xylus289_ESO wrote: »A SOLUTION to Botting?
And if hackers are detected and removed isnt there a way to perma-ban the person by having the servers block an accounts PC or router IP and MAC?
Is it not possible permanently make sure that someone on a specific network or PC cannot ever connect to the ESO servers, I mean come on ZoS..I love you guys, but wtf.
Pretty easy to change your IP though.xylus289_ESO wrote: »And if hackers are detected and removed isnt there a way to perma-ban the person by having the servers block an accounts PC or router IP and MAC?
Simply make so that botting isn't a valid thing to do.So there aren't any "easy" solution to botting problems. Most MMOs counter botting simply by being present in the hidden and monitoring their in-game actions. It's costly and time consuming, but the most effective way. You can't remove bots, but you can hinder them.
Simply make so that botting isn't a valid thing to do.So there aren't any "easy" solution to botting problems. Most MMOs counter botting simply by being present in the hidden and monitoring their in-game actions. It's costly and time consuming, but the most effective way. You can't remove bots, but you can hinder them.
In the extremes:
1. They sell gold to players. = remove possibility to transfer gold or items between players
Okay, that is probably not the best solution since much of the game is based on trading. But that is the key area where to start looking into the bot problem IMO. Make gold selling harder. Someone can probably come up with a good solution to make it almost impossible for bots to get rid of their stash.
IP bans don't work, especially with dynamic IP addresses, and Mac Addresses can be changed quite easily. Also what happens when there are two accounts in the same house and one gets banned and the other doesn't.xylus289_ESO wrote: »And if hackers are detected and removed isnt there a way to perma-ban the person by having the servers block an accounts PC or router IP and MAC?
1. is problematic, you have to prove the person buying from them wasn't conducting a legitimate trade. (I know but prove it, as in a court of law)1. Hunt the gold/item buyers. Make it an official game RULE. When a bot network is exposed, anyone that got gold from them (they do keep logs of transfers I am pretty sure) are stripped from all gear and all gold in the WHOLE account. This will make people think more than once before accepting gold from someone.
2. Add server anti-cheats. To prevent teleporting or other means of tranporting your character the server can perform checks whenever you KILL a mob or HARVEST a node. Compare the distance between your last two actions and if not enough time has passed, you are FLAGGED for cheating put IN A CAGE waiting for investigation by a GM.
3. Add level checks for node harvesting.
4. Add level checks for getting certain quests that allow you into other areas.
5. Do not allow shrine transportation to a shrine you have not PREVIOUSLY VISITED by foot. NO tp to people if they are at a place you have not explored, tough luck... explore more.
6. Add a captcha check with creating new characters.
7. Add a captcha check when logging into the game.
8. Add a captcha check when sending in-game emails.
I guess people can come up with greater ideas than this!
1. Hunt the gold/item buyers. Make it an official game RULE. When a bot network is exposed, anyone that got gold from them (they do keep logs of transfers I am pretty sure) are stripped from all gear and all gold in the WHOLE account. This will make people think more than once before accepting gold from someone.
2. Add server anti-cheats. To prevent teleporting or other means of tranporting your character the server can perform checks whenever you KILL a mob or HARVEST a node. Compare the distance between your last two actions and if not enough time has passed, you are FLAGGED for cheating put IN A CAGE waiting for investigation by a GM.
3. Add level checks for node harvesting.
4. Add level checks for getting certain quests that allow you into other areas.
5. Do not allow shrine transportation to a shrine you have not PREVIOUSLY VISITED by foot. NO tp to people if they are at a place you have not explored, tough luck... explore more.
6. Add a captcha check with creating new characters.
7. Add a captcha check when logging into the game.
8. Add a captcha check when sending in-game emails.
murklor007neb18_ESO wrote: »Pretty easy to change your IP though.xylus289_ESO wrote: »And if hackers are detected and removed isnt there a way to perma-ban the person by having the servers block an accounts PC or router IP and MAC?
Anyway, I still think ZOS should just be a little evil. Or at least inventive.
Take a zone and for 5 minutes change it so that when clicking a gathering node - any node - you get a notice that its been boobytrapped by dominon/covenant/pact guards and it automatically teleport you to a prison ship.
Once on that prison ship, you have to argue with an NPC guard about releasing you. He has random dialogue and appear at a random location. Teleport on the ship is disabled, so that's your only way out. Logging out on the ship still leaves your character ingame. Failure to leave the ship within 5 minutes result in automatic punishment (say 12h ban).
Come on, it'd be fun. I can imagine a game master slowly walking around going "Ban. Ban. Ban. Ban. Ban. How the *** did you end up here? The guard is over there. Ban. Ban. Ban. Ban. Ban. Ban. Lol that bot is still running on the spot. Ban. Ban."
Link please.This is actually enforced already, if you purchase gold and get caught, chances are you're getting banned.
If this is true then it's absolute proof that the entire problem is caused by stupid software architecture that put the client in charge and the server the slave to do the client's bidding.Boters have already managed to get an API up and running that runs eso.exe and adds coordination teleportation
Silence can also mean "we don't want to comment, in case we are unable to act at some point". Sometimes saying something gets people saying "yeah, but you didn't ban So&So and I KNOW he's a goldseller".Link please.This is actually enforced already, if you purchase gold and get caught, chances are you're getting banned.
When asked point-blank "ESO do you ban BUYERS" they refused to answer and I see no 'downside' to them if they said 'yes' but clearly a 'no' would damage them so they said nothing: silence = 'no' in my book here.
Link please.
When asked point-blank "ESO do you ban BUYERS" they refused to answer and I see no 'downside' to them if they said 'yes' but clearly a 'no' would damage them so they said nothing: silence = 'no' in my book here.
If this is true then it's absolute proof that the entire problem is caused by stupid software architecture that put the client in charge and the server the slave to do the client's bidding.
A total fail in MMO design to put control logic on a hackable client.
UnholyPerfection wrote: »I love this idea haha.