JeffKnight wrote: »We still have a month, plus to go before campaign resets and already the AD has been able to totally dominate the map in AB-NA. It is pointless to go into our home campaign and pointless to even try and retake keeps when 100+ AD swarm in on your group of 20 and retake it in under 5 mins. The score is now so far apart, that even if EP or DC could work together and retake parts of the map, we couldn't win.
Something HAS to be done before the next campaign starts, or we will see the exact same things happen again. Campaign population needs to be monitored in real-time. If the population exceeds a certain limit, say if an alliance's population is more than 20 more than the lowest populated alliance, certain things need to happen to the other 2 alliances. The greater the difference, the greater the buffs are. Some ideas:
1) Buff underdog players, NPCs, walls and doors. Simple and effective. The mechanisms are already there with the resource/keep buffs. Just apply them as a population balance conditional. This would also encourage the 2 underpopulated alliances to work together, since the "easier" target would be the overpopulated alliance. I would also base it on who controls what. If an alliance has complete control of the map, there needs to be some serious debuffs - call it "Overextended" or whatever.
2) Add more NPCs to keeps and grounds. Increase patrols around the map. Send "war parties" of strong NPCs from the weaker factions into "occupied" territory, and make Imperials and other NPCs stronger to prevent and disrupt campaign farming. With the buff to players from underdogs, this would equal out so that parties could still quest/dungeon delve, etc.
3) When underdogs take a keep or resource point, make it so that there is a timer that doesn't allow the keep to be retaken until, say 15/30 (even 60, if the population gap is high enough) mins after it is taken. Far too often is an underdog alliance able to get a group together, take an objective and before they can even begin to think about moving on and pressing the enemy, they are under attack again and pushed back into their entrance/exit areas by the dominant alliance. Also, spawn even more NPCs for resources and keeps taken by an underdog offensive. This will help prevent ganking while the underdogs are en route to wherever.
Just some ideas. If anyone else has any others, please post them. I doubt some people will listen, but let's try and keep this thread constructive. If someone does come in and "troll," ignore them.
Better PvP is in ALL our best interests.
xxslam48xxb14_ESO wrote: »Bah let ad have auriels bow, but we must not allow them to ruin any other campaigns in this manner!
Lord_Draevan wrote: »xxslam48xxb14_ESO wrote: »Bah let ad have auriels bow, but we must not allow them to ruin any other campaigns in this manner!
Pretty sure most just wanted the map for the Scroll/Emp bonuses. They only log in to defend when we try to recap. Or they log into Wabbajack, see it's not easy pickings, then they go back to whichever campaign they're dominating.
Like last night on Wabbajack, they jumped from Medium to Full for about a half-hour then went back to Medium. I can picture them being like:
I kid, of course, Wabbajack is usually nicely balanced for all 3 factions.
xxslam48xxb14_ESO wrote: »Lol it is balanced, but when they start losing I notice wabba ad pop goes down and then auriels bow pop goes up! I need to document this some time, like take screenshots of this happening. They always try to say all wabba ep is bandwagoners, but we know the truth!
Lord_Draevan wrote: »xxslam48xxb14_ESO wrote: »Lol it is balanced, but when they start losing I notice wabba ad pop goes down and then auriels bow pop goes up! I need to document this some time, like take screenshots of this happening. They always try to say all wabba ep is bandwagoners, but we know the truth!
There are bandwagoners on all 3 sides, though there are a crapton of EP ones. Last night there was a queue of 112 people to get into Wabbajack. 112!
Lord_Draevan wrote: »xxslam48xxb14_ESO wrote: »Bah let ad have auriels bow, but we must not allow them to ruin any other campaigns in this manner!
Pretty sure most just wanted the map for the Scroll/Emp bonuses. They only log in to defend when we try to recap. Or they log into Wabbajack, see it's not easy pickings, then they go back to whichever campaign they're dominating.
Like last night on Wabbajack, they jumped from Medium to Full for about a half-hour then went back to Medium. I can picture them being like:
I kid, of course, Wabbajack is usually nicely balanced for all 3 factions.
ROFL - Smoke more my friend - Wabba is now all the quiters who left AB for 15k ally points; Ganging up on the old leaders, AD in a balanced Campaign on Wabajack, to being outnumbered 2/1 and ganged up on by the xfer's from AB on both sides.
So now all of the AB quiters have done the same to Wabbajack (Which used to be really nicely balanced) except it's in both their favors now. And, then we have 2000 other low pop servers ~crickets~
Kind of a failed server rule set for xfers/guesting and the number of servers or Population limit of both.
2c
the ad don't want a balanced campaign. they throw there overwhelming numbers around on every campaign.
They just want to emp swap and lock down campaigns for buffs.
JeffKnight wrote: »the ad don't want a balanced campaign. they throw there overwhelming numbers around on every campaign.
They just want to emp swap and lock down campaigns for buffs.
Agreed. That is the only reason I have to explain why any time DC or EP try and make a push we get spawn camped. They want those whole-map buffs. The quick fix to that is that those buffs should only apply in the home campaign, not guest, and NEVER in PvE areas.
This was about Auriel's Bow N.A. (and I say 'was' since the bulk of the thread was posted a month ago), as it says in the thread title. I see sagitter the thread necromancer mentioned E.U., but the rest were talking about N.A., which did indeed become a Gate-camped ghost town.p_tsakirisb16_ESO wrote: »DC & EP complaing about Auriel's Bow. lolol.
I am on the Dawnbreaker EU (AD)...
And lets not forget, Auriel Bow EU is usually locked for all three factions most of the time. So the numbers are there.
A short while ago my guild and a close partner of ours reclaimed the entire AB map, we took all the resources and keeps, it was easy.
But AB also has an incredibly high oceanic presence, so as soon as a majority of our guilds logged out to sleep, AD came on and reclaimed everything by the next morning.
So even with a force enough to surpass the AD there was no actual PvP because they played at a different time.
As a result our guilds left to another campaign and are currently working on creating an equal balance campaign, actively inviting select people from all alliance to help introduce balance.
JeffKnight wrote: »the ad don't want a balanced campaign. they throw there overwhelming numbers around on every campaign.
They just want to emp swap and lock down campaigns for buffs.
Agreed. That is the only reason I have to explain why any time DC or EP try and make a push we get spawn camped. They want those whole-map buffs. The quick fix to that is that those buffs should only apply in the home campaign, not guest, and NEVER in PvE areas.
Yam_of_the_Center wrote: »This was about Auriel's Bow N.A. (and I say 'was' since the bulk of the thread was posted a month ago), as it says in the thread title. I see sagitter the thread necromancer mentioned E.U., but the rest were talking about N.A., which did indeed become a Gate-camped ghost town.p_tsakirisb16_ESO wrote: »DC & EP complaing about Auriel's Bow. lolol.
I am on the Dawnbreaker EU (AD)...
And lets not forget, Auriel Bow EU is usually locked for all three factions most of the time. So the numbers are there.
The irony.p_tsakirisb16_ESO wrote: »Yam_of_the_Center wrote: »This was about Auriel's Bow N.A. (and I say 'was' since the bulk of the thread was posted a month ago), as it says in the thread title. I see sagitter the thread necromancer mentioned E.U., but the rest were talking about N.A., which did indeed become a Gate-camped ghost town.p_tsakirisb16_ESO wrote: »DC & EP complaing about Auriel's Bow. lolol.
I am on the Dawnbreaker EU (AD)...
And lets not forget, Auriel Bow EU is usually locked for all three factions most of the time. So the numbers are there.
Hold on mate. Why you quote my message? I am not the one who revived the thread, nor the one who posted first about the EU.
Read first, post later.
bruceb14_ESO5 wrote: »JeffKnight wrote: »the ad don't want a balanced campaign. they throw there overwhelming numbers around on every campaign.
They just want to emp swap and lock down campaigns for buffs.
Agreed. That is the only reason I have to explain why any time DC or EP try and make a push we get spawn camped. They want those whole-map buffs. The quick fix to that is that those buffs should only apply in the home campaign, not guest, and NEVER in PvE areas.
Have you considered that retaking keeps and resources is a challenge and goal not just for buffs? When bored from having the whole map and minimal resistance, it is a pleasure to have something to do.
Lord_Draevan wrote: »AD clearly doesn't want competition on that server. Let them have it, go elsewhere.
Yet there was AD last night on Bloodthorn working completely uphill vs superior DC numbers for six hours to finally capture the home triangle.
This is the reason AB is how it is, the moment people started losing or getting outnumbered they left the server.
I dont get it.
- Complain the servers are dead
- Only go on servers that are completely in your factions pocket
?????