (because spotting materials in Shadowfen is a pain and there seems to be a lot of them in Eastmarch).

I'm spending about 30-40 mins going around the zone and finding some spidersilk and dwarven ore but only about 10% of the orsinium and cotton that I'm picking up. So to experiment I went to Riften and again found the same situation, I found a lot of spirdersilk and dwarven ore but very little zone 5 materials (ebony and ebonthread).

I'm level 30 so I only need 3rd zone materials (although I have unlocked the zone 4 materials in crafting) but I'm wondering for the future is this how it works, that you have to go scavenging in the zone above to easily get the materials you need for crafting in the zone you are in once you get past the 3rd zone? Or are the materials instanced to me and I wont have any problem once I level to 36 and move to Eastmarch?
Edited by Curragraigue on 20 June 2014 05:39
PUG Life - the true test of your skill

18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

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  • DeLindsay
    DeLindsay
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    Each zone should have a small amount of the next zone's node spawns in it, at least for the most part. So you should for example find a little bit of Yew in the 5th zone of your Faction even though that's technically a Coldharbour material.
  • Curragraigue
    Curragraigue
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    DeLindsay wrote: »
    Each zone should have a small amount of the next zone's node spawns in it, at least for the most part. So you should for example find a little bit of Yew in the 5th zone of your Faction even though that's technically a Coldharbour material.

    I was finding that in zone 2 and 3 but then it appeared to be the reverse in zones 4 and 5 as set out in my first post. I have been finding more materials of the zone below rather than the zone ahead. I'm currently finding 10% of materials for the actual zone (so 10% of zone 4 materials in zone 4) and the rest are for the zone below which doesn't seem to be right.

    Are materials instanced to people maybe? I hope so and it reverts back to the majority of materials being helpful for the zone I find them in rather than the zone below.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Are materials instanced to people maybe? I hope so and it reverts back to the majority of materials being helpful for the zone I find them in rather than the zone below.
    No, resource nodes are open to all.

    The basic pattern seems to be that the majority of nodes in a zone are for the crafting tier appropriate to the zone's level. As you move to the higher-level end of the zone some (maybe all, not sure) nodes begin to be able to randomly spawn the next tier's mats on a small percentage chance: for example, in the zones where Dwarven Ore is the main material one of these random nodes may spawn Ebony. However, it's likely not a' ebony' node and next time is more than likely going to spawn Dwarven.

    I get the impression a very few nodes may always spawn the higher tier but not sure, they certainly aren't in any great numbers if there are.

    This is one reason why if you're farming in one of these areas that it's important to harvest all nodes, if you leave the Dwarven and only go hunting Ebony you'll end up finding little to no Ebony.

    I spent a week in Reaper's March on my first character at level 26 harvesting ore, wood and cloth plants and saw a hell of a lot of nodes. :)

    If you're careful you can easily farm top tier nodes at a modest character level, as long as you're able to survive a couple of hits and don't get unlucky and get rooted then you can even take some risks getting to nodes .. if it were possible to get a level 3 to Craglorn even they would be able to get stacks of top tier ore etc., it may be possible to get there I don't know if the zone is gated so Travel To Player won't work.

    I took a VR1 there and after maybe an hour and a half sight-seeing mainly, I had at least two stacks of all three material types and lots of alchemy water.
    Edited by fromtesonlineb16_ESO on 20 June 2014 07:14
  • Curragraigue
    Curragraigue
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    Well it hasn't been working for me then for some reason. I have been doing trips to Eastmarch for the last few nights and I keep getting the majority of materials being level appropriate for Shadowfen (zone 3) not Eastmarch (zone 4).

    What about VR toons in the same zone. Wouldn't they have the same nodes just different materials? Seems to make sense to me that the nodes would have materials instanced to the player. So a node may look like cotton to me but might look like it is spidersilk to a player that is lvl 36+ or Ironthread for VR4+

    What do people think/know about this?
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    What about VR toons in the same zone. Wouldn't they have the same nodes just different materials? Seems to make sense to me that the nodes would have materials instanced to the player.
    They are not instanced to player, watch someone else mine a node, it'll disappear when they've done! This is entirely different from crates/barrels etc. which ARE per player and don't vanish.

    As for 'VR toons', the VR zones are entirely separate from the normal equivalents, they're if you like copies which then have their flora and fauna changed for VR levels.

    It's the reason why in a normal zone you'll never see VR players from the other factions, only your own, again proof positive the VR zones are entirely separate.

    If you see a VR in the normal zone the flora and fauna they're seeing are what you are seeing, they're not seeing the VR version.
    Edited by fromtesonlineb16_ESO on 20 June 2014 07:49
  • Curragraigue
    Curragraigue
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    What about VR toons in the same zone. Wouldn't they have the same nodes just different materials? Seems to make sense to me that the nodes would have materials instanced to the player.
    They are not instanced to player, watch someone else mine a node, it'll disappear when they've done!

    As for 'VR toons', the VR zones are entirely separate from the normal equivalents, they're if you like copies which then have their flora and fauna changed for VR levels.

    It's the reason why in a normal zone you'll never see VR players from the other factions, only your own, again proof positive the VR zones are entirely separate.

    If you see a VR in the normal zone they flora and fauna they're seeing are what you are seeing, they're not seeing the VR version.

    Thanks haven't got to VR with a toon yet so wasn't sure how that worked.

    Just leaves me with the same initial problem of why is it that I'm collecting ~90% materials from the zone below the one I'm actually collecting the materials in then.

    Has happened the last 4 times I have gone through the zone collecting 50 metal of the zone below and 6 of the actual zone I'm in.
    Edited by Curragraigue on 22 June 2014 23:59
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Tarukmockto
    Tarukmockto
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    <snip>As for 'VR toons', the VR zones are entirely separate from the normal equivalents, they're if you like copies which then have their flora and fauna changed for VR levels.</snip>

    If this is the case, why oh why can't they fix the loot drops to STOP being tier 1 crap. Instead of the junk that clutters up my bag, I'd really rather be collecting appropriate VR level mats!
    Edited by Tarukmockto on 20 June 2014 17:02
    NA - DC - DK - PC
  • Food4Thought
    Food4Thought
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    As a Dominion player I have noticed this too. I tend to find more lower end crafting materials in a zone than uper level. For example I still find quite a bit of Orichalc Ore in Malabal Tor instead of the Dwarven Ore I need. But considering the zone is intended for level 33 - 38, I just assumed this is due to me just being a tad too high for the zone.

  • Curragraigue
    Curragraigue
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    Glad I'm not the only one. Still happening, I'm not far from leveling to the 4th zone with one toon so hopefully I will see some shift then.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    <snip>As for 'VR toons', the VR zones are entirely separate from the normal equivalents, they're if you like copies which then have their flora and fauna changed for VR levels.</snip>

    If this is the case, why oh why can't they fix the loot drops to STOP being tier 1 crap. Instead of the junk that clutters up my bag, I'd really rather be collecting appropriate VR level mats!
    Obviously they can fix this, and have said the will do, they just don't seem to see it as a priority .. it 'only' affects Provisioning so I guess they're not bothered screwing-over the game's cooks. :|
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Glad I'm not the only one. Still happening, I'm not far from leveling to the 4th zone with one toon so hopefully I will see some shift then.
    I ran three level 9/10s through all tiers of two factions over the weekend to build up SP pools, and I saw all zones working as I described.

    In Reaper's March for example I saw lots of Dwarven with a few Ebony, in Malabal Tor I saw lots or Orichalcum with a few Dwarven.

    Same with cloth plants and wood, I don't see anything broken here.

    Edited by fromtesonlineb16_ESO on 23 June 2014 07:10
  • Curragraigue
    Curragraigue
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    Glad I'm not the only one. Still happening, I'm not far from leveling to the 4th zone with one toon so hopefully I will see some shift then.
    I ran three level 9/10s through all tiers of two factions over the weekend to build up SP pools, and I saw all zones working as I described.

    In Reaper's March for example I saw lots of Dwarven with a few Ebony, in Malabal Tor I saw lots or Orichalcum with a few Dwarven.

    Same with cloth plants and wood, I don't see anything broken here.

    I think I have just misunderstood the levels for each zone. I assumed that the 4th zone Malabal Tor would be for the next ore (like the past three zones had been) and would have the next level of missions (so dwarven levels 36-46) and the 5th zone Reaper's March would have the next level of missions to match the next ore (so ebony 46-VR-1).

    However looking at guides the missions actually start earlier than that in each zone so the current blended rate of ore is probably well suited for the level of missions you do in the 4th and 5th zones.

    http://dulfy.net/2014/04/02/eso-reapers-march-quest-guide/

    Dulfy zone guide for Reaper's March says it starts with missions from 37-43 which would suit the dwarven ore rather than ebony ore.

    So it looks like we use orichalcum/cotton in both the 3rd and 4th zone, which seems strange but if that is how it works then it is all good.
    Edited by Curragraigue on 23 June 2014 07:43
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • ArRashid
    ArRashid
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    Worst thing about getting mats for YOURSELF (and not alts) is leather. You literally have 50-100 of all next tier mats EXCEPT for leather. If you want leather for your current level (if you're overleveled even by a single level), you have to venture deep into the next zone to find some leathers.

    I'm now at VR4 in Malabar Tor. I have 2 stacks of Galatite, Ash wood (even some pieces Mahogany for f sake) and Ironthread from Greenshade, yet, I have just about 20 Ironhide that I've looted AFTER coming to Malabar Tor, despite being VR 4 already and needing that Ironhide (if I wasn't a mage) for VR4 gear..

    Running medium armor is just a pain. (not to mention I have no traits for medium armor, and probably won't have till christmas, because I want light armor ones, and they take a month each by now)
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    I assumed that the 4th zone Malabal Tor would be for the next ore (like the past three zones had been) and would have the next level of missions (so dwarven levels 36-46) and the 5th zone Reaper's March would have the next level of missions to match the next ore (so ebony 46-VR-1).

    IIRCthis is how it works (ignoring the starter zone which shares with the first 'real' zone), levels are nominal:

    Zone 1: (4 - 15): Iron, never seen High Iron there
    Zone 2: (16-23): High Iron with a rare spawn of Orichalcum
    Zone 3: (24-30): Orichalcum with a rare spawn of Dwarven
    Zone 4: (31-37): same
    Zone 5: (38-41): Dwarven with a rare spawn of Ebony

    Coldhardbour (42-50): Ebony with a rare spawn of Calcinium

    So yes, I can see why you thought Malabal Tor would be the next tier now I've mapped out that list. I think the problem is caused by the zone level ranges not being in sync with the levels for which the crafting tiers can make gear.
    Edited by fromtesonlineb16_ESO on 23 June 2014 11:29
  • Food4Thought
    Food4Thought
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    I spent all weekend in Malabor Tor just to get a better feel of the levels and resource nods and I have to say it is working as intended. The vast majority of the map is intended for players below level 36 and would thus expect to find Orichaulcum instead of the higher level Dwarven. Unfortunately, for players who make it a point to clear every quest, flip every rock, and complete every achievment before moving on to the next zone, you end up about 2 - 3 levels higher than what the zone was intended for. So by the time you reach malabor Tor, you are already pushing the limits of Orichaulcum.

    Hell, I am not even completely done with Malabor Tor yet and I'm already almost 41. The highest mobs I have found in zone were only 37.
  • Curragraigue
    Curragraigue
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    I spent all weekend in Malabor Tor just to get a better feel of the levels and resource nods and I have to say it is working as intended. The vast majority of the map is intended for players below level 36 and would thus expect to find Orichaulcum instead of the higher level Dwarven. Unfortunately, for players who make it a point to clear every quest, flip every rock, and complete every achievment before moving on to the next zone, you end up about 2 - 3 levels higher than what the zone was intended for. So by the time you reach malabor Tor, you are already pushing the limits of Orichaulcum.

    Hell, I am not even completely done with Malabor Tor yet and I'm already almost 41. The highest mobs I have found in zone were only 37.

    I have been doing the same I'm usually at least 2-3 levels higher before I move to the next zone. Hasn't been a problem so far but it looks like zone 4 -5 might be a problem based on the levels in @fromtesonlineb16_ESO‌'s post so will need to save some of the dwarven and spidersilk stored up I think.

    @ArRashid‌ that was a pain when I was running a stamina dual wield, trying to find the hides and leather for the next zone I was usually a few quests into a zone sometimes even getting close to half way through before I had enough material to be able to to make a full suit of medium.
    Edited by Curragraigue on 23 June 2014 23:54
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Woolenthreads
    Woolenthreads
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    When my Main was in Alik'r Desert I could only find Cotton. There was no Spidersilk around. I returned to Rivenspire at first but had to venture into Bangkorai to get enough Spidersilk to construct L36 Light Armour. I don't think it's an error I think it's a feature because Bangkorai and Alik'r Desert share a block of levels between 36 and 40. I figured it would be the same in all of the factions.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
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