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Khajiit racial (Carnage) less... determining playstyle?

golem75eb17_ESO
I would like to see the racials a bit more open. For example: Carnage (Khajiit): Just 3% crit, but both, magical and melee. It would at least open up a sorceror based play style for Khajiits, even the rest of its racials still do not support it as much as Breton or Altmer.

I know some will say no because they are playing melee and I do understand, but what about Siphoning (if you are playing NB) for example? Or any ranged class based attack based on spell crit? I guess most would not loose much, but it would open up character creation. And freedom is a selling point of Elder Scrolls.

I guess it is to late, but I do think the racials are to combat orientated. Why do Kjahiits do not have better night sight? Why are there 4 different racials instead of one or two?

Most speak of Bosmer or Argonian as weak, but I do like the idea of the swim speed bonus (as the sprint bonus if you are playing orc).

I would do the same to Imperial and Red Diamond (less chance, but both magica und melee could trigger).
  • Maverick827
    Maverick827
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    Khajiit crit bonus is too good to be locked to a race. There's no real reason to make a nonphysical Khajiit character considering most other racial bonuses add to stats that just get capped anyway.
  • WhitePawPrints
    WhitePawPrints
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    I agree that the melee critical bonus is too directed. I really don't make any use out of it. I play how I want regardless and have a Bow/Templar Khajiit but with this one passive, it seems that Khajiit should either be dual-weild Nightblade or Tank of some type. My secondary is Sword and Shield but even with the Racial bonus, my critical is less than that of my bow.

    Playing range, I probably should have chose Bosmer but I always play Khajiit because I like to sneak and Khajiit like to sneak. This Racial Passive is obligating Khajiit to be melee a bit too much.
  • Lynx7386
    Lynx7386
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    It's not 'obligating' khajiit to play melee any more than altmer and dunmer racials obligate them to play casters, or nord, orc, and redguard racials obligate them to play tanks.

    It's a benefit, but it isnt a big enough difference to lock you into a specific build. I have a khajiit in all three factions, and only one of them is focused on melee combat.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • WhitePawPrints
    WhitePawPrints
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    Lynx7386 wrote: »
    It's not 'obligating' khajiit to play melee any more than altmer and dunmer racials obligate them to play casters, or nord, orc, and redguard racials obligate them to play tanks.

    It's a benefit, but it isnt a big enough difference to lock you into a specific build. I have a khajiit in all three factions, and only one of them is focused on melee combat.

    Obligate is to compel, to urge, to entice. Debating word definitions is completely pointless but please don't exaggerate my words.

    If I said words like "force", "mandatory", or even "obligatory", then I would have been exaggerating and a play on words would have been legit.
  • Sleepydan
    Sleepydan
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    Pretty sure the khajit melee crit bonus is the spiritual replacement for their claw bonus in other games.

    Like argonians got increased healing received and swim speed instead of juiced up health regen and underwater breath.

    I don't see a problem
  • Still_Mind
    Still_Mind
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    To be honest, I don't mind certain races being more physically -or magically inclined. Keep in mind, however, that every class (other than Sorc, I suppose) has prominent class skills that use melee crit. Flame lash in DK, Killer's Blade\Concealed Weapon on NB, Jabs on Templar, etc).
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • golem75eb17_ESO
    Maybe the "problem" is, that you are forced to play melee as a Khajiit ;-)
    It would not hurt as much if their were viable ranged weapon skill lines - but there are not.
  • WhitePawPrints
    WhitePawPrints
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    This racial has been changed from Melee critical hit chance increase to Weapon Critical hit chance increase.
  • Still_Mind
    Still_Mind
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    This racial has been changed from Melee critical hit chance increase to Weapon Critical hit chance increase.
    So it now works with Bows, Destrostaffs, etc?
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • WhitePawPrints
    WhitePawPrints
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    Still_Mind wrote: »
    This racial has been changed from Melee critical hit chance increase to Weapon Critical hit chance increase.
    So it now works with Bows, Destrostaffs, etc?

    Bows. Staffs are still considered magical attacks, as far as I know so they rely on Spell Critical rather than Weapon Critical.
  • Still_Mind
    Still_Mind
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    Still_Mind wrote: »
    This racial has been changed from Melee critical hit chance increase to Weapon Critical hit chance increase.
    So it now works with Bows, Destrostaffs, etc?

    Bows. Staffs are still considered magical attacks, as far as I know so they rely on Spell Critical rather than Weapon Critical.
    Click attack damage seems to scale with stamina, though.
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • Tykune
    Tykune
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    Even with the more physical based racials, they are still lacking when it comes to Dragon Knights and Templars, as there are other races who better fit the mold that the class provides.

    I do hope that one day, Zenimax will realize this and overhaul the race to be better flexible to a higher degree.
  • PBpsy
    PBpsy
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