I was reflecting on how the bots have destroyed my fun in ESO, and yesterday I encountered Bots below the ground harvesting nodes before I could get to them. As I contemplated how they are such a pain a thought came to me...
Why not give up the crafting systems completely and substitute a Armor/Weapon/Jewelry reward/bonus system in it's place geared to quest completion?
I'm thinking that the game Dev's might consider drafting up a points system where for different trigger events (Questing, boss events, etc) points could be gained which could then be spent to enhance crafting skills. Just like with arrows now make the raw materials be assumed "to be there", no gathering. Then as skills raise due to questing points you still would have the ability to make whatever you want and the bot problem vanishes in one fell swoop. Kill the money source, put China out of work.
Frankly, the bots are killing the game for me and I'm sure for others too. Right now the Dev's are stamping out a million small sparks, the approach above would kill the problem at the source.
Just a thought, but it would work... Dev's please look this approach over.