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The number of campaigns is fine ( reason inside why)

JoseDelgadoCub17_ESO
JoseDelgadoCub17_ESO
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ESO estimated sales is 1.5 million ( since we have no official proof this is based on a 1:4 ratio from physical copies sold)

Apparently each version of Cyrodill houses 2000 players at one time.

The problem isn't the amount of servers but that we are not spread out evenly so we all jumped into one campaign forcing queue times.

The solution, I have none but adding less campaigns would cause even more inflation in campaigns if that is the actual sub count.

If every single one of us tired to enter Cyrodill with the 2000 (666 players per faction). Player cap that would mean we should need 750 campaigns but since we all don't have the same schedule we don't, but we defiantly do not need less campaigns.
  • Niffo
    Niffo
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    ESO estimated sales is 1.5 million ( since we have no official proof this is based on a 1:4 ratio from physical copies sold)

    Apparently each version of Cyrodill houses 2000 players at one time.

    The problem isn't the amount of servers but that we are not spread out evenly so we all jumped into one campaign forcing queue times.

    The solution, I have none but adding less campaigns would cause even more inflation in campaigns if that is the actual sub count.

    If every single one of us tired to enter Cyrodill with the 2000 (666 players per faction). Player cap that would mean we should need 750 campaigns but since we all don't have the same schedule we don't, but we defiantly do not need less campaigns.

    You're assuming that everyone wants to be in Cyrodiil, you can see the current populations as evidence that that isn't the case. Merging the campaigns means the people that want to go to Cyrodiil will actually get to fight people and you won't be able to stack one faction on a campaign and steamroll. They can open new campaigns if they need to, until then the current campaigns need to be merged.
  • Samadhi
    Samadhi
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    Niffo wrote: »
    ...They can open new campaigns if they need to, until then the current campaigns need to be merged.

    This is the core of it right here.
    Right now there only needs to be 2-3 campaigns. When those campaigns have capped out on a regular basis, it would then make sense to open more campaigns to deal with the overflow of players.

    Spreading everyone thin from the start has simply resulted in a bunch of imbalanced campaigns.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
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    Niffo wrote: »
    ESO estimated sales is 1.5 million ( since we have no official proof this is based on a 1:4 ratio from physical copies sold)

    Apparently each version of Cyrodill houses 2000 players at one time.

    The problem isn't the amount of servers but that we are not spread out evenly so we all jumped into one campaign forcing queue times.

    The solution, I have none but adding less campaigns would cause even more inflation in campaigns if that is the actual sub count.

    If every single one of us tired to enter Cyrodill with the 2000 (666 players per faction). Player cap that would mean we should need 750 campaigns but since we all don't have the same schedule we don't, but we defiantly do not need less campaigns.

    You're assuming that everyone wants to be in Cyrodiil, you can see the current populations as evidence that that isn't the case. Merging the campaigns means the people that want to go to Cyrodiil will actually get to fight people and you won't be able to stack one faction on a campaign and steamroll. They can open new campaigns if they need to, until then the current campaigns need to be merged.
    When is a good number to open a campaign though my ranking in Wabbajack is 5785 imagine all the people above me and the cap in the zone Is 2000
  • lao
    lao
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    ESO estimated sales is 1.5 million ( since we have no official proof this is based on a 1:4 ratio from physical copies sold)

    Apparently each version of Cyrodill houses 2000 players at one time.

    The problem isn't the amount of servers but that we are not spread out evenly so we all jumped into one campaign forcing queue times.

    The solution, I have none but adding less campaigns would cause even more inflation in campaigns if that is the actual sub count.

    If every single one of us tired to enter Cyrodill with the 2000 (666 players per faction). Player cap that would mean we should need 750 campaigns but since we all don't have the same schedule we don't, but we defiantly do not need less campaigns.

    from those 1.5 mill subs atleast 500k didnt sub after the free month. this is a pretty safe estimate actually and pretty normal for a modern mmo. more ppl will leave during the next 1-2 months. maybe in ~6 months the population will have balanced out at what its gonna be so yeah it kinda is too many campaigns. even now action isnt very good during off peak hours.
  • Nijjion
    Nijjion
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    You could delete 8 of the servers during the week and 1 will not be full.

    You could get away with 3 servers but that still creates the factions from splitting up. It seems that has changed though for the moment as everyone was bored of the Aussies all on AB server when the EB aussies were on Wabba.
    NijjijjioN - DK - AR27
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  • Drazticulous
    Drazticulous
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    When is a good number to open a campaign though my ranking in Wabbajack is 5785 imagine all the people above me and the cap in the zone Is 2000

    Your rank may be 5785 but kill 2 people and it'll probably jump to 4389... that's how mine seems to be
  • CapuchinSeven
    CapuchinSeven
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    What would have maybe been better is a dynamic system that maybe doesn't tie you to a home instance.

    3 open at all times and then more that dynamically open as the 3 main servers become capped and more players want to join.
  • Niffo
    Niffo
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    When is a good number to open a campaign though my ranking in Wabbajack is 5785 imagine all the people above me and the cap in the zone Is 2000

    That ranking is not indicative of how many people are playing your campaign on a daily basis, that number includes anyone that has gained even one point of AP in Cyrodiil at anytime since the start of the campaign. 5785 people are not playing on Wabbajack every day, there probably aren't that many people playing on the top three servers combined on a daily basis. Four to five servers will be more than enough for the current pvp population considering that three only go above one bar for each faction, while the others don't.
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