In Cyrodill there is an intricate series of paths between keeps that represents a forces capability to quickly mobilize reinforcements to a keep. Putting a keep under attack or taking all their resources will cut off those reinforcement lines. This allows player to strategically cut off an opponents reinforcement lines so that they have more time to take a keep before it is met with resistance.
It's a great idea, but whats the point? I can just run nekkid through some mobs to kill myself. After which I can travel to any owned keep regardless of the reinforcement lines or resources.
The only travel limitation that actually exists is if a keep is under attack. So really what is the point of these lines? I think if you want them to be relevant then make all "death releases" take you to the nearest "wayshrine", which would then place the player back to the beginning wayshrine, and so back into the transition line system.
Below is a screenshot of all the keeps I can travel to while dead even though I should not be able to travel to the ones at the bottom.
Edited by Armitas on 15 May 2014 11:23 Retired.
Nord mDK