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Are you happy with gear the way it is? stat wise

tanthil
tanthil
✭✭✭
Currently alot of people are complaining they actually feel weaker as they level up and i think this is most due to the fact we do not gain any offensive stats on our gear aside from our weapon, which scales very slowly from level 1-VR10.
Im at vr3 now and so far all i have seen is 2 rings, both main quest rewards i believe that had added weapon power and spell power.

Do you not want to see stats like these and crit/attack speed etc etc on all/most item slots? It could be argued that it would complicate the game, but i think thats exactly what an MMO needs.

The current gear set up of 3stats
1)armor
2)choice health/stamina/magika
3)choice of weak enchant
is very boring imo and it kills the main driving force behind any MMO, to get better gear and become more powerful
Edited by tanthil on 18 May 2014 22:50

Are you happy with gear the way it is? stat wise 139 votes

yes
48%
manyrabidratsBlackhornelink428xylus289_ESOkevlarto_ESOnerevarine1138otis67MelianHoyleguAlurriarevcasymaneatingmonkeyKendaricAnubisFrcyrLalaeithGeneric_08_15ARtChiTurelusMorduil 68 votes
no
51%
Zephericrophez_ESOGwarokvicviper0_ESOShillenNerfYouRavdeldmanlongb14_ESOCatflingerindhyrocksssb14_ESORecluse04KronzLeeshaOberonzorniericwende5b16_ESOkoettyShtaSylv3rrawne1980b16_ESO 71 votes
  • Spiritreaver_ESO
    Spiritreaver_ESO
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    Need a third option: OK with gear as is, but open to improvements.
  • nerevarine1138
    nerevarine1138
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    yes
    Your problem is thinking that people only play MMOs to get pretty pretty gear.
    ----
    Murray?
  • tanthil
    tanthil
    ✭✭✭
    no
    I cant edit the poll part of it to add a 3rd option, to the people voting yes please explain why if you can
  • tanthil
    tanthil
    ✭✭✭
    no
    Your problem is thinking that people only play MMOs to get pretty pretty gear.

    Constantly upgrading and advancing your character is what gives most MMO's if not all, any longevity

  • nerevarine1138
    nerevarine1138
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    yes
    tanthil wrote: »
    Your problem is thinking that people only play MMOs to get pretty pretty gear.

    Constantly upgrading and advancing your character is what gives most MMO's if not all, any longevity

    MMOs with crappy storylines and gameplay, sure. But since gear has less impact than skill in ESO, endgame isn't just about getting gear.
    ----
    Murray?
  • tanthil
    tanthil
    ✭✭✭
    no
    tanthil wrote: »
    Your problem is thinking that people only play MMOs to get pretty pretty gear.

    Constantly upgrading and advancing your character is what gives most MMO's if not all, any longevity

    MMOs with crappy storylines and gameplay, sure. But since gear has less impact than skill in ESO, endgame isn't just about getting gear.

    A story is good once, a chance at a reward is good many times.

    Once you are done leveling you cannot really expect them to add enough story to keep you entertained on a regular basis can you?

  • SaibotLiu
    SaibotLiu
    ✭✭✭✭
    yes
    Im powerful enough as it is. The reason you think you get weaker leveling up is probably because you spam one or two specials and arent flexible enough with your build and playstyle while tackling upper level content. Eventually you get to the point where you cant just run up and DPS something down in 2 seconds, and you may have to think.

    I see this thread as just "give me awesome stats on gear so I dont have to do that thinking stuff."

    No.
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    no
    Gear progression is horrible in this game, not to mention itemization, and *** up drop rates in dungeons. Gear progression from crafted gear seems to be ok, however. Getting anything good in Dungeons atm is a nightmare and a joke - the way veteran dungeons are designed with the inconsistency with loot drops needs to be changed because there is no guarantee to get any loot if you complete one.

    It would seem that the boss loot lockout timer that they recently put in the game for shared dungeons is also affecting the 4 man VR dungeons. Dumb idea if this really is the case.

    The biggest issue in the game atm when it comes to PvE, is that there is no exclusive VR10 dungeons that drops VR10 loot. Right now, you get a mix of VR5 to VR10.

    If it wasn't hard enough to get stuff from these pointless dungeons, there is another problem that needs to be fixed(who would have known!). Chests and other lootable containers drop the same level loot as the lower versions of these instances. How they can screw this up is beyond me.
  • tanthil
    tanthil
    ✭✭✭
    no
    SaibotLiu wrote: »
    Im powerful enough as it is. The reason you think you get weaker leveling up is probably because you spam one or two specials and arent flexible enough with your build and playstyle while tackling upper level content. Eventually you get to the point where you cant just run up and DPS something down in 2 seconds, and you may have to think.

    I see this thread as just "give me awesome stats on gear so I dont have to do that thinking stuff."

    No.

    You mistook what im saying completely, as a matter of fact mobs health would need an all around buff to make up for this change, I'm not saying we need it to complete any content.

    I'm saying gear is boring as hell in its current state

    I also don't understand how there can be any kind of end game progression within future patches with out some kind of gear progression. Unless its just content we do to watch the new additions of the story?

    Im sorry to break it to you but if this game is strictly "enjoy the story" not many people are going to be paying $15 a month to watch a movie slowly unfold through monthly(if that) patches, MMO's require a lot more then that
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    no
    tanthil wrote: »
    SaibotLiu wrote: »
    Im powerful enough as it is. The reason you think you get weaker leveling up is probably because you spam one or two specials and arent flexible enough with your build and playstyle while tackling upper level content. Eventually you get to the point where you cant just run up and DPS something down in 2 seconds, and you may have to think.

    I see this thread as just "give me awesome stats on gear so I dont have to do that thinking stuff."

    No.
    Im sorry to break it to you but if this game is strictly "enjoy the story" not many people are going to be paying $15 a month to watch a movie slowly unfold through monthly(if that) patches, MMO's require a lot more then that

    Sums up my experience with ESO. I'm VR10 now and all I have left to do is:

    Aoe grind.
    Earn gold.
    Research traits.
    Collect hireling stuff.
    Do pointless dungeons that drops absolutely nothing useful because ZOS rushed this game out of the door too early.

  • Jeremy
    Jeremy
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    ✭✭✭✭✭
    yes
    This game offers a lot more interesting gear than other games out there. So I'm pretty happy with it.

    Lots of traits, set bonuses, and ways to improve gear through crafting. I feel this is one of Elder Scrolls strong points.
  • tanthil
    tanthil
    ✭✭✭
    no
    ^ would like to see more votes
  • Mortelus
    Mortelus
    ✭✭✭
    I am generally disapointed with how stats are so easily overcharged in this game. I mean a Sorc with their buff can hit softcap for armour even when wearing light armour. So what is the point of even using any other kind of armour other than light?

    So to me the stats on weapons are fine because you'll only be hitting the softcap anyway.

    But I am pleased with how you can customize your gear very easily in this game. I just feel there should be a big difference between the different armours. For instance sneaking in Heavy armour should be impossibly difficult and should come with it's own penalties. A light armour wearer should not be able to hit softcap for armour, only heavy armour should be able to do this.
    Who has time? But if we never take time how can we ever have time?
  • PBpsy
    PBpsy
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    ✭✭✭
    yes
    I am somewhat happy with the gear system up to now VR8 but some things could make it better .
    -I would like to see is more interesting traits added to crafting. In the end game we really have 2 or 3 actually useful traits for weapons and armor the rest are complete filler.
    -Also 3 glyph types for armor is not really enough.I would like to see something that would make me think of sacrificing ~100Health or magicka
    -The fact that weapon types do not have any inherent features outside passives is a huge letdown.
    -We also need more crafted sets and maybe some 7-8 item bonuses on some sets.
    -And jewel crafting can't really be included in the game soon enough.
    Edited by PBpsy on 19 May 2014 03:49
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  • Blackhorne
    Blackhorne
    ✭✭✭✭
    yes
    tanthil wrote: »
    Your problem is thinking that people only play MMOs to get pretty pretty gear.

    Constantly upgrading and advancing your character is what gives most MMO's if not all, any longevity

    I've bolded the focus of ESO for you. This is not new; the developers said in many interviews over the past year or so that they didn't want the game to become a gear hunt, which is what happens when stats on gear become a significant part of your character's build.

    As it stands, you can use the gear stats (esp. those from set items) to add flavor to your character, but you need to focus on character stats and skill selection for the basis. This is exactly what I prefer.

    Future gear updates should focus on cosmetics (more motifs, specialized looks for set items) and stat upgrade consistent with the current and future leveling curve.
  • tanthil
    tanthil
    ✭✭✭
    no
    Blackhorne wrote: »

    I've bolded the focus of ESO for you. This is not new; the developers said in many interviews over the past year or so that they didn't want the game to become a gear hunt, which is what happens when stats on gear become a significant part of your character's build.

    As it stands, you can use the gear stats (esp. those from set items) to add flavor to your character, but you need to focus on character stats and skill selection for the basis. This is exactly what I prefer.

    Future gear updates should focus on cosmetics (more motifs, specialized looks for set items) and stat upgrade consistent with the current and future leveling curve.

    So character progression is supposed to hit a dead end at about level 40 or so when you get all the skills you need to make your build work?

    What are we going to get out of new content? more skill points? i don't need any more, they may be usefull just to have other abilities so i can slot them for whatever reason but i sure dont need them and they dont really affect me in a game were i can only slot 5 abilities and i was done with passives long ago. As a matter of fact i currently have a large skill point surplus

  • Aeradon
    Aeradon
    ✭✭✭✭✭
    yes
    Meh, that's what I like about this game. Gives players the ability to finish the game naked. Armor at 0? I'll still be alive as long as I don't make a mistake.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • david271749
    david271749
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    yes
    I'd be ok with more craftable sets or being able to craft the lootable sets, but I don't want new higher tier armor. The carrot on the stick should be more related to content. Bots have already ruined high rare item prices and drop rates. Let's not add more items to exploit.
    Edited by david271749 on 19 May 2014 06:23
  • wrlifeboil
    wrlifeboil
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    Stats wise, the itemization of dropped loot is not great in VR ranks but I'm just one sample of an entire population. Maybe its RNG but the negative impact on my gameplay is the same. Crafting helps but the crafted gear is 'boring' if you know what I mean.
  • R0M2K
    R0M2K
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    no
    Itemization is boring and uninspired.

    Theres no point in finding an epic piece of gear since you can craft equal/better items.

    Those unique dropped items should be buffed to the point of making them desirable.
  • Sallakat
    Sallakat
    ✭✭✭
    yes
    I come from SWTOR and am used to minmaxing for both pve and pvp, so the ESO way to do things is very simplified for me. I've not been too worried about gear and stats yet, as long as my gear is according to my level (atm I'm VR7) and stats are not totally screwed up. But I do find I'm waaaay below on max health, like 1600/2400 atm because I've been maxing out magicka to be able to actually heal in master dungeons on my nord templar. So I'm wondering how to fix all those stats to the fullest at VR10/Craglorn, because you only have the glyph and gear combination really.
    Rebuilt - Aldmeri Dominion

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    Aino - nightblade
  • Grao
    Grao
    ✭✭✭✭✭
    yes
    So, basic explanation to why I answered yes.

    First, concerning the armor base stats: I believe light, medium and heavy armor provide proper amount of protection that matches the material they are made off and the surface they cover of the character's body ( I couldn't be happier we don't have bikini armor in this game )

    Second, concerning armor enchants: I actually think the ZoS simplistic approach to armor enchants is beneficial. In WoW you have 10 different stat per piece of armor that you had to manage, reforge, spend tons of gold in almost every week to balance out... For me it was a little annoying and it never made sense. I think that to keep armor (even magical armor) somewhat realistic it should provide only base stats... Energy mainly, not increase your ability to crit hit spells, or even cast faster. A deeper sort of magic is needed to alter those stats, or you alter those stats on your weapons (where it makes more sense).

    Now, to the little things I don't like or don't agree with the current armor system. I really hate that we don't have any options concerning jewel crafting. The profession is just too important and had to be released with the game or be implemented asap. Another issue I have is with the differences between Drop Sets and Crafted Sets. I am crafter, so I maybe a little biased, but I think the best crafted sets should be comparable to the best drop sets. Why? Because it keeps crafting relevant at the highest ranks. In WoW, to make gold of your profession you had to be a jewel crafter... Otherwise you were stuck with little to no profit from your profession. At the moment I make good money in game from my many professions and I really like that for leveling the crafting was hard and should be rewarding... I am afraid though, that as more players reach the max areas, the least they will need crafted weapons and armor.
  • Shaun98ca2
    Shaun98ca2
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    To me crafting in this game is nothing more than assurance I can have the gear I want when I outlevel my gear as itemization is terrible and it guarantees that I will have legenday gear endgame as well as I can upgrade my items to legendary. When Jewelry Crafting is released I will be picking that up as well so I can self sufficiently have all my gear as I want it.
  • zaria
    zaria
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    You are only interested in gear who is better than your current one.
    This is an issue in all games.

    WOW is very itemized even here you run into the same problem, you level up and start doing heroic dungeons, first you get gear you need, later you have it all and is only doing dungeons for the points to buy even better gear, in short nobody need anything after say 10 runs.

    At veteran you only get better gear once you changed zone.
    Add that its no problem getting an custom crafted set, the only thing who beat it is some of the dropped sets.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Lovely
    Lovely
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    Add more stats and go into overcharge. The overcharge is too low and seems artificial.
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
    ✭✭✭
    yes
    Its perfect as it is, crafted sets give a great choice to combine certian aspects you think you will need.. I love the way that system is handled and also that there droppable/crafteble sets..

    Stat wise its also perfectly done, just go 30/40 hp and glyph stam/magicka with some stats in magicka/stam also whatever you want..

    The veteran dungeons drop really nice sets, but its hard to get them..
    I feel not rewarded by them, but im glad i have full epic gear and 4 set effects crafted..

    The only thing that might be a bit better is the soft cap system
    Sallakat wrote: »
    I come from SWTOR and am used to minmaxing for both pve and pvp, so the ESO way to do things is very simplified for me. I've not been too worried about gear and stats yet, as long as my gear is according to my level (atm I'm VR7) and stats are not totally screwed up. But I do find I'm waaaay below on max health, like 1600/2400 atm because I've been maxing out magicka to be able to actually heal in master dungeons on my nord templar. So I'm wondering how to fix all those stats to the fullest at VR10/Craglorn, because you only have the glyph and gear combination really.

    Im a Breton templar, get Equlibrium from mage guild and it gets better, also use Warlock set, i can almost full dps in most Veteran dungeons.. But im wondering about craglon also ( Rapid regen only gives 2 + you regen )
    Edited by Nickdorlandb16_ESO on 19 May 2014 08:38
  • htoncic
    htoncic
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    yes
    I'm generally OK with it, but I feel like improving the quality of gear doesn't increase stats to a high enough degree. In other words, I'd like there to be more of a difference between fine and legendary.
  • necroahegyrol
    necroahegyrol
    Soul Shriven
    no
    putting other than health/stamina/magika enchants on armor would be nice.
  • Amfijakerwb17_ESO
    yes
    I voted no for a couple of reasons. First off the gear is just boring. Whenever i get a new better set of armor its just a linear upgrade. The old one had 100 armor and 10 health, the new one 110 armor and 11 health. That is in no ways interresting. Give us a little more choice. Adding more class specific sets would be a nice thing.
    The worst thing for me is the soft caps. When people are gonna have good gear from craglorn and use the best buffs i think almost all characters can be soft capped in most stats. Meaning most characters will effectively become the same, ofcourse varied by the skills on their bar.
    The soft caps are by far the biggest annoyance for me. It pains me that i have a ability like Spiked Armor that looks amazing, but is not worth equipping because of the soft caps.
  • Amfijakerwb17_ESO
    yes
    I voted no for a couple of reasons. First off the gear is just boring. Whenever i get a new better set of armor its just a linear upgrade. The old one had 100 armor and 10 health, the new one 110 armor and 11 health. That is in no ways interresting. Give us a little more choice. Adding more class specific sets would be a nice thing.
    The worst thing for me is the soft caps. When people are gonna have good gear from craglorn and use the best buffs i think almost all characters can be soft capped in most stats. Meaning most characters will effectively become the same, ofcourse varied by the skills on their bar.
    The soft caps are by far the biggest annoyance for me. It pains me that i have a ability like Spiked Armor that looks amazing, but is not worth equipping because of the soft caps.

    I can see that i voted on the wrong one :) oops.
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