WW has two skills and an ultimate.
Vampires have.. two akills and an ultimate.
Thats wjy we only have two skills. I have no problem with this.
brookb14_ESO wrote: »WW has two skills and an ultimate.
Vampires have.. two akills and an ultimate.
Thats wjy we only have two skills. I have no problem with this.
This is true but Vamps have access to all your other skills so they can fill out their bar with a vraitay of skill to help survive. While WW douse not, this is a massive disavanige and not to mention one skill can only be used at range. Leaving you with one skill thats only a fear as your usally going to be right on top of the mob your attacking. Thats why I sagest more skills for the WW or allow WW to access sertin class skills, weapon skills wouldn't make much since to have access to. As WW form is your ult and to me not a 'real' ult as its not going to out damage other ults you have access to. With the cost the WW form has and the damage out put WW has your at a disadvantage with it slotted over other ults.
needs over haul. toggle ability consumes ult if kept at cost other wise it should just take up the ult slot and be a toggle ( no ult). and thats just the beginning.
Because someone in ZOE dreams of sparkling in sunlightThe werewolf npcs you see, like in glenumbra, are what we should be like. They get a quadrupedal sprint and sneak, and they get a flurry attack. They have the same models as player wolves, so why did they get all the awesome stuff?
WW has two skills and an ultimate.
Vampires have.. two akills and an ultimate.
Thats wjy we only have two skills. I have no problem with this.
What I do have a problem with:
I feel squishy. I really do.
No CC break. This sure doesnt help with squishy.
No dodge roll. Taking unnecessary damage. Again, squishy.
Pack leader being bugged. I really want this morph to work.
Pounce bug. Annoying.
Damage seems low unless you game around the transform. Not everyone will do this.
Duration for cost feels wrong. I need one or both of two sets to make it tolerable. One cant be used if you use a 2h.
Roleplayer concern is noted but honestly, I dont want to walk around town and see every freaking WW in the zone standing around in form. Maybe at night, and only when moons are out(no new moons).
Hircines shrine should atuo trigger transform, or remove ult cost. Going to bite someone when I have 0 ultimate and have to hit up Coldharbour at VR2 is a really annoying and imo unnecessary pain in the arse.
That said, I have a headache and am going to bed soon so Im out of comments.
Roleplayer concern is noted but honestly, I dont want to walk around town and see every freaking WW in the zone standing around in form.
Roleplayer concern is noted but honestly, I dont want to walk around town and see every freaking WW in the zone standing around in form.
When the crime system is implemented in the coming months i'm sure changing in town will be in a werewolf's worst interests. If it were a toggle having every guard in the city hunt you down would probably discourage most from transforming.
Roleplayer concern is noted but honestly, I dont want to walk around town and see every freaking WW in the zone standing around in form.
When the crime system is implemented in the coming months i'm sure changing in town will be in a werewolf's worst interests. If it were a toggle having every guard in the city hunt you down would probably discourage most from transforming.
I highly doubt they'll do that.
It would essentially make every vendor, banker, mages/fighter's guild and the vast majority of quests completely undoable for vampires because there's no way for them to hide the condition.
Werewolves right now don't transform in town(well I did once, but that was more of an accident after a respec lol) because you generally don't wander around in town with full ultimate.
And adding more abilities? They'd end up adding more to vampire to round it out, otherwise the whining about "they get more than we do" will blot out the sun.
And the last thing we need is more vampire actives.