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Wards Question

Shaun98ca2
Shaun98ca2
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So it is well known that Wards don't take into consideration Armor/Spell resistances.

So a 100 point damage ability applies 100 damage directly to the ward.

I have read that it is believed that say a 1000 point ability hitting a 500 point Ward will apply 500 points of damage to a Character with ZERO resistances.

Can anybody confirm that is actually the case IE they have seen it and tested it.
  • Andy22
    Andy22
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    I can confirm thats not the case. It works as u would expect and 500 dmg are absorbed by the shield and the 500 remaining hit your armor/sr.

    U can check ESO Unraveled 8 - Stamina and Damage Shields

    Watch 3:59 and 4:53 as u can see in the attack that reduces the shield to 0, u also see a red number of the remaining dmg on the right side, which is reduced by armor/sr.
    Edited by Andy22 on 15 May 2014 09:01
  • Shaun98ca2
    Shaun98ca2
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    Andy22 wrote: »
    I can confirm thats not the case. It works as u would expect and 500 dmg are absorbed by the shield and the 500 remaining hit your armor/sr.

    U can check ESO Unraveled 8 - Stamina and Damage Shields

    Watch 3:59 and 4:53 as u can see in the attack that reduces the shield to 0, u also see a red number of the remaining dmg on the right side, which is reduced by armor/sr.

    I watched that it really doesnt confirm or deny that the bleed over damage of a 1000 point attack on a 500 pnt Ward will land you 500 damage unresisted.

    The bleed over damage could be say 250 for all we know. IF it is then that's good if its NOT then it REALLY needs to be looked at.
  • Andy22
    Andy22
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    Shaun98ca2 wrote: »
    I watched that it really doesnt confirm or deny that the bleed over damage of a 1000 point attack on a 500 pnt Ward will land you 500 damage unresisted.

    As i pointed out look at 3:59 and check the log.
    The dmg shield recieving a 118 dmg hit, collapses at 116 damage, so we have 2 damage as reminder, but only 1 damage is applied. If no armor is applied to the reminder we would expect to see 2 damage not 1 as the log shows.
  • Shaun98ca2
    Shaun98ca2
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    Andy22 wrote: »
    Shaun98ca2 wrote: »
    I watched that it really doesnt confirm or deny that the bleed over damage of a 1000 point attack on a 500 pnt Ward will land you 500 damage unresisted.

    As i pointed out look at 3:59 and check the log.
    The dmg shield recieving a 118 dmg hit, collapses at 116 damage, so we have 2 damage as reminder, but only 1 damage is applied. If no armor is applied to the reminder we would expect to see 2 damage not 1 as the log shows.

    AND what was the damage of the ability being used? WAS it 234? Im going to double check now.
  • Andy22
    Andy22
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    Shaun98ca2 wrote: »
    AND what was the damage of the ability being used? WAS it 234? Im going to double check now.

    As u can see on the 2 previous attacks that are fully absorbed by the intact shield the mob is attacking for 118 damage?
    Is this what u mean by: "damage of the ability being used"?

    Edited by Andy22 on 15 May 2014 09:19
  • Shaun98ca2
    Shaun98ca2
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    Andy22 wrote: »
    Shaun98ca2 wrote: »
    AND what was the damage of the ability being used? WAS it 234? Im going to double check now.

    As u can see on the 2 previous attacks that are fully absorbed by the intact shield the mob is attacking for 118 damage?
    Is this what u mean by: "damage of the ability being used"?

    Few things YES already know Damage shields don't take resistances into consideration. That really wasn't the question.

    The question was about remaining damage so example....Monster hits for 1000 points of damage...Your ward ONLY protects for 500 points of damage.

    Does the remaining 500 points hit you unresisted for 500 points of damage or does it get reduced with your resistances.

    But watching this video there was NEVER "bleed over damage". There should of been. The ward had to wear off at some point..... So that says something even stranger about wards to me.

    More testing needs to be done on wards and FYI that was beta so GOD know whats changed since then anyways.
  • Andy22
    Andy22
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    Shaun98ca2 wrote: »
    But watching this video there was NEVER "bleed over damage". There should of been.

    Sorry i simply try to help, by the information i can present.

    I will list the numbers + reasoning:
    1) Mob attacks for 118 damage
    2) Intact shield absorbs 118 damage
    3) at 3:59 we see 116 absorption and 1 normal damage (bleed over) at the same attack/time.

    We deduce:
    1) If the shield would be still intact we would see 118 damage absorbed
    2) If mitigation would not be applied, we would expect exactly 2 "bleed over damage"
    3) We can observe 1 "bleed over damage" and if we apply the normal "TRUNC" math ESO uses this implies mitigation is in fact applied to "bleed over"

    If u have a different explanation for those events/numbers id like to listen to your explanations/reasoning.
    The ward had to wear off at some point..... So that says something even stranger about wards to me.

    Thats true, but than it would not have absorbed 116 damage in the same tick and let just a reminder of 1 dmg pass.
    More testing needs to be done on wards and FYI that was beta so GOD know whats changed since then anyways.

    I did my own testing on live and had similar results, but i have no video "proof" of it so i deemed the video as better evidence.
    Edited by Andy22 on 15 May 2014 09:50
  • Shaun98ca2
    Shaun98ca2
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    Andy22 wrote: »
    Shaun98ca2 wrote: »
    But watching this video there was NEVER "bleed over damage". There should of been.

    Sorry i simply try to help, by the information i can present.

    I will list the numbers one last time:
    1) Mob attacks for 118 damage
    2) Intact shield absorbs 118 damage
    3) at 3:59 we see 116 absorption and 1 normal damage (bleed over) at the same attack/time.

    We deduce:
    1) If the shield would be still intact we would see 118 damage absorbed
    2) If mitigation would not be applied, we would expect exactly 2 "bleed over damage"
    3) We can observe 1 "bleed over damage" and if we apply the normal "TRUNC" math ESO uses this implies mitigation is in fact applied to "bleed over"

    If u have a different explanation for those events/numbers id like to listen to your explanations/reasoning.
    The ward had to wear off at some point..... So that says something even stranger about wards to me.

    Thats true, but than it would not have absorbed 116 damage in the same tick and let just a reminder of 1 dmg pass.
    More testing needs to be done on wards and FYI that was beta so GOD know whats changed since then anyways.

    I did my own testing on live and had similar results, but i have no video "proof" of it so i deemed the video as better evidence.

    GOD I watched that SO many times and missed that THANK YOU. THAT IS EXTREMELY helpful.

    SO this makes Wards AMAZINGLY better to me.
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