Shaun98ca2 wrote: »Shaun98ca2 wrote: »People complaining about the weapon swapping and how its getting them killed in battle baffles me.
I pretty much NEVER use weapon swap unless I wanna change up my play style Weapon A is my Range set up / Weapon B is my Melee set up.
That's probably why you're baffled.
You're effectively only utilising 5 skills and 1 ultimate during combat by not swapping weapons.
Utilising weapon swap, you now have 10 skills and 2 ultimates at your finger tips.
Generally I have a single target bar and an AoE bar. Works quite well. When i group, sometimes I switch to a healing/buff bar. Being able to clutch heal mid combat could be the thing that saves your group from a wipe. Since you only utilise one bar during combat, this is not something you can pull off.
Actually with my 1 hotbar I can DPS CC and Heal all on one bar no switching needed. I have been able to take on pretty much all content this way.
Shaun98ca2 wrote: »Shaun98ca2 wrote: »People complaining about the weapon swapping and how its getting them killed in battle baffles me.
I pretty much NEVER use weapon swap unless I wanna change up my play style Weapon A is my Range set up / Weapon B is my Melee set up.
That's probably why you're baffled.
You're effectively only utilising 5 skills and 1 ultimate during combat by not swapping weapons.
Utilising weapon swap, you now have 10 skills and 2 ultimates at your finger tips.
Generally I have a single target bar and an AoE bar. Works quite well. When i group, sometimes I switch to a healing/buff bar. Being able to clutch heal mid combat could be the thing that saves your group from a wipe. Since you only utilise one bar during combat, this is not something you can pull off.
Actually with my 1 hotbar I can DPS CC and Heal all on one bar no switching needed. I have been able to take on pretty much all content this way.
Granted, although someone utilising both bars will be more effective IMO.
The point is you're not supposed to have all the abilities on your bar all at once to handle every situation. It's to promote team work to accomplish your goals. If you're weak in one area, then a group member should be strong in that area to compensate.
This is a MMO after all, designed around group play.
alexandru987eb17_ESO wrote: »I agree its beyond crap and all this to try and get more money from console sales... its like THE insult for any PC gamer out there to destroy a game so you can try and squeeze more console money.
It will bite them in the ass anyway as most just finish the story and quit.... bored of the 5 skills they have been using since level 10. Maybe the next PC MMO will understand that if we wanted 5 skills we would already be playing on the console.
ImaginaryDimension wrote: »The problem is we cannot "prepare" for a fight as every fight is different. If I am lucky enough to have to exact skills I need in order to kill that certain type of player, that is not skill... That is luck in chosing the correct skills that just so happened to be designed for that player.
[etc., etc.]
ImaginaryDimension wrote: »Does anyone else feel really handicapped with only having 12 skills available to use?
........
Sorcs or people who use 2 handed weapons are HEAVILY penalised by constantly having to change their weapon (even though it's the same weapon) to access the other 6 skills.
Since there are no cooldowns, technically all you need to kill is one skill, two if you want to use both magicka and stamina pools to power your damage output.
Mash it over and over and you're good to go(as proven by the unreal amount of bots geting by just spamming biting jabs)
This is a big change from the other MMO's, one that first needs to sink in for people to realize why 6/12 slots is enough. The 6 slots are not there to allow you to defeat mosters(you only need 1 for that), they are there to allow you to develop clever ways of combining various skills together to get spectacular results.
Basically every possible combination of skills is like a separate class.
nerevarine1138 wrote: »
Rocksteady wrote: »Whenever I think I don't have enough abilities at any one time I think back to EQ where I had 8 and if I used them all too quickly I would have to sit down for 20 mins lol
EDIT- It was so bad they implemented a tetris style game to keep people from getting bored... That's how they used to deal with people who couldn't handle stuff like this