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Should there be fewer servers?

Lord_Draevan
Lord_Draevan
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I'm sure most of you have noticed that, during NA prime time, only 3 servers go above Low population every night: Auriel's Bow, Bloodthorn, and Wabbajack. I'm also sure you heard of what occured on Auriel's Bow, where the AD was stacked at High or Full population all night while EP and DC were all at Low, which nicely illustrates the problem at hand: there are too many campaigns for the amount of players, especially during the NA off hours. Servers can be devoid of more than a few dozen players for weeks, factions only bothering to play on them when their Scroll/Emp bonuses they use for PvE or guest servers are threatened.

So, my suggestion to ZOS is a simple one: for a one-month period, shut down the 5 least populated servers. I'm sure ZOS has ways of knowing which these are. This would just to see if this solves the population imbalance/nightcapping issues. If not, we can go back to the current model.

I'll tag the forum mods to ensure ZOS at least glances at this issue.
@ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_AlanG
Edited by Lord_Draevan on 21 May 2014 17:14
I'm a man of few words. Any questions?
NA/PC server

Should there be fewer servers? 38 votes

Yes, there should be fewer servers
84% 32 votes
No, the current number is fine
15% 6 votes
  • AlMcFly
    AlMcFly
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    I'm assuming you're talking about AvA "campaigns" not "servers". The game uses a single MegaServer technology. If so, then yes.
  • Lord_Draevan
    Lord_Draevan
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    AlMcFly wrote: »
    I'm assuming you're talking about AvA "campaigns" not "servers". The game uses a single MegaServer technology. If so, then yes.

    Yes, I've tried editing this post to change that but it won't let me, I keep getting a "category is required" message.
    Edited by Lord_Draevan on 21 May 2014 17:43
    I'm a man of few words. Any questions?
    NA/PC server
  • joshisanonymous
    joshisanonymous
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    No, just amp up the cost on transferring already (by a lot) and place greater restrictions on guesting. The campaigns would be fine with the current population if it was just spread out. Even 30 people on each alliance during most hours is plenty to generate fun scenarios for now, and later population won't be an issue anyway. Merging campaigns then splitting campaigns later and such will cause a different sort of chaos and undermine the development of campaign loyalty.
    Fedrals: PC / NA / EP / NB

  • Nooblet
    Nooblet
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    They should lower the cap. There isn't really a need for how many they allow in each campaign, and the stability isn't there on the full campaign.
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