codybrewer78b14_ESO wrote: »It does drain stamina to hold block, but at higher levels your stamina regen is so high it isn't that big a cost.
Or just make blocking not possible in PvP? I don't know the exact solution... But people holding down their block button in PvP is pretty annoying.
I don't tank so I'm not sure on all the mechanics of blocking in PvE, but blocking vs dungeon bosses should be a very situational use for strong attacks imo. You are saying that you are using block much more often than that? I can't fathom that to be the case that you are intended to block every couple seconds, but I guess I could be wrong.
Therium104 wrote: »Are you serious? So you tried to kill a tank that blocked and your solution is to remove this ability from tanks. Rather nerf it.
My god. The devs must read this crap and laugh.
They already nerfed to cost a standard amount of stam. the reason why? because there is no other reason to use the SNS line. its garbage onther then its passives and blocking. Also there are encounters in VR dungeons that require to to block damn near full time to survive while holding two or three bosses at a time. it used to use stam on how much damage you took i believe . Now its a flat rate for each block.codybrewer78b14_ESO wrote: »It does drain stamina to hold block, but at higher levels your stamina regen is so high it isn't that big a cost.
Took me a whole 10 seconds to log onto a level 3 alt to confirm you are 100% incorrect. Holding block does not drain any stamina, unless you actually block something. I'm not saying it doesn't use stamina to block, but that it should not be something you can simply hold down and block anything and everything without even thinking about when to hit the button(It will use stamina for each block, but it should penalize you for simply holding it down instead of using it strategically).
xsorusb14_ESO wrote: »lol...Here is what would happen in any large pvp encounter as a tank with the op suggestion.
They'd charge in, and instantly die...Because Blocking is really the only way to stay up in this game for longer then 3 seconds when being hit by more then 1 person.
You realize its currently the only way you PVP guys will ever get any of the Trials done. is by having a SNS tank Mitigationg large damage on bosses so you whinners can get lootBlocking is getting increasingly frustrating. Normal use is fine, but the issue lies with people who simply hold block. This should really not be possible. I'm all for strategically blocking abilities and such but this should be something that is done as a reaction, not simply held down.
Not sure if it has already been suggested or not, but Holding down block should drain your stamina even if you aren't currently blocking something, and increase the drain the longer it is held down. Make this into what I believe it was intended for.. a temporary use to react to spells/strong skills being used against you.
I don't typically call for nerfs on things, and I would hope this could be done in a way that makes normal use of blocking not effected, but eliminates the spam block method that involves 0 skill or timing.
Wifeaggro13 wrote: »You realize its currently the only way you PVP guys will ever get any of the Trials done. is by having a SNS tank Mitigationg large damage on bosses so you whinners can get lootBlocking is getting increasingly frustrating. Normal use is fine, but the issue lies with people who simply hold block. This should really not be possible. I'm all for strategically blocking abilities and such but this should be something that is done as a reaction, not simply held down.
Not sure if it has already been suggested or not, but Holding down block should drain your stamina even if you aren't currently blocking something, and increase the drain the longer it is held down. Make this into what I believe it was intended for.. a temporary use to react to spells/strong skills being used against you.
I don't typically call for nerfs on things, and I would hope this could be done in a way that makes normal use of blocking not effected, but eliminates the spam block method that involves 0 skill or timing.
no your not whinning in the least and there are things that need to be adjusted and the Thread is good. i guess what i am trying to say is PVP people in general are attacking the DK and Sorc community .Whining essintialy because 2 builds are completely overpowered. Its not the class but the build> but those same templars and NB's are not complaining when they are getting through the VR dungeons and aquiring purple set pieces due to the same abilities they just flamed about in PVP. But the routinely scream its the whole class. for DK it is the light Armor resto / destro build that generates huge amounts of AOE in PVE generating enough ultimate and magica to heal them selves and keep the banner up. Its not doable with any other build but that one Not in heavy armor with a melee weapon equipped. Its more about light armor and ultimate gain. neither Class can do much solo like those videos show in heavy armor. For PVP its all the utility DK has that is absolutely needed for PVE VR dungeons but wreaks havoc in PVP because there is no diminshing returns on the abilities. Again its only doable in light armor with Destro resto staff. As for the Basho matic its ridiculous that dual wield and 2h cap out at about 500 to 600 ST DPS while shield bash does 800. It's Ridiculous considering there are hard 800 dps checks in the VR dungeons that cannot be done by melee. i dont know that they need to nerf as much as they need to completely buff the crap out of those seriously garbage skill lines. ranged builds should not have these massive advantages in PVP or PVE.Wifeaggro13 wrote: »You realize its currently the only way you PVP guys will ever get any of the Trials done. is by having a SNS tank Mitigationg large damage on bosses so you whinners can get lootBlocking is getting increasingly frustrating. Normal use is fine, but the issue lies with people who simply hold block. This should really not be possible. I'm all for strategically blocking abilities and such but this should be something that is done as a reaction, not simply held down.
Not sure if it has already been suggested or not, but Holding down block should drain your stamina even if you aren't currently blocking something, and increase the drain the longer it is held down. Make this into what I believe it was intended for.. a temporary use to react to spells/strong skills being used against you.
I don't typically call for nerfs on things, and I would hope this could be done in a way that makes normal use of blocking not effected, but eliminates the spam block method that involves 0 skill or timing.
It makes PvP simply not fun, and I am certainly not the only one who feels this way. I typically enjoy doing both, hell I played Rift for 2 years because the PvE was fun. I'm looking for discussion and suggestions to improve the situation because I otherwise enjoy the game. If it somehow makes you feel better about yourself that you must come in to say stop whining.. fine continue to do so.
Therium104 wrote: »Are you serious? So you tried to kill a tank that blocked and your solution is to remove this ability from tanks. Rather nerf it.
My god. The devs must read this crap and laugh.
No... every other player is sword/shield and simply holds their block button down..
Have you even been in Cyrodiil? It's definitly a problem. Sure I can run away, which is what sorc is good at... But who plays PvP to run away from fights, or wait around till someone is out of stamina before they can do any significant damage.
xsorusb14_ESO wrote: »lol...Here is what would happen in any large pvp encounter as a tank with the op suggestion.
They'd charge in, and instantly die...Because Blocking is really the only way to stay up in this game for longer then 3 seconds when being hit by more then 1 person.
Are you talking about charging into 30 players by them self? Then yes.. they should die almost instantly, please explain what you are sacrificing to be a "tank" in pvp. If you want to keep that type of survivability, dmg of tanks needs to be nerfed substantially, and blocking while dealing dps is absolutely ridiculous. Blocking was put in place to re actively block attacks by anticipating incoming hits imo. If ESO comes out and says blocking is working as intended, and they inteded that players simply hold down block until out of stamina while dealing dps.. then I will kindly shut up.
In an ideal world in my opinion.. Tanks should have about 3x the survivability, and do about 3x less dps. That being from a pure tank, to a pure dmg dealer. With some specs being somewhere in the middle.
The entire 1H/S line is out of whack. The fact that a heavy attack from stealth with a 1H/S does more damage than a DW or Bow Attack from stealth is stupid and unbalancing. To say tanks lack dps or damage as 1H/S is a lie. 1H/S does not limit their damage. They still have access to all their magica attacks while holding down block as well as bash which on it's own is one of the best sustained dps abilities and arguably the best burst ability in the game.
You get good damage, good survivability and 360 defense, they should just remove the other weapon lines in favor of 1h/s.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »lol...Here is what would happen in any large pvp encounter as a tank with the op suggestion.
They'd charge in, and instantly die...Because Blocking is really the only way to stay up in this game for longer then 3 seconds when being hit by more then 1 person.
Are you talking about charging into 30 players by them self? Then yes.. they should die almost instantly, please explain what you are sacrificing to be a "tank" in pvp. If you want to keep that type of survivability, dmg of tanks needs to be nerfed substantially, and blocking while dealing dps is absolutely ridiculous. Blocking was put in place to re actively block attacks by anticipating incoming hits imo. If ESO comes out and says blocking is working as intended, and they inteded that players simply hold down block until out of stamina while dealing dps.. then I will kindly shut up.
In an ideal world in my opinion.. Tanks should have about 3x the survivability, and do about 3x less dps. That being from a pure tank, to a pure dmg dealer. With some specs being somewhere in the middle.
Then no one would play tanks ever in this game in pvp.
Lets examine the difference between a Tank in this game vs someone who's not tanking, Its pretty much holding block down. The Second you're not holding block down, you're not tanking in this game. Its the only thing that keeps anyone alive during fights in this game.
And blocking while dealing dps is ridiculous? Ummm there have been countless games where you can block and do DPS, I could block and do dps all the time on my Valkyrie in DAOC, on my Warrior in WoW, on my Black Orc and Knight in Warhammer... It wasn't a constant reduction like this game, but I wasn't snared while doing it, I also didn't stop doing it the second I ran out of stamina as well.
Also Blocking was not put in place to re-actively block attachs by anticipating incoming hits. That Mechanic is called Dodge, hell the whole Taunt System itself is designed around you holding down block to absorb the damage of attacks (The taunts not being spammed)
As tanks being 3x the survivability, and do 3x less dps.. You could do that..But you'd pretty much have to remove the whole way blocking is done in this game, and go back to the % to block type system, which would cause Elder Scrolls people to freak.
you'd also end up with walking gods in some classes, See Blackguards in Warhammer once they hit rank 80
It is completely Un balanced . i dont know if it is a nerf in order. or simply bringing all the other melee up to speed and surpassing it. our a combo nerf and increase.The entire 1H/S line is out of whack. The fact that a heavy attack from stealth with a 1H/S does more damage than a DW or Bow Attack from stealth is stupid and unbalancing. To say tanks lack dps or damage as 1H/S is a lie. 1H/S does not limit their damage. They still have access to all their magica attacks while holding down block as well as bash which on it's own is one of the best sustained dps abilities and arguably the best burst ability in the game.
You get good damage, good survivability and 360 defense, they should just remove the other weapon lines in favor of 1h/s.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »lol...Here is what would happen in any large pvp encounter as a tank with the op suggestion.
They'd charge in, and instantly die...Because Blocking is really the only way to stay up in this game for longer then 3 seconds when being hit by more then 1 person.
Are you talking about charging into 30 players by them self? Then yes.. they should die almost instantly, please explain what you are sacrificing to be a "tank" in pvp. If you want to keep that type of survivability, dmg of tanks needs to be nerfed substantially, and blocking while dealing dps is absolutely ridiculous. Blocking was put in place to re actively block attacks by anticipating incoming hits imo. If ESO comes out and says blocking is working as intended, and they inteded that players simply hold down block until out of stamina while dealing dps.. then I will kindly shut up.
In an ideal world in my opinion.. Tanks should have about 3x the survivability, and do about 3x less dps. That being from a pure tank, to a pure dmg dealer. With some specs being somewhere in the middle.
Then no one would play tanks ever in this game in pvp.
Lets examine the difference between a Tank in this game vs someone who's not tanking, Its pretty much holding block down. The Second you're not holding block down, you're not tanking in this game. Its the only thing that keeps anyone alive during fights in this game.
And blocking while dealing dps is ridiculous? Ummm there have been countless games where you can block and do DPS, I could block and do dps all the time on my Valkyrie in DAOC, on my Warrior in WoW, on my Black Orc and Knight in Warhammer... It wasn't a constant reduction like this game, but I wasn't snared while doing it, I also didn't stop doing it the second I ran out of stamina as well.
Also Blocking was not put in place to re-actively block attachs by anticipating incoming hits. That Mechanic is called Dodge, hell the whole Taunt System itself is designed around you holding down block to absorb the damage of attacks (The taunts not being spammed)
As tanks being 3x the survivability, and do 3x less dps.. You could do that..But you'd pretty much have to remove the whole way blocking is done in this game, and go back to the % to block type system, which would cause Elder Scrolls people to freak.
you'd also end up with walking gods in some classes, See Blackguards in Warhammer once they hit rank 80
Tanking in DAoC worked because it did not work vs magic attacks, so there was counters for it. They could still be focused by multiple casters and dropped pretty quickly, but not near as easy for melee to take them down. Maybe the problem lies with the complete lack of decent magic spells that aren't projectiles, that would certainly help to alleviate the problem. While shields could block bolts in daoc, they were not the only available option for dps. Whereas sorc casters in ESO are basically forced to spam crystal fragments, because everything else is absolute junk(except a finisher)
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »lol...Here is what would happen in any large pvp encounter as a tank with the op suggestion.
They'd charge in, and instantly die...Because Blocking is really the only way to stay up in this game for longer then 3 seconds when being hit by more then 1 person.
Are you talking about charging into 30 players by them self? Then yes.. they should die almost instantly, please explain what you are sacrificing to be a "tank" in pvp. If you want to keep that type of survivability, dmg of tanks needs to be nerfed substantially, and blocking while dealing dps is absolutely ridiculous. Blocking was put in place to re actively block attacks by anticipating incoming hits imo. If ESO comes out and says blocking is working as intended, and they inteded that players simply hold down block until out of stamina while dealing dps.. then I will kindly shut up.
In an ideal world in my opinion.. Tanks should have about 3x the survivability, and do about 3x less dps. That being from a pure tank, to a pure dmg dealer. With some specs being somewhere in the middle.
Then no one would play tanks ever in this game in pvp.
Lets examine the difference between a Tank in this game vs someone who's not tanking, Its pretty much holding block down. The Second you're not holding block down, you're not tanking in this game. Its the only thing that keeps anyone alive during fights in this game.
And blocking while dealing dps is ridiculous? Ummm there have been countless games where you can block and do DPS, I could block and do dps all the time on my Valkyrie in DAOC, on my Warrior in WoW, on my Black Orc and Knight in Warhammer... It wasn't a constant reduction like this game, but I wasn't snared while doing it, I also didn't stop doing it the second I ran out of stamina as well.
Also Blocking was not put in place to re-actively block attachs by anticipating incoming hits. That Mechanic is called Dodge, hell the whole Taunt System itself is designed around you holding down block to absorb the damage of attacks (The taunts not being spammed)
As tanks being 3x the survivability, and do 3x less dps.. You could do that..But you'd pretty much have to remove the whole way blocking is done in this game, and go back to the % to block type system, which would cause Elder Scrolls people to freak.
you'd also end up with walking gods in some classes, See Blackguards in Warhammer once they hit rank 80
Tanking in DAoC worked because it did not work vs magic attacks, so there was counters for it. They could still be focused by multiple casters and dropped pretty quickly, but not near as easy for melee to take them down. Maybe the problem lies with the complete lack of decent magic spells that aren't projectiles, that would certainly help to alleviate the problem. While shields could block bolts in daoc, they were not the only available option for dps. Whereas sorc casters in ESO are basically forced to spam crystal fragments, because everything else is absolute junk(except a finisher)
Most of the Heavy Tanks could pickup Realm Abilities that made them extremely hard to nuke down. There is a general reason that most heavy tanks in that game were killed last if ya could help it. They could also do some very nasty damage if you remember things like Annihilation, or a Troll Warrior of any weapon type (usually hammer)
But yea, There was plenty of Ways to Tank Magic Attacks in DAOC, it just didn't include blocking.
The whole complain about Crystal fragments has less to do with tanking in this game, and more with the fact that so many abilities in this game just suck.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »lol...Here is what would happen in any large pvp encounter as a tank with the op suggestion.
They'd charge in, and instantly die...Because Blocking is really the only way to stay up in this game for longer then 3 seconds when being hit by more then 1 person.
Are you talking about charging into 30 players by them self? Then yes.. they should die almost instantly, please explain what you are sacrificing to be a "tank" in pvp. If you want to keep that type of survivability, dmg of tanks needs to be nerfed substantially, and blocking while dealing dps is absolutely ridiculous. Blocking was put in place to re actively block attacks by anticipating incoming hits imo. If ESO comes out and says blocking is working as intended, and they inteded that players simply hold down block until out of stamina while dealing dps.. then I will kindly shut up.
In an ideal world in my opinion.. Tanks should have about 3x the survivability, and do about 3x less dps. That being from a pure tank, to a pure dmg dealer. With some specs being somewhere in the middle.
Then no one would play tanks ever in this game in pvp.
Lets examine the difference between a Tank in this game vs someone who's not tanking, Its pretty much holding block down. The Second you're not holding block down, you're not tanking in this game. Its the only thing that keeps anyone alive during fights in this game.
And blocking while dealing dps is ridiculous? Ummm there have been countless games where you can block and do DPS, I could block and do dps all the time on my Valkyrie in DAOC, on my Warrior in WoW, on my Black Orc and Knight in Warhammer... It wasn't a constant reduction like this game, but I wasn't snared while doing it, I also didn't stop doing it the second I ran out of stamina as well.
Also Blocking was not put in place to re-actively block attachs by anticipating incoming hits. That Mechanic is called Dodge, hell the whole Taunt System itself is designed around you holding down block to absorb the damage of attacks (The taunts not being spammed)
As tanks being 3x the survivability, and do 3x less dps.. You could do that..But you'd pretty much have to remove the whole way blocking is done in this game, and go back to the % to block type system, which would cause Elder Scrolls people to freak.
you'd also end up with walking gods in some classes, See Blackguards in Warhammer once they hit rank 80
Tanking in DAoC worked because it did not work vs magic attacks, so there was counters for it. They could still be focused by multiple casters and dropped pretty quickly, but not near as easy for melee to take them down. Maybe the problem lies with the complete lack of decent magic spells that aren't projectiles, that would certainly help to alleviate the problem. While shields could block bolts in daoc, they were not the only available option for dps. Whereas sorc casters in ESO are basically forced to spam crystal fragments, because everything else is absolute junk(except a finisher)
Most of the Heavy Tanks could pickup Realm Abilities that made them extremely hard to nuke down. There is a general reason that most heavy tanks in that game were killed last if ya could help it. They could also do some very nasty damage if you remember things like Annihilation, or a Troll Warrior of any weapon type (usually hammer)
But yea, There was plenty of Ways to Tank Magic Attacks in DAOC, it just didn't include blocking.
The whole complain about Crystal fragments has less to do with tanking in this game, and more with the fact that so many abilities in this game just suck.
What DAoC did you play? 3 Casters would still drop a Heavy tank in about 3-4 seconds if they focused him with a debuff+nuke, might add a tad longer if he used Fury ( a temporary buff with a 5 min(if I recall correctly) cooldown. They did not ignore them unless it was a tank group fighting them. Caster groups would extend, and pick off overextenders as the opportunity presented itself though CC etc. Most groups did not even run heavy tanks because they did not have charge to help them catch the extending casters.
A warrior popping Testudo was ignored. They took 90% reduced dmg, could not deal damage until the buff was up. Sadly, that is somewhat comparable to what a DK tank can do, as long as they manage their stamina for.
But I do agree, way too many abilities suck, making some seem like the only option. I would gladly drop crystal fragments if there was other options for a sorc, but the others are laughably bad.