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Which do you think is the best armor type and why?

arnaldomoraleseb17_ESO
My vote is to light armor because Magicka >>> Stamina and heavy armor doesn't give me many more resistance (Light armor does against magic dmg).
Edited by arnaldomoraleseb17_ESO on 16 May 2014 12:25
Debon Templar VR14 Thorn Blade (EU)
Gaunnes DK VR14 Haderus (EU)

Which do you think is the best armor type and why? 94 votes

Light armor
62%
Shaggygamingrophez_ESONekOnOkOBKTHNDRljb2k5_ESOwpitterlb14a_ESOArmitasbloodenragedb14_ESOdarkdruidssb14_ESOKraiganSyndyrevcasyBitz_MaidenhellTaonnormaczcoobb16_ESOericwende5b16_ESOtylarthb16_ESOruzlb16_ESOvilliansvb16_ESOGisgo 59 votes
Medium armor
15%
Kewljag_66_ESORiptideHakokestryderzzFrytrixab16_ESOgozkoettyDelteZarbrynSkilletui0Lynx7386NoobletlaoSyrex 15 votes
Heavy armor
21%
dahl.lucas_ESOr.ridenbaugh_ESODevonthsb14a_ESOcrx333KaiemEliteZjdroebuckb16_ESOShaun98ca2Aurilis_SungazeTheGrandAllianceLord_DraevanELKBorealEylithAnvosoxylusozgod22_esotwnakitaFlaggLourent1GERMANO-THE-IMPERIAL 20 votes
  • arnaldomoraleseb17_ESO
    Light armor
    Comments would be appreciated. Thanks.
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Armitas
    Armitas
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    Light armor
    Light armor
    * spell resist
    * Magic reduction
    * magic recovery
    * Can OC physical defense easy by using...spells! Only now they are sustainable
    * Awesome sets (warlock, magic furnace)

    Medium armor
    *no physical mitigation
    *no spell resistance
    *no support for any class abilities, only weapons
    *A few ok sets
    *Better stealth
    *Crit if your weapon based

    Heavy Armor
    * Physical resistance but it easily puts you into OC so most is waste
    * Some spell resistance.
    * No support for any class abilities, only weapons
    * Some decent sets. (hist bark, twilights embrace)


    Light armor gives you sustainable access to that thing we call "our class abilities" which in turn gives us just as much armor as heavy, and better spell resistance to boot. You can even block while casting spells!
    Edited by Armitas on 16 May 2014 14:33
    Retired.
    Nord mDK
  • popatiberiuoneb18_ESO
    In what context? Each bests the other 2 given the right circumstances. I think light is an overall better choice though and best set combination belongs to heavy.
  • Nijjion
    Nijjion
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    Light armor
    Every passive on light is useful when heavy has 2(3 possibly) that are useless.

    Why has light also have better magic resistance than heavy. Most damage is magic because most people use their own skills not weapons skills. So if you want to have best MR in PvP you would use light... doesn't add up :p
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • reggielee
    reggielee
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    depends on your class and build, im leveling them all up and leaving room to adapt to future challenges. but seeing as how im a templar tanky healer, light and heavy are my favs.
    Mama always said the fastest way to a man's heart is through his chest.
  • ruzlb16_ESO
    ruzlb16_ESO
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    Light armor
    Light's probably the best on balance, followed by heavy. Medium is simply awful.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Medium armor
    This poll really needs to be done different. It Should have certain Build that it is asking what armor type is best for.

    There are many factors where the different armors are better for the different play styles. No one armor type is best at everything. For example if you are a sneak attack build you will want mostly medium armor. If you want to be the DPS mage you will want mostly light armor. if you want physical protection and the best blocking you will want heavy armor.

    But just flat out asking which armor is better for everyone is like asking what is the best vehicle to own....... depends do want a fast one, want to pull a trailer, want to go offorad, want to carry a familiy of 8? It depends on what is purpose is.


  • kellemdros
    Light armor
    except crit based builds... light is better even for tanking
  • tylarthb16_ESO
    tylarthb16_ESO
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    Light armor
    Light. Due to pretty much all powers being magic based. Armour mitigation on full heavy is not that great the only significant use of HA is the 5 part shield passive. Medium has a niche for dodge/long term sneaking, but stam overall being poorer for dps than magic it is very narrow in utility. (v7 templar heavy turned to light user)
  • lao
    lao
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    Medium armor
    medium and light are both good for their specific purposes. heavy is awful and completely pointless as it has by far the worst passives and u can cap spell resist and protection with medium armor.

    /thread
  • Armitas
    Armitas
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    Light armor
    Anyone care to defend heavy?
    Retired.
    Nord mDK
  • arnaldomoraleseb17_ESO
    Light armor
    Armitas wrote: »
    Anyone care to defend heavy?

    I think not xD. I could see it before the launch and people called me crazy. Heavy armor passives = trash.
    Edited by arnaldomoraleseb17_ESO on 18 May 2014 11:32
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Lynx7386
    Lynx7386
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    Medium armor
    I think this poll shows a major flaw in the game's design that should probably be addressed. Too many skills are magic based, and that combined with the fact that trying to base your character on stamina forces you to use the same resource pool for both offense and defense (via sprinting, dodging, blocking, interrupting, bashing, and stealthing) is a huge issue.

    Because stamina is automatically used for so many things that magicka isnt, it's unwise to rely on stamina as a fuel for damage output. Perhaps the devs should improve the scaling between stamina and melee abilities? Or just the cost of stamina abilities in general?



    My character currently has an even split between points invested in stamina and points invested in magicka (like 13/8/13 at the moment, or somewhere around there). With that split, I've got even baselines for both resource pools (magicka ends up being slightly higher due to rings that boost magicka).

    When I look at my hotbar, though, I'm seeing my class abilities costing 100-150 magicka and dealing 250~ points of damage, while my weapon abilities are costing 200-300 stamina and are dealing damage between 90-150. When I'm forced to use stamina both for those abilities as well as all of my defense (dodging, blocking, stealth, sprinting, interrupting, etc.) my stamina bar drops like a brick.

    I can cast Impale a dozen times in a row, but I can only cast whirlwind or reverse slash 3-4 times before blowing through my stamina reserves, and that's after having the reduced feat cost passives.



    I really think that the stamina cost of all stamina abilities in the game needs to be dropped by at least 25% (probably more) to account for the double-use of stamina as a defensive resource compared to magicka. I also think the damage on all weapon-based abilities needs to be boosted to be equivalent to similar magicka-based abilities.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • lao
    lao
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    Medium armor
    Lynx7386 wrote: »
    I think this poll shows a major flaw in the game's design that should probably be addressed. Too many skills are magic based, and that combined with the fact that trying to base your character on stamina forces you to use the same resource pool for both offense and defense (via sprinting, dodging, blocking, interrupting, bashing, and stealthing) is a huge issue.

    Because stamina is automatically used for so many things that magicka isnt, it's unwise to rely on stamina as a fuel for damage output. Perhaps the devs should improve the scaling between stamina and melee abilities? Or just the cost of stamina abilities in general?



    My character currently has an even split between points invested in stamina and points invested in magicka (like 13/8/13 at the moment, or somewhere around there). With that split, I've got even baselines for both resource pools (magicka ends up being slightly higher due to rings that boost magicka).

    When I look at my hotbar, though, I'm seeing my class abilities costing 100-150 magicka and dealing 250~ points of damage, while my weapon abilities are costing 200-300 stamina and are dealing damage between 90-150. When I'm forced to use stamina both for those abilities as well as all of my defense (dodging, blocking, stealth, sprinting, interrupting, etc.) my stamina bar drops like a brick.

    I can cast Impale a dozen times in a row, but I can only cast whirlwind or reverse slash 3-4 times before blowing through my stamina reserves, and that's after having the reduced feat cost passives.



    I really think that the stamina cost of all stamina abilities in the game needs to be dropped by at least 25% (probably more) to account for the double-use of stamina as a defensive resource compared to magicka. I also think the damage on all weapon-based abilities needs to be boosted to be equivalent to similar magicka-based abilities.

    doesnt really matter. right now heavy armor is only good for one thing and that is pve. once ur vr10 u may aswell just salvage it and buy a set crafted medium armor and upgrade it. u will hit the softcap and benefit from much better passives. if u wanna make ppl use heavy armor the first step would be to give it some passives that arent utterly useless.
  • Lynx7386
    Lynx7386
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    Medium armor
    Uh... not sure how your reply relates to my post you quoted, I wear medium armor. My complaint is that stamina is not well balanced vs magicka in this game.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • ljb2k5_ESO
    ljb2k5_ESO
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    Light armor
    Light is the only armor that is worthwhile, which means that it will probably end up nerfed to suck as hard as the other two instead of Medium and Heavy being made worthwhile. This is why I went with an Altmer Sorc from day one. The resource system in this game is jacked, and magicka is best used for your offense and stam saved for your rolls, block, sprint.
    Edited by ljb2k5_ESO on 18 May 2014 17:02
  • Delte
    Delte
    ✭✭✭
    Medium armor
    Medium armour for the sneak and stamina regen, also the extra weapon criticals with bows and daggers is nice as well.
  • TheGrandAlliance
    TheGrandAlliance
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    Heavy armor
    THe "elite" PVPers (usually DK and TEMP) use heavy or a combo with mostly heavy used. Heavy is good. You should use it too.

    Don't forget immobilize skill btw. Works wonders for CC resistance.


    LIght armor is usless for non SOCO... You dont need magic resistance if you are in a group that has proper skills such as Purge, Negate field, Reflect, and the like.


    People who think Heavy passives are "Trash" don't know how to Tank.
    Edited by TheGrandAlliance on 18 May 2014 23:49
    Indeed it is so...
  • Shaun98ca2
    Shaun98ca2
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    Heavy armor
    Heavy Armor allows a Higher Armor class and as for spell resistance that's easy to increase as well. Heavy Armor allows you to receive increased healing. Since Armor is easy to soft cap in all Heavy Armor you can choose a trait for the armor that better suits you.
  • TheGrandAlliance
    TheGrandAlliance
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    Heavy armor
    Shaun98ca2 wrote: »
    Heavy Armor allows a Higher Armor class and as for spell resistance that's easy to increase as well. Heavy Armor allows you to receive increased healing. Since Armor is easy to soft cap in all Heavy Armor you can choose a trait for the armor that better suits you.

    Good yes this too. MOre good stuff about heavy:)
    Indeed it is so...
  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
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    Light armor
    Light.
  • arnaldomoraleseb17_ESO
    Light armor
    THe "elite" PVPers (usually DK and TEMP) use heavy or a combo with mostly heavy used. Heavy is good. You should use it too.

    Don't forget immobilize skill btw. Works wonders for CC resistance.


    LIght armor is usless for non SOCO... You dont need magic resistance if you are in a group that has proper skills such as Purge, Negate field, Reflect, and the like.


    People who think Heavy passives are "Trash" don't know how to Tank.


    Are you trolling us? You can use "immobilize" (Immovable) skill whitout wear heavy armor.

    Light armor useless for non SOCO? xDDDDDDDDDDDDDDDDDDDDDDDDD, all the skills in class lines cost magicka, and Class Skills>>>Weapon Skills.

    I can assure that I am better tank in PvP wearing light armor and one hand+shield on my templar than you wearing heavy armor. Light armor have more magick resist (the best source dmg at this moment) and let me use more defensives and heal skills than heavy armor.

    Believe me, when you see a DK using 1 hand + shield and light armor, the best you can do is run away.

    Its very simple.... Lets think about a duel between light armor templar and heavy armor templar (I know the game isn't about duels but is an example). The best templar's attacks cost magicka and does magick damage. The templar who wear light armor have more magick resist , his skill do alot more damage and he can attack and heal more times before be out of resources. Who do you think will win?

    Wear Light armor have no disadvantage Vs heavy armor righ now.
    Edited by arnaldomoraleseb17_ESO on 19 May 2014 08:24
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • NekOnOkO
    NekOnOkO
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    Light armor
    Light ofc. Because everything bsides terribad weapon skill lines is magica-based and you can hit softacps on resists and armor with selfbuffs.
    Edited by NekOnOkO on 19 May 2014 10:14
  • Nox_Aeterna
    Nox_Aeterna
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    Light armor
    Hum , i went with light like many others.

    Dont get me wrong , i do believe the others can be good , but are much more situational than the light armor.

    Rule of thumb , magicka based builds using light armor have a higher chance to work out in general.
    Edited by Nox_Aeterna on 19 May 2014 10:20
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
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