williams226 wrote: »Classes aren't really classes but a starting set of abilities.
williams226 wrote: »Classes aren't really classes but a starting set of abilities.
Yeah...
My point is that maybe the soft caps should be higher if we can reach them so easily via equipment only. Is there real flexibility with such low ceilings?
williams226 wrote: »Classes aren't really classes but a starting set of abilities.
Yeah...
My point is that maybe the soft caps should be higher if we can reach them so easily via equipment only. Is there real flexibility with such low ceilings?
You CAN'T so easily via equipment only hit soft caps once you're in VR. At VR4 (and every single passive for Magicka and Stamina, with 0/0/49, wearing 5pc Med, 2pc Light) I struggle to hit Magicka soft cap and only go over Stamina by a little using the 283 LvL 50 food. This is with both rings Magicka and all 7 armor pieces with Magicka glyphs. The point is while leveling it's easy to hit DR at any character level with even decent gear, once you hit VR it's not so easy anymore, the way it should be.
Now if I re-attributed to 10/0/39 or even 5/0/44 I cold just BARELY hit Magicka soft cap while still being JUST at Stamina soft cap (including food), but my Health is absurdly low, like 1501. To me as a ranged class that's not too big of an issue for as long as I have Mag/Stam available I can usually kill or at least CC what I'm fighting before I die. Soft caps are there for a reason and it's a good reason. With the ability to have unlimited Magicka, Stamina and regen for either you could pull whatever you wanted and have basically god mode.