JoseDelgadoCub17_ESO wrote: »ESO estimated sales is 1.5 million ( since we have no official proof this is based on a 1:4 ratio from physical copies sold)
Apparently each version of Cyrodill houses 2000 players at one time.
The problem isn't the amount of servers but that we are not spread out evenly so we all jumped into one campaign forcing queue times.
The solution, I have none but adding less campaigns would cause even more inflation in campaigns if that is the actual sub count.
If every single one of us tired to enter Cyrodill with the 2000 (666 players per faction). Player cap that would mean we should need 750 campaigns but since we all don't have the same schedule we don't, but we defiantly do not need less campaigns.
...They can open new campaigns if they need to, until then the current campaigns need to be merged.
When is a good number to open a campaign though my ranking in Wabbajack is 5785 imagine all the people above me and the cap in the zone Is 2000JoseDelgadoCub17_ESO wrote: »ESO estimated sales is 1.5 million ( since we have no official proof this is based on a 1:4 ratio from physical copies sold)
Apparently each version of Cyrodill houses 2000 players at one time.
The problem isn't the amount of servers but that we are not spread out evenly so we all jumped into one campaign forcing queue times.
The solution, I have none but adding less campaigns would cause even more inflation in campaigns if that is the actual sub count.
If every single one of us tired to enter Cyrodill with the 2000 (666 players per faction). Player cap that would mean we should need 750 campaigns but since we all don't have the same schedule we don't, but we defiantly do not need less campaigns.
You're assuming that everyone wants to be in Cyrodiil, you can see the current populations as evidence that that isn't the case. Merging the campaigns means the people that want to go to Cyrodiil will actually get to fight people and you won't be able to stack one faction on a campaign and steamroll. They can open new campaigns if they need to, until then the current campaigns need to be merged.
JoseDelgadoCub17_ESO wrote: »ESO estimated sales is 1.5 million ( since we have no official proof this is based on a 1:4 ratio from physical copies sold)
Apparently each version of Cyrodill houses 2000 players at one time.
The problem isn't the amount of servers but that we are not spread out evenly so we all jumped into one campaign forcing queue times.
The solution, I have none but adding less campaigns would cause even more inflation in campaigns if that is the actual sub count.
If every single one of us tired to enter Cyrodill with the 2000 (666 players per faction). Player cap that would mean we should need 750 campaigns but since we all don't have the same schedule we don't, but we defiantly do not need less campaigns.
JoseDelgadoCub17_ESO wrote: »When is a good number to open a campaign though my ranking in Wabbajack is 5785 imagine all the people above me and the cap in the zone Is 2000
JoseDelgadoCub17_ESO wrote: »When is a good number to open a campaign though my ranking in Wabbajack is 5785 imagine all the people above me and the cap in the zone Is 2000