Don't get me wrong, I love the game, I think the final quest is the best in any elder scrolls game I have ever played, however I have played every MMO on the same character a max dps ranged character or melee if ranged is sub-par. I spend most of my game time testing and perfecting builds as I have always done but after playing Nightblade, the class that should have the highest single target dps, up to vet2. I find the class really sub-par. My friend who is using a restoration staff on his sorcerer is hitting higher dps with crystal shards and daedric curse.
I know that Nightblades are being fixed but it is taking too long, this will be the 5th night straight in PVP that I have considered going back to DDO. The only reason I haven't is because I love ZOS and think that they are great. I am trying to be patient but it is so far under powered that it is becoming ridiculous, I have caught out dragon knights on half hp in a dungeon and lost with sneak attack. The sneak attack which hits for about 2.2k gets them down to about 15% then they heal up to full and shield bash me to death. In no way am I bad player but I have found no way to combat this. Sorcerers can do the same if I don't get enough damage out of sneak to destroy them.
In my head, the balance should be a weighted square, the corners of the square being dps, healing, tanking and AOE. Each class should be heavily skewed to one side for instance the Templar should be more towards the healing than any other class, the sorcerer should be more towards AOE and DPS then Templars, and Nightblades should have the highest single target dps. At the moment Nightblades have the worst AOE, even healing with sorcerers (IMO), lower single target dps then sorcerers and dragon knights (I have tested this) and I don't have the experience to talk on the account of tanking. This really isn't good enough and waiting for 1.2 will destroy this game for me. I want to be competitive in PVP without going a magicka destroy/resto build that seems to be a sorcerer wannabe. I want stamina to be a viable option for builds (at the moment one ult scales off stamina to my knowledge and there are many more class abilities and magicka skills then there are weapon skills to choose from).
My suggestions (I don't want all of them just enough to fix some of the problems):
- add weapon ultimates that scale off weapon damage and stamina
- change a passive in a Nightblade tree to "attacking a target increases damage against that target by x% stacking up to x times"
- add more ways of increasing weapon damage in the Nightblade tree (at the moment there aren't any that don't involve killing something or going in melee range)
- decrease the damage reduction on siphoning strikes
- increase the return on siphoning strikes both on the health morph ( which seems to be bugged) and the any abilities morph
- increase the stamina scaling with basic attacks (IMO should be higher damage then with staffs)
- fix haste to work with bows
- add damage boost to haste for one of the morphs instead of incapacitate
- add more cc to the Nightblade, only real option is both mages guild or surprise attack which is both mana costly and melee range
- make the shadow cloak ability apply sneak attack damage as if coming straight out of sneak
- increase the healing from strife, I feel the sorcerer 60% of damage on crits should be more of a night blade ability as night blades can barely keep themselves up with a 70 hp heal every 2 seconds does not heal me throughout the full duration. Again works better with magicka.
I know that many of the suggestions above would be bad but they really need a quick buff to make them at least on the same level even if it isn’t a long time buff just a blanket buff to fill the gap. Could I please get a Dev response as to any plans that they have for Nightblades? We are sneaky *** but we really need some love right now.
Open to suggestions on the changes, I know that all of them together would make things overpowered but a handful of them I think would improve the quality of life. Particularly the weapon ultimates, healing, and weapon damage boosts.