What happen too 100% damage reduction for spells with annulment?

alexj4596b14_ESO
alexj4596b14_ESO
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http://elderscrollsonline.com/en-uk/news/post/2014/05/22/patch-notes-v112#Combat & Gameplay


Light Armor

Annulment: This Ultimate ability’s damage shield now absorbs 100% of incoming Spell Damage rather than 50%. This damage shield value remains the same.

Side note: Annulment is not an Ultimate ability (as they state in the patch notes), and it should not be "balanced" as though it were an ultimate.

the tool tips still says 50%, is it giveing 100% and just now showing or is it broken?

@ZOS
  • GTech_1
    GTech_1
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    Side note: Annulment is not an Ultimate ability (as they state in the patch notes), and it should not be "balanced" as though it were an ultimate.
  • Yusuf
    Yusuf
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    Bump.
    I wanna know what this intended change was about and why we never saw it. The ability could be easily destroyed by any melee attack,due to it being only a shield for 300 points or so, so pvpers would not have to whine. It would give the general player who is no dk the same immunity to spells dks have to projectiles and the no-reflection and vulnerability against ranged non-magic attacks would make up for the longer time this effect lasts.
  • Mystborn
    Mystborn
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    So Annulment had two parts to it:

    1) Reduce the Base damage of all spells against you by 50%

    2) Give you a Damage Shield that absorbed ~350 damage. This Damage shield was unique in that for any given attack it would only absorb 50% of that attack's damage.

    For example, let's say an imp starts shooting fireballs with base damage 100 at you, your Spell Resistance reduces spell damage by 20% so you take 80 damage. You then cast Annulment and get a 300 pt shield. With the old Annulment the 100 damage would be reduced to 50 by part 1 of the ability, the Damage shield would absorb 25 (and now have 275 remaining) and the last 25 would be dealt to you - subject to your Spell Resistance (-20%) meaning you take 20 damage.

    As a result it would take 12 Fireballs to fully break the shield - those 12 fireballs would have had a total of 1200 base damage, reduced to 600 by part 1 of annulment, 300 was absorbed by the shield and the other 300 was mitigated by 20% to mean you took 240.

    New Annulment also has two parts to it:

    1) Reduce the Base damage of all spells against you by 50%

    2) Give you a Damage Shield that absorbed ~350 damage. This Damage shield now works just like any other damage shield and absorbs 100% of each attack until it is depleted.

    Using the same example as above, 20% Spell Resistance, fireballs with 100 base damage each, 300 point Damage Shield. The first fireball hits, part 1 reduces the base damage to 50 and then part 2 absorbs all 50 damage.

    It takes only 6 fireballs to fully break the shield, and you would have taken 0 damage. However - in the same case of you casting it once for 12 fireballs (1200 damage) you actually end up taking more damage:

    The first 6 fireballs (600 damage) are completely mitigated by part1/part2 but the next 6 fireballs hit you and are only mitigated by your 20% SR so you take 80 damage each - 480 damage total.


    Make sense?
  • CoUsT
    CoUsT
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    Thanks @Mystborn for testing and calculations. I have one question - what about spell that does more dmg than shield points? Shield is only 300 points and when someone hit you for 1500, how much hp you lose?
  • Mystborn
    Mystborn
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    1500 Base Damage, so with your 20% SR you'd take 1200 normally. Part 1 lowers base damage by 50% to 750, Part 2 absorbs 300 points of that, the other 450 goes through to you and after your 20% SR you take 360.
  • smercgames_ESO
    smercgames_ESO
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    Does Annulment work on all magicka skills or is it only skills that use spell resistance since some spells go against armor (veil strike and assassins blade)? The whole some skills use magicka/armor and others use weapon dmg/spell resist makes things confusing.
  • Baphomet
    Baphomet
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    Wait what? You can now mitigate part of the damage with your spell resistance before the shield starts absorbing? No other damage shield has ever worked that way, I believe.
    - The Psijic Order
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  • smercgames_ESO
    smercgames_ESO
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    Baphomet wrote: »
    Wait what? You can now mitigate part of the damage with your spell resistance before the shield starts absorbing? No other damage shield has ever worked that way, I believe.

    I read his post wrong the first time also. Reread it and you will get it. He said without Annulment you would take 1200 then goes into with it you would only take 360.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Mystborn wrote: »
    So Annulment had two parts to it:

    1) Reduce the Base damage of all spells against you by 50%

    2) Give you a Damage Shield that absorbed ~350 damage. This Damage shield was unique in that for any given attack it would only absorb 50% of that attack's damage.

    For example, let's say an imp starts shooting fireballs with base damage 100 at you, your Spell Resistance reduces spell damage by 20% so you take 80 damage. You then cast Annulment and get a 300 pt shield. With the old Annulment the 100 damage would be reduced to 50 by part 1 of the ability, the Damage shield would absorb 25 (and now have 275 remaining) and the last 25 would be dealt to you - subject to your Spell Resistance (-20%) meaning you take 20 damage.

    As a result it would take 12 Fireballs to fully break the shield - those 12 fireballs would have had a total of 1200 base damage, reduced to 600 by part 1 of annulment, 300 was absorbed by the shield and the other 300 was mitigated by 20% to mean you took 240.

    New Annulment also has two parts to it:

    1) Reduce the Base damage of all spells against you by 50%

    2) Give you a Damage Shield that absorbed ~350 damage. This Damage shield now works just like any other damage shield and absorbs 100% of each attack until it is depleted.

    Using the same example as above, 20% Spell Resistance, fireballs with 100 base damage each, 300 point Damage Shield. The first fireball hits, part 1 reduces the base damage to 50 and then part 2 absorbs all 50 damage.

    It takes only 6 fireballs to fully break the shield, and you would have taken 0 damage. However - in the same case of you casting it once for 12 fireballs (1200 damage) you actually end up taking more damage:

    The first 6 fireballs (600 damage) are completely mitigated by part1/part2 but the next 6 fireballs hit you and are only mitigated by your 20% SR so you take 80 damage each - 480 damage total.


    Make sense?

    The change too annulment was supposed too be 100% spell midgation while shilled was active is 100% . That's still means it's not working
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Baphomet wrote: »
    Wait what? You can now mitigate part of the damage with your spell resistance before the shield starts absorbing? No other damage shield has ever worked that way, I believe.

    I read his post wrong the first time also. Reread it and you will get it. He said without Annulment you would take 1200 then goes into with it you would only take 360.

    And that is still cant be totally correct the whispmother AoE still dose huge amounts if damage while using that spell
    Edited by alexj4596b14_ESO on 11 June 2014 13:51
  • Mystborn
    Mystborn
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    The change too annulment was supposed too be 100% spell midgation while shilled was active is 100% . That's still means it's not working

    This is the confusion - you are thinking the part 1 got changed from 50% to 100%, it didn't, it was part 2 that got changed from 50% to 100%. I don't blame you, the patch note wasn't very clear.

    To be honest it would be absolutely ridiculous if part 1 was 100% because it would reduce all spell damage to 0, which would mean there would be no damage left to break the shield so the shield would last the full 30 seconds or whatever and make you immune to spell damage the entire time. Yes, yes, physical damage could break it but in a lot of PvE group content there is little to no physical damage done by the boss to anyone other than the Tank.
    Does Annulment work on all magicka skills or is it only skills that use spell resistance since some spells go against armor (veil strike and assassins blade)? The whole some skills use magicka/armor and others use weapon dmg/spell resist makes things confusing.

    Good question and unfortunately one I don't think I was able to test since it requires a volunteer from another faction to come hang out in Cyrodil.
    Baphomet wrote: »
    Wait what? You can now mitigate part of the damage with your spell resistance before the shield starts absorbing? No other damage shield has ever worked that way, I believe.

    Nope, your Damage Shield absorbs damage unmitigated by blocking and armour/spell resistance - but Annulment is unique in that it applies this 50% reduction in spell damage prior to anything else (including Damage Shields). For extra fun, since Damage Shields work on a FIFO (First In, First Out) basis you can cast a bigger shield like Barrier first, then cast Annulment and Annulment will reduce spell damage by 50% and then any leftover spell damage will go against the Barrier first.

    You do get your Blocking/Armour/Spell Resist mitigation against any portion of damage that makes it past your Damage Shield and in to your face.
    And that is still cant be totally correct the whispmother AoE still dose huge amounts if damage while using that spell

    It is correct, what is happening with Wispmother (if you check your combat log or the Death Recap) is there are actually 2 AoE's. I forget the name of the first one but she does that regardless of the number of adds up and then she does another one called "Combustion" (I think) immediately afterwards that is 1200 damage per add, and appears to ignore Armour/Spell Resistance.

    The first AoE is large enough (aka more than 700 damage) to completely wipe out your Annulment shield even after it has been reduced to 50% of its base. This means you don't have the Annulment shield up (and so don't have the 50% less spell damage) for the Combustion so it does full damage to you.

    I'll be honest here, I'm not 100% sure that the Annulment 50% reduction in spell damage applies to the Combustion since it does seem to ignore Spell Resistance but I'm about 95% sure it does based upon some basic rough testing and eyeballing the amount of health I lost. Unfortunately I wasn't running CLS for that fight and since I didn't die I didn't see the Death Recap.

    Hope that clears everything up!

    Btw I have a video I made back on the PTS before release that covers some basics on shields here:

    https://www.youtube.com/watch?v=6wlvHyYjrkM

    The only major change to remember is that Annulment no longer only absorbs half the damage.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Mystborn wrote: »
    The change too annulment was supposed too be 100% spell midgation while shilled was active is 100% . That's still means it's not working

    This is the confusion - you are thinking the part 1 got changed from 50% to 100%, it didn't, it was part 2 that got changed from 50% to 100%. I don't blame you, the patch note wasn't very clear.

    To be honest it would be absolutely ridiculous if part 1 was 100% because it would reduce all spell damage to 0, which would mean there would be no damage left to break the shield so the shield would last the full 30 seconds or whatever and make you immune to spell damage the entire time. Yes, yes, physical damage could break it but in a lot of PvE group content there is little to no physical damage done by the boss to anyone other than the Tank.
    Does Annulment work on all magicka skills or is it only skills that use spell resistance since some spells go against armor (veil strike and assassins blade)? The whole some skills use magicka/armor and others use weapon dmg/spell resist makes things confusing.

    Good question and unfortunately one I don't think I was able to test since it requires a volunteer from another faction to come hang out in Cyrodil.
    Baphomet wrote: »
    Wait what? You can now mitigate part of the damage with your spell resistance before the shield starts absorbing? No other damage shield has ever worked that way, I believe.

    Nope, your Damage Shield absorbs damage unmitigated by blocking and armour/spell resistance - but Annulment is unique in that it applies this 50% reduction in spell damage prior to anything else (including Damage Shields). For extra fun, since Damage Shields work on a FIFO (First In, First Out) basis you can cast a bigger shield like Barrier first, then cast Annulment and Annulment will reduce spell damage by 50% and then any leftover spell damage will go against the Barrier first.

    You do get your Blocking/Armour/Spell Resist mitigation against any portion of damage that makes it past your Damage Shield and in to your face.
    And that is still cant be totally correct the whispmother AoE still dose huge amounts if damage while using that spell

    It is correct, what is happening with Wispmother (if you check your combat log or the Death Recap) is there are actually 2 AoE's. I forget the name of the first one but she does that regardless of the number of adds up and then she does another one called "Combustion" (I think) immediately afterwards that is 1200 damage per add, and appears to ignore Armour/Spell Resistance.

    The first AoE is large enough (aka more than 700 damage) to completely wipe out your Annulment shield even after it has been reduced to 50% of its base. This means you don't have the Annulment shield up (and so don't have the 50% less spell damage) for the Combustion so it does full damage to you.

    I'll be honest here, I'm not 100% sure that the Annulment 50% reduction in spell damage applies to the Combustion since it does seem to ignore Spell Resistance but I'm about 95% sure it does based upon some basic rough testing and eyeballing the amount of health I lost. Unfortunately I wasn't running CLS for that fight and since I didn't die I didn't see the Death Recap.

    Hope that clears everything up!

    Btw I have a video I made back on the PTS before release that covers some basics on shields here:

    https://www.youtube.com/watch?v=6wlvHyYjrkM

    The only major change to remember is that Annulment no longer only absorbs half the damage.

    Ok see I was wondering what I was missing. The current leader of the group(pug) said that we need too keep 1 add alive. So as long as those adds are dead the 1200 damage wouldn't happen right?

    It was my first time.

    Ok after watching the video I have a question. I use hardened ward for tanking. Now when I tank this is what I see.

    Shield value-Ability Damage-midgation= total damage taken

    When u use that ability and block I receive almost no damage unless the attack is doing so much damage that the shield value is just not large enough too make a difference. So why am I seeing that?
    Edited by alexj4596b14_ESO on 11 June 2014 17:04
  • Mystborn
    Mystborn
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    I don't really understand your question. Where do you see that? Is it an addon? Damage Shields on tanks are generally not very good as they absorb pre-mitigation damage and tanks (should) have pretty good mitigation.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Mystborn wrote: »
    I don't really understand your question. Where do you see that? Is it an addon? Damage Shields on tanks are generally not very good as they absorb pre-mitigation damage and tanks (should) have pretty good mitigation.

    Do u kill all the adds for whips in aa?

    I see this when I'm taking damage while blocking
  • Mystborn
    Mystborn
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    No, we leave one up. You can kill them all but that means more time on adds, less time on the boss. We typically kill 2 of the 3 adds on the first wave then ignore all the adds on the 2nd wave and just kill her before she explodes.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Mystborn wrote: »
    No, we leave one up. You can kill them all but that means more time on adds, less time on the boss. We typically kill 2 of the 3 adds on the first wave then ignore all the adds on the 2nd wave and just kill her before she explodes.

    Ok
  • Mystborn
    Mystborn
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    Obviously you need good enough dps to kill her by the 2nd explosion if you ignore all the adds in the 2nd wave because if she pops with 4 adds up...

    It'll be no good!
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Mystborn wrote: »
    Obviously you need good enough dps to kill her by the 2nd explosion if you ignore all the adds in the 2nd wave because if she pops with 4 adds up...

    It'll be no good!


    So now I'm wondering, what would u use shields for? If they prevent damage from being Midgated why you apply it what would u use it for?

    I still don't understand why if I use hardened ward and block the damage is Midgated reduced so much, but I have not seen this apply too other shield abilities. Would they make a different mechanic for specific abilities?
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Checking into this, all.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    So! Here's the break-down on the change to Annulment:

    Before the change: When you were hit by an ability, 50% of the damage would hit you and 50% of it would be absorbed.

    After the change: When you're hit by an ability, 100% of the damage is absorbed.

    In both cases the amount of damage done by a spell is reduced by 50%. In the changed version, that reduction occurs before the absorption.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    So! Here's the break-down on the change to Annulment:

    Before the change: When you were hit by an ability, 50% of the damage would hit you and 50% of it would be absorbed.

    After the change: When you're hit by an ability, 100% of the damage is absorbed.

    In both cases the amount of damage done by a spell is reduced by 50%. In the changed version, that reduction occurs before the absorption.

    but we still get damaged by the whispmother
  • Axer
    Axer
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    So! Here's the break-down on the change to Annulment:

    Before the change: When you were hit by an ability, 50% of the damage would hit you and 50% of it would be absorbed.

    After the change: When you're hit by an ability, 100% of the damage is absorbed.

    In both cases the amount of damage done by a spell is reduced by 50%. In the changed version, that reduction occurs before the absorption.

    Essentially you nerfed an already weak ability.

    Thanks ZO.

    Please continue to unbalance the game in an obscure way. Im sure you'll do well.
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • Mystborn
    Mystborn
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    So! Here's the break-down on the change to Annulment:

    Before the change: When you were hit by an ability, 50% of the damage would hit you and 50% of it would be absorbed.

    After the change: When you're hit by an ability, 100% of the damage is absorbed.

    In both cases the amount of damage done by a spell is reduced by 50%. In the changed version, that reduction occurs before the absorption.

    but we still get damaged by the whispmother

    Alex, I already explained this to you earlier in the thread:

    http://forums.elderscrollsonline.com/discussion/comment/981784/#Comment_981784
  • rotatorkuf
    rotatorkuf
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    So! Here's the break-down on the change to Annulment:

    Before the change: When you were hit by an ability, 50% of the damage would hit you and 50% of it would be absorbed.

    After the change: When you're hit by an ability, 100% of the damage is absorbed.

    In both cases the amount of damage done by a spell is reduced by 50%. In the changed version, that reduction occurs before the absorption.

    this is misleading wording (which is on par for the game's wording and tooltips thus far, terrible)

    After the change: When you're hit by an ability, 100% of the damage is absorbed.

    ^^ implies all damage is absorbed, lolwtfmate

    ^^ should say:

    After the change: When you're hit by an ability, 100% of the shield is used to absorb damage.

    edit: upon further review, even the "before" is misleading wording...

    Before the change: When you were hit by an ability, 50% of the damage would hit you and 50% of it would be absorbed.

    so if i get hit for 3000 damage, the shield absorbs 1500?...ugh....
    Edited by rotatorkuf on 19 June 2014 11:17
  • rotatorkuf
    rotatorkuf
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    Axer wrote: »
    So! Here's the break-down on the change to Annulment:

    Before the change: When you were hit by an ability, 50% of the damage would hit you and 50% of it would be absorbed.

    After the change: When you're hit by an ability, 100% of the damage is absorbed.

    In both cases the amount of damage done by a spell is reduced by 50%. In the changed version, that reduction occurs before the absorption.

    Essentially you nerfed an already weak ability.

    Thanks ZO.

    Please continue to unbalance the game in an obscure way. Im sure you'll do well.

    yes, it's a total nerf

    instead of it lasting a bit longer before the patch

    it now lasts a shorter amount of time since the shield is used up entirely on first hit
    (300 unmitigated dmg shield at vr12 luls)

    idk wtf they're doing lol

    it is an incredibly useless ability
    Edited by rotatorkuf on 19 June 2014 11:21
  • Mystborn
    Mystborn
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    rotatorkuf wrote: »
    So! Here's the break-down on the change to Annulment:

    Before the change: When you were hit by an ability, 50% of the damage would hit you and 50% of it would be absorbed.

    After the change: When you're hit by an ability, 100% of the damage is absorbed.

    In both cases the amount of damage done by a spell is reduced by 50%. In the changed version, that reduction occurs before the absorption.

    this is misleading wording (which is on par for the game's wording and tooltips thus far, terrible)

    After the change: When you're hit by an ability, 100% of the damage is absorbed.

    ^^ implies all damage is absorbed, lolwtfmate

    ^^ should say:

    After the change: When you're hit by an ability, 100% of the shield is used to absorb damage.

    edit: upon further review, even the "before" is misleading wording...

    Before the change: When you were hit by an ability, 50% of the damage would hit you and 50% of it would be absorbed.

    so if i get hit for 3000 damage, the shield absorbs 1500?...ugh....

    It is a complicated and intricate ability to explain succinctly, I already posted the lengthy version of exactly how it works, Jess gave a summary. If you read her explanation with a basic understanding on how shields work (i.e. they can absorb damage only until they are depleted) it is accurate, no shields in this game absorb more than their shield amount.

    To be honest, even your rewording of the ability is flawed:
    rotatorkuf wrote: »
    ^^ should say:

    After the change: When you're hit by an ability, 100% of the shield is used to absorb damage.

    Both before and after the change 100% of the shield was used to absorb damage. If you had a 300pt shield then before the change if you were hit with a 1600pt attack the special ability of the shield would half that damage to 800, then 400 damage would be directed to the shield and the other 400 damage would be directed to your face. The shield would absorb 300 of the 400 damage directed to it, and the remaining 100 damage that couldnt be absorbed (due to the shield being depleted) would join the other 400 damage in hitting you in the face. You would, of course, then apply any mitigation due to blocking or spell resistance to that 500 damage before it came off your health.

    My point here is not to nitpick your explanation but to highlight that this ability is(was) a pain in the behind to explain - and that confusion is probably why they decided to change it. Which is a shame because as you pointed out, the fact the shield only took half damage meant it had a chance to survive more than one hit.

    @ZOS_JessicaFolsom‌, One possibility for this ability might be to have the shield only absorb spell damage? I know from when I used it while leveling, if I was pulling a pack with a caster and a melee or archer mob it always sucked to put up your Annulment to try to mitigate the caster damage and then have the melee or archer strip it right off with their physical attacks.
  • rotatorkuf
    rotatorkuf
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    Mystborn wrote: »
    rotatorkuf wrote: »
    So! Here's the break-down on the change to Annulment:

    Before the change: When you were hit by an ability, 50% of the damage would hit you and 50% of it would be absorbed.

    After the change: When you're hit by an ability, 100% of the damage is absorbed.

    In both cases the amount of damage done by a spell is reduced by 50%. In the changed version, that reduction occurs before the absorption.

    this is misleading wording (which is on par for the game's wording and tooltips thus far, terrible)

    After the change: When you're hit by an ability, 100% of the damage is absorbed.

    ^^ implies all damage is absorbed, lolwtfmate

    ^^ should say:

    After the change: When you're hit by an ability, 100% of the shield is used to absorb damage.

    edit: upon further review, even the "before" is misleading wording...

    Before the change: When you were hit by an ability, 50% of the damage would hit you and 50% of it would be absorbed.

    so if i get hit for 3000 damage, the shield absorbs 1500?...ugh....

    It is a complicated and intricate ability to explain succinctly, I already posted the lengthy version of exactly how it works, Jess gave a summary. If you read her explanation with a basic understanding on how shields work (i.e. they can absorb damage only until they are depleted) it is accurate, no shields in this game absorb more than their shield amount.

    To be honest, even your rewording of the ability is flawed:
    rotatorkuf wrote: »
    ^^ should say:

    After the change: When you're hit by an ability, 100% of the shield is used to absorb damage.

    Both before and after the change 100% of the shield was used to absorb damage. If you had a 300pt shield then before the change if you were hit with a 1600pt attack the special ability of the shield would half that damage to 800, then 400 damage would be directed to the shield and the other 400 damage would be directed to your face. The shield would absorb 300 of the 400 damage directed to it, and the remaining 100 damage that couldnt be absorbed (due to the shield being depleted) would join the other 400 damage in hitting you in the face. You would, of course, then apply any mitigation due to blocking or spell resistance to that 500 damage before it came off your health.

    My point here is not to nitpick your explanation but to highlight that this ability is(was) a pain in the behind to explain - and that confusion is probably why they decided to change it. Which is a shame because as you pointed out, the fact the shield only took half damage meant it had a chance to survive more than one hit.

    @ZOS_JessicaFolsom‌, One possibility for this ability might be to have the shield only absorb spell damage? I know from when I used it while leveling, if I was pulling a pack with a caster and a melee or archer mob it always sucked to put up your Annulment to try to mitigate the caster damage and then have the melee or archer strip it right off with their physical attacks.

    lol you're right i suppose, i've never actually used this ability, as it never seemed attractive, worse after patch

    i was going off what i read....and, unfortunately, the game's tooltip (which as we learn more and more, we can't trust these game tooltips)

    this ability's tooltip just needs a whole new rewording imo

    or even better, a whole rework

    the fact that shields are unmitigated means that this is gone in almost always one hit....meaning, why would you waste a precious hotbar spot for this ability, when there are so many other better abilities?

    unless you only have dots ticking on you, then maybe the dots will make the shield last longer

    but honestly, when is that ever the situation?
    Edited by rotatorkuf on 19 June 2014 20:21
  • Mystborn
    Mystborn
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    It rocks versus the wispmother. Or you can cast it after another, larger shield like barrier. You take 50% damage from all spells while annulment holds but the damage goes into barrier first.

    It's definitely less useful than before with the change but it was a really complicated ability to explain before.
  • Halrloprillalar
    Halrloprillalar
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    It's not complicated at all.

    It has an amount of spell damage it absorbs (say 400). It will absorb that much of a spell after it first reduces said spell's damage by 50% (so if something is going to hit you for 1k, it will not hit you for 500-400 = 100 dmg).

    It's still a pretty garbage ability all around.
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