I'm not criticizing but the guilds in ESO are super impersonal. No one cares if you log on, log off, join, leave, talk, not talk... Take my advise and don't over-think it
Either antisocial doesn't mean what you think it means or else you're being deliberately derogatory about those not wishing to deal with guild drama in the way you seem to be content with.
clocksstoppe wrote: »why the *** is this needed? if they are antisocial it means it is their choice to not be part of guilds or communities. there is nothing to fix
No thank you. I know your intentions are good but pushing truly anti-social players into guilds is the quickest way to get us to unsub.
"Timid newbies" are a whole other population and I agree that it would nice to find a way for established guilds to reach out to them, but I'm still against forcing anyone into a social or trade guild.
daneyulebub17_ESO wrote: »The problem I realized, is if it was truly global--pretty much a guild that almost everyone was a part of--it would decimate all the other market guilds, and basically be very close to a global AH (OK, a global store) that the devs of this game are obviously trying to get away from.
Either antisocial doesn't mean what you think it means or else you're being deliberately derogatory about those not wishing to deal with guild drama in the way you seem to be content with.
Ah. Well I wasn't being derogatory, just tongue-in-cheek. I myself am rather antisocial and proud of it. I do believe I understand what it means.
I am NOT content with guild drama (not sure what gave you that idea), and so I would prefer to have other mechanisms that would allow me to enjoy the game experience more completely without being forced to tackle the current guild social scaffolding.
Many players are reluctant to find and join a guild, or to trade randomly within a zone; these both have risks/problems and can be immersion-breaking. I don't like choosing guilds either from random invites or generic web searches. Yet it would be so useful if we could conduct limited commercial interaction with willing strangers -- in the same way that we can jump in and help somebody who is getting slagged by a monster.
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Many players are reluctant to find and join a guild, or to trade randomly within a zone; these both have risks/problems and can be immersion-breaking. I don't like choosing guilds either from random invites or generic web searches. Yet it would be so useful if we could conduct limited commercial interaction with willing strangers -- in the same way that we can jump in and help somebody who is getting slagged by a monster.
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I don't believe the problem has anything to do with antisocial behavior.
When people are in the mood to be social they rather do something that's actually fun with others. Commercial interaction as you so delicately put it is rarely if ever a form of real socializing. It's something that is done more out of necessity to acquire what is needed.
So that's the true problem here - and why so many people dislike this game's economic system. It's not a lack of socializing. It's just that most people simply have better things to do with their time than haggle over prices for make-believe items or jump from guild to guild on some hopeless quest to find a store that sells them what they need.
There are just way better ways to socialize than this. And most of us have discovered them. So I think it's time we moved past this narrative that an unwillingness to be social has anything to do with why this game's economic system doesn't suit a lot of us. Because I don't believe it does.
A related idea: When you form a group for a dungeon or whatever, make it easy/natural to do some commerce within the group. Also, provide an easy/natural way for the members to stay in touch. A "group history" might do the job here. Let me keep track of who's grouped with me and provide a way to send messages to and dialogue with people in my history. Really, just revamping the messaging, chat, and history mechanisms would go a long way to making social interaction more natural. As opposed to the current situation, where we can't even reply to a message without using an add-on.
I'm currently in no guilds. There is no reason to be in one. The social aspect of this game is so minor as to make it unnecessary to join. In past games, I've joined guilds once I get to know groups of players, rather than forcing the issue by joining the first random guild I see in /zone and hoping they turn out to be more than terrible.
If there was more grouping content, more interaction between players, etc., then I probably would spend enough time in contact with the same people to develop a relationship to the point where joining a guild would make sense.
As it is, I'm probably never going to see the same player twice, let alone interact with them enough that I would want to join their guild.