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Reinforcement paths in PVP.. WAI? Known issue?

Armitas
Armitas
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In Cyrodill there is an intricate series of paths between keeps that represents a forces capability to quickly mobilize reinforcements to a keep. Putting a keep under attack or taking all their resources will cut off those reinforcement lines. This allows player to strategically cut off an opponents reinforcement lines so that they have more time to take a keep before it is met with resistance.

It's a great idea, but whats the point? I can just run nekkid through some mobs to kill myself. After which I can travel to any owned keep regardless of the reinforcement lines or resources.

The only travel limitation that actually exists is if a keep is under attack. So really what is the point of these lines? I think if you want them to be relevant then make all "death releases" take you to the nearest "wayshrine", which would then place the player back to the beginning wayshrine, and so back into the transition line system.

Below is a screenshot of all the keeps I can travel to while dead even though I should not be able to travel to the ones at the bottom.
Wayshrine_zps3fbd100e.png
Edited by Armitas on 15 May 2014 11:23
Retired.
Nord mDK
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    People cant port to the keep being attacked and that is generally where people want to go so camping and ambushing that path is a big thing (and fun if you ask me)
    The transit lets you port cross the map if you own that keep, basically it can cut down on 30 minutes of travel time and thats it s purpose. if you pushes into an enemy sides territory you can port straight there. Enemy groups can be tactical and cut this port off which has a HUGE effect on reienforements and being able to get to a keep under attack in time. SO the system has a HUGE point and created tactical situations
  • ChairGraveyard
    ChairGraveyard
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    As @Kewljag_66_ESO‌ says, if the reinforcement lines are cut, you can't spawn there if you were killed anyway.

    Also, as to running in a pack of mobs - that doesn't work either, as it respawns you at the wayshrine at your alliance's gate, and you can't travel to keeps without resource lines from the Transitus Shrine either.
    Edited by ChairGraveyard on 14 May 2014 17:49
  • Armitas
    Armitas
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    As @Kewljag_66_ESO‌ says, if the reinforcement lines are cut, you can't spawn there if you were killed anyway.

    Also, as to running in a pack of mobs - that doesn't work either, as it respawns you at the wayshrine at your alliance's gate, and you can't travel to keeps without resource lines from the Transitus Shrine either.

    This was not my experience. I went and got myself killed by a mob and I was given the option to spawn at a keep with no resources as well as one cut off from all transition lines. The only owned keep that I could not travel too was a keep under attack.

    I chose to spawn at a keep on the other side of the map with two gaps of missing transition lines.

    Edited by Armitas on 14 May 2014 18:04
    Retired.
    Nord mDK
  • Armitas
    Armitas
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    People cant port to the keep being attacked and that is generally where people want to go so camping and ambushing that path is a big thing (and fun if you ask me)
    The transit lets you port cross the map if you own that keep, basically it can cut down on 30 minutes of travel time and thats it s purpose. if you pushes into an enemy sides territory you can port straight there. Enemy groups can be tactical and cut this port off which has a HUGE effect on reienforements and being able to get to a keep under attack in time. SO the system has a HUGE point and created tactical situations

    I agree that the system has a huge point and I love the tactical situations that it would create. But that system seems moot if it is so trivially subverted.
    Edited by Armitas on 14 May 2014 18:12
    Retired.
    Nord mDK
  • Lord_Draevan
    Lord_Draevan
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    I've respawned countless time at Keeps that had all the resources under enemy control. I'm only prevented from respawning if it's under siege.
    Only transitus is cut off if you lose all the resources.
    I'm a man of few words. Any questions?
    NA/PC server
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