it wouldn't be additive it would replace the older one as stages increase, with stage 4 being the default 50% (highest weakness)Nox_Aeterna wrote: »I will agree with those % , but i dont agree with going up to 100% and so on.
ChampionSheWolf wrote: »I don't see the trade off. Even with a reduction to fire resist penalty, a starving vamp is the better option thanks to resistance gear.
7% skill cost reduction down from 24% is a pretty big trade off, especially since it applies to bat swarm, and 20% down from 50% fire weakness is going to have a huge impact in VR area's and PvP due to the high amount of fire damage and spellsChampionSheWolf wrote: »I don't see the trade off. Even with a reduction to fire resist penalty, a starving vamp is the better option thanks to resistance gear.
7% skill cost reduction down from 24% is a pretty big trade off, especially since it applies to bat swarm, and 20% down from 50% fire weakness is going to have a huge impact in VR area's and PvP due to the high amount of fire damage and spellsChampionSheWolf wrote: »I don't see the trade off. Even with a reduction to fire resist penalty, a starving vamp is the better option thanks to resistance gear.
bloodenragedb14_ESO wrote: »even before the nerf,there was no real reason to feed. the health regen was pointless for those with self healing, and the fire weakness is still easy enough to live with, but for the sake of realism, yes it should scale with stages, but having it any higher than 50percent would give TOO great a weakness. it should be 50 at stage 4 and decrease in increments of 15
Yes, but not like that. It should be:
Stage 1: 25%
Stage 2: 50%
Stage 3: 75%
Stage 4: 100%
when you are hungry you are weaker. same logic should really apply to vampires as weakness has shown in past ES games, being well fed and looked after to put it simply, you are stronger vitality wise. so should have more of a resistanceTheGrandAlliance wrote: »This thread doesn't make any sense.... in theory you should be getting weaker, fire resistance (becomming more of a "true vampire"), if anything as you advance.
100% would kill you on many boss encounters nearly instantly. especially with the amount of fire damage in the game, theres a reason i didnt scale it to 100%Yes, but not like that. It should be:
Stage 1: 25%
Stage 2: 50%
Stage 3: 75%
Stage 4: 100%
I'd also like to point out that I'm unsure that wearing fire resist jewelry makes a difference... I currently have over 4000 fire resistance and I still burn the same as before... is it a known issue?
Vampires are not quite undead but really weakness is relative. I keep mine at stage 4 most of the time. I can go nuts with Drain Essence etc and that's how vampires gain strength. From other people. They are not inherently healthy creatures you understand.when you are hungry you are weaker. same logic should really apply to vampires as weakness has shown in past ES games, being well fed and looked after to put it simply, you are stronger vitality wise. so should have more of a resistanceTheGrandAlliance wrote: »This thread doesn't make any sense.... in theory you should be getting weaker, fire resistance (becomming more of a "true vampire"), if anything as you advance.