"Play your way as a DK"
The problem is, how do you fix the DK?
Nerfing the class into the ground isn't the answer. There are DK's out there soloing veteran rank dungeons with Talons... and other DK's soloing VR dungeons without Talons. Does Talons need more nerfs? It's obviously not a necessary component of broken DK builds.
I could say the same about Inhale. I could also say the same about Green Dragon's Blood. Molten Weapons. Even the Standard isn't a necessary component of these broken builds, and it's #1 on many players' hit lists.
Do you nerf every skill they have? Because currently there are a ton of DK skills that, when used in various combinations, allow for the DK to solo content not meant for soloing. It's a tough question to answer. I'd hate to be in the shoes of the developers, because honestly I think they need to redesign some of these abilities from the ground up; and that's usually an even less popular choice than flat nerfs.
-Travail.
Wifeaggro13 wrote: »Wifeaggro13 wrote: »I stopped reading at DK's put out over 1 k ST DPS. sure we have some good abilities. but about the best ST Sustained DPS is templar at 1.4 k . ive not seen a DK put out anything over 600 to 700 ST sustained.
As far as out living Mobs , yes we are the best at out living them.
So you run with poor DKs? Can't believe some simple facts?
And no, templars can not do that ever. Post a screenshot. Even BURSTING 1.4 with spear vs 2-3 mobs was insanely difficult.
Prepatch a templar could do 700-800 with biting jabs + a light attack in between with a top notch weapon, and some luck, as it relied heavily on random procs and crits, which templars just can't at high rates like other classes (Biting jabs auto crits at low health, but otherwise cant get a super high crit rate) . Post patch they can't do *** at all anymore. Dropped to maybe 350 with biting jabs, nothing else does anything single target.
The reason for this was and remain very simple:
Biting jabs is extremely hard to boost. It's spell dmg only, and spell crit. The only way to up spell dmg to any decent degree was +spell dmg jewlery. It can not proc strong effects like evil hunter.
While a DK..
No problem. Evil hunter procs on nearly everything they use. Lava whip? yep. And all destro staff skills, along with there huge synergy, it has a massive impact on dps. And destro staff spells are easier to boost being weapon damage, with so many ways to buff it. (Molten weps, hundings rage, war horn, etc.)
Post patch, a templar will do more dps using destro now too.. But are just plain straight inferior at it due to no synergy.
Ya pretty stupid design i agree. i dont use a destro staff or light armor . its plainly simple that build is absloutely broken. I gree DK in light armor using the resto Destro combo is over powered.
Melee in general is F ing horrible . as far as the sets go hundings is a friggin cheap ass cop out by the development team . the know melee was in a crap state and chose to give melee a 20% increase through a set then go and fix the broken Melee/Stamina system. All it really did is make Destro staffs way more viable then they already were.
Evil hunter works for every class its a fighters guild ability. and molten armaments needs to be cast every 6 seconds to work properly. and i dis agree i dont run with bad DK's. i personaly dint use the light armor specs because i built my self a traditional tank. And i recognize the complete and total over powered build that is the DK in light Armor spamming AOE's buffing himself with spiked armor and dropping banners over and over and over thats why the DPS is so high. Lava whip is the only DD ability a DK has so i would expect it to be powerful. espically since all melee abilities suck ass.
As for the templar well in all honesty if your crying that you cant keep up with the DPS of a DK or sorc . neither can heal as well as you. but i do recognize some DK builds are simply over powered. But dont roll the friggin main healer and get pissed because you cant DPS But the templar 1.4 k ST dps is real . By far if any class has the right to be pissed right now its the nightblade. Im gonna start a why cant a DK be a main healer thread. And perosnaly templar makes a way better tank why dont you try that.Or you could use the exact same set up as that guy level those abilities and use your ST DD spell . it will be pretty damn close.
Wow. So you're a DK AND shield-bash defender? And call other people "horrible, "tard", "garbage"?
It's even worse when there are out and out class abilities that are BROKEN. You can't say one class is out of whack compared to the others when the intended functions of the 'broken' class, which would presumably make them on par with the 'superior' class, don't work right!Therium104 wrote: »I an saying this debate is ridiculous and this thread is meaningless opinion. Zenimax better wake up and treat these nerf and buff threads for what they are...
It's even worse when there are out and out class abilities that are BROKEN. You can't say one class is out of whack compared to the others when the intended functions of the 'broken' class, which would presumably make them on par with the 'superior' class, don't work right!Therium104 wrote: »I an saying this debate is ridiculous and this thread is meaningless opinion. Zenimax better wake up and treat these nerf and buff threads for what they are...
It's like trying to compare two engines when one engine has a known manufacturing defect that robs it of 25% of its horsepower, then wanting to make them even by breaking the 'working' engine, not fixing the broken one!
Leveling a DK now, and everything I said and heard from other players only rings doubly true as I utterly wreck every bit of content 4-5 levels above me. They are crazy strong in the hands of a skilled player.
They need some minor adjustments to their insane passives (battle roar just breaks the game)
But other then that, the games hard enough at the endgame, they dont need major nerfs, other classes just need MAJOR buffs.
Impulse is not a DK ability i really dont see this massive gap between sorc and dk. but Nightblades suck horribly . Magma armor is fine Bnner needs to be toned and talons got nerfed its al but useless for PVE VR dungeons nowLeveling a DK now, and everything I said and heard from other players only rings doubly true as I utterly wreck every bit of content 4-5 levels above me. They are crazy strong in the hands of a skilled player.
They need some minor adjustments to their insane passives (battle roar just breaks the game)
But other then that, the games hard enough at the endgame, they dont need major nerfs, other classes just need MAJOR buffs.
I saw a level 47 DK farming zombies in Coldharbour. There was a V12 sorcerer there as well(why I have no idea) and I swear you couldn't tell a bit of difference between them. DKs are just absolutely crazy OP still. The Impulse nerf did zip.
They need major nerfs. Starting with Talons, Magma Armor, and Standard. At least.
Wifeaggro13 wrote: »Impulse is not a DK ability i really dont see this massive gap between sorc and dk. but Nightblades suck horribly
NB can solo Craglorn too.
Does it make them overpowered? No.
khele23eb17_ESO wrote: »NB can solo Craglorn too.
Does it make them overpowered? No.
Theres the detail of the video showing a NB soloing 4man stuff while the DK video shows soloing 12 man stuff :P
They should probably tone magicka skills down to the level of stamina ones - that would make things more balanced and endgame content more challenging. Would give it some longevity too.
Therium104 wrote: »Given the fact NB is solo group content in craglorn when are the devs going to balance this broken class. NB desperately needs a nerf and this game needs to be balanced.
khele23eb17_ESO wrote: »NB can solo Craglorn too.
Does it make them overpowered? No.
Theres the detail of the video showing a NB soloing 4man stuff while the DK video shows soloing 12 man stuff :P
They should probably tone magicka skills down to the level of stamina ones - that would make things more balanced and endgame content more challenging. Would give it some longevity too.
Would also make the trials essentially impossible to complete.
They put in DPS checks you 100% CAN NOT DO if you use primary stamina skills.
So no. Nerfs arent the answer.