Hi All, apologies if this has been posted about before.
Just wanted a discussion about the cost of selling equipment to other players int he current early cycle of the games economy.
How much are you charging? Do you make a profit selling at that price? How much profit margin do you add into the actual cost? Etc. Also looking for feedback on my own calculations.
I have recently hit level 40 blacksmithing and have maxed out alchemy.
Alchemy is really simple:
I Buy mats for 40g-50g a pop (normally) and solvents for 10-20g.
A 2 herb potion then costs ~100g to make
A 3 herb potion costs ~140.
I normally charge about 100g per potion. My thinking is, the vendors sell pots for 80+ gold...and mine are way better. Considering I can craft several potions in one craft, the profit is already padded in.
Blacksmithing is much more convoluted.
Going by NORMAL rates for the rarer crafting materials (tempers, rare style components, etc) I have made the following price estimates:
Gear with "normal" Style:
Green - 500g
Blue - 2500g
Purple - 6900g
Yellow - 22,000g
Any gear made using the rarer styles will have to have 1-2k added to them
And this is a bare minimum cost to produce the item, assuming the customer wants a guaranteed 100% quality at the end (as an example, if customer WANTS a legendary sword it WILL cost X honing stones + Y dwarf oils + Z grain solvents + tempering alloys)
If you really want to actually make a profit and be rewarded for your time and investment you'd need to add 10-15% on top of those totals above, imho.
Obviously if you farm the mats yourself or wait for your miner NPC to send them then it cheapens the cost.... but I dont know too many non-botters who have enough high end tempers to make a whole suit of armor without having to buy them from somewhere.
So what are others finding? Is ~25k for a single piece of legendary gear about what people are expecting? Too low? Too High?